(June 20, 2024) Official 1.0 release notes have been published: 7 Days to Die 1.0 Release Notes
Here you’ll find a compilation of confirmed features and content for 7 Days to Die Version 1.0 (Alpha 22).
New Armor System
- All new art
- Replaces old clothing & armor systems
- Themed armor sets like farmer, lumberjack, commando
- Armor sets still consist of pieces that can be mixed & matched
- Acquire and wear the complete set for a bonus
- First person hands reflect what you’re wearing
New Player Character System
- All new player character base models to choose from
- Customize appearance with different parts like face, eyes, hair, facial hair
- Redone animations to support the new characters & armor
- New shaders for hair, eyes, and skin
- Updated player profile editor
New Zombie Variants
- Individual zombies will spawn with one of several albedo texture variants
- Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
- Performs better than old UMA zombies
New Animal Art
- Animals use a new fur shader
- New stag
- New cougar with new animations
- New bear
- New pig and/or boar
- New coyote
- New wolf
- New rabbit
- New Grace (mutated boar)
New Vehicle Art
- Vehicle appearance changes depending on the mods installed
- New bicycle
- New minibike
- New motorcycle
- New 4×4
- New gyrocopter
New Points of Interest (POIs)
- Tier 4 army camp
- Tier 5 school
- Haven Hotel
- Tier 2 commercial business strip
- Tier 5 football stadium
- Tier 2 apartment building
- More wilderness POIs unconnected to roads to discover
- New POI trigger improvements, like AND/OR logic for doors
RWG Improvements
- Reduced memory usage
- Improved stamp performance
- Faster road generation
- Improved road smoothing
- Roads carve through mountains
- Improvements to RWG preview camera
- Improved UI layout for RWG creation
- New biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center
- Burnt forest biome is back in RWG
New Props/World Art
- Pallets of recycled cans and cardboard
- Campsite tents
- Road decals
- Can place blocks on top of road paint
New Graphics & Visual Effects
- Fire barrel
- New blood effects when bleeding
- New blood effects when dismembered
- New gore art/tech for dismembered zombies
- New contact shadows and ambient occlusion
Optimization/Performance
- A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
- Game updated to Unity 2022 LTS with better Vulkan and DX12 support
- New lighting update manager
- Ambient occlusion better handles large amounts of props
- Block entities (props) spawn over multiple frames
- Gameplay balancing is ongoing.
Console Edition
- Version 1.0 (Alpha 22) will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
- It will be the same game on PC and console, with the same features & content.
- TFP are in talks hoping to offer a discount for players that own the legacy 2016 console release.
Version 1.0 Target Release Dates
- Streamer Event: June 21 2024
- Experimental Beta: June 24 2024
- Stable PC Release: July 25 2024
- Console Release: July 25 2024
Post-1.0 Roadmap
Storm’s Brewing (Q4 2024)
- Weather system & biome progression overhaul
- Wardrobe system
- Crossplay/random gen for consoles
- Plus: additional zombie stages, spawn near friend, Twitch drops, outfit DLCs and much more
A New Threat (Q2 2025)
- Bandits
- UI/main menu overhaul
- Event system
- New quest type
The Road Ahead (Q4 2025)
- Trader overhaul
- Story mode
- Steam workshop support
- New quest type
Gallery
Note: Alpha 22 is not finished (obviously), and some content was labeled as a work in progress at the time it was shown.
New Armor & Player Character Systems
New Zombie Variants
New Animal Art
New Vehicle Art
New Points of Interest (POIs)
Tier 4 Army Camp
Tier 5 School
Haven Hotel
Tier 2 Commercial Business Strip
New Props/World Art
New Graphics & Visual Effects
Console
Source: Version 1.0 (Alpha 22) Dev Diary