Confirmed Version 1.0 (Alpha 22) Features

7 days to die confirmed alpha 22 features, 7 days to die news

(June 20, 2024) Official 1.0 release notes have been published: 7 Days to Die 1.0 Release Notes

Here you’ll find a compilation of confirmed features and content for 7 Days to Die Version 1.0 (Alpha 22).

New Armor System

  • All new art
  • Replaces old clothing & armor systems
  • Themed armor sets like farmer, lumberjack, commando
  • Armor sets still consist of pieces that can be mixed & matched
  • Acquire and wear the complete set for a bonus
  • First person hands reflect what you’re wearing

New Player Character System

  • All new player character base models to choose from
  • Customize appearance with different parts like face, eyes, hair, facial hair
  • Redone animations to support the new characters & armor
  • New shaders for hair, eyes, and skin
  • Updated player profile editor

New Zombie Variants

  • Individual zombies will spawn with one of several albedo texture variants
  • Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
  • Performs better than old UMA zombies

New Animal Art

  • Animals use a new fur shader
  • New stag
  • New cougar with new animations
  • New bear
  • New pig and/or boar
  • New coyote
  • New wolf
  • New rabbit
  • New Grace (mutated boar)

New Vehicle Art

  • Vehicle appearance changes depending on the mods installed
  • New bicycle
  • New minibike
  • New motorcycle
  • New 4×4
  • New gyrocopter

New Points of Interest (POIs)

  • Tier 4 army camp
  • Tier 5 school
  • Haven Hotel
  • Tier 2 commercial business strip
  • Tier 5 football stadium
  • Tier 2 apartment building
  • More wilderness POIs unconnected to roads to discover
  • New POI trigger improvements, like AND/OR logic for doors

RWG Improvements

  • Reduced memory usage
  • Improved stamp performance
  • Faster road generation
  • Improved road smoothing
  • Roads carve through mountains
  • Improvements to RWG preview camera
  • Improved UI layout for RWG creation
  • New biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center
  • Burnt forest biome is back in RWG

New Props/World Art

  • Pallets of recycled cans and cardboard
  • Campsite tents
  • Road decals
  • Can place blocks on top of road paint

New Graphics & Visual Effects

  • Fire barrel
  • New blood effects when bleeding
  • New blood effects when dismembered
  • New gore art/tech for dismembered zombies
  • New contact shadows and ambient occlusion

Optimization/Performance

  • A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
  • Game updated to Unity 2022 LTS with better Vulkan and DX12 support
  • New lighting update manager
  • Ambient occlusion better handles large amounts of props
  • Block entities (props) spawn over multiple frames
  • Gameplay balancing is ongoing.

Console Edition

  • Version 1.0 (Alpha 22) will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
  • It will be the same game on PC and console, with the same features & content.
  • TFP are in talks hoping to offer a discount for players that own the legacy 2016 console release.

Version 1.0 Target Release Dates

  • Streamer Event: June 21 2024
  • Experimental Beta: June 24 2024
  • Stable PC Release: July 25 2024
  • Console Release: July 25 2024

Post-1.0 Roadmap

Storm’s Brewing (Q4 2024)

  • Weather system & biome progression overhaul
  • Wardrobe system
  • Crossplay/random gen for consoles
  • Plus: additional zombie stages, spawn near friend, Twitch drops, outfit DLCs and much more

A New Threat (Q2 2025)

  • Bandits
  • UI/main menu overhaul
  • Event system
  • New quest type

The Road Ahead (Q4 2025)

  • Trader overhaul
  • Story mode
  • Steam workshop support
  • New quest type

Gallery

Note: Alpha 22 is not finished (obviously), and some content was labeled as a work in progress at the time it was shown.

New Armor & Player Character Systems

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New Zombie Variants

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New Animal Art

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New Vehicle Art

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New Points of Interest (POIs)

Tier 4 Army Camp

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Tier 5 School

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Haven Hotel

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Tier 2 Commercial Business Strip

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New Props/World Art

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New Graphics & Visual Effects

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Console

Source: Version 1.0 (Alpha 22) Dev Diary

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