Description
A mighty Tractor vehicle made for some friends in the WaywardEko server.
Lets go harvest some crops or collect some zombie heads!
You can dye it with your favorite color.
It includes custom mods for Super Charger, Light mod, Fuel Reserve mod, and Plow, but can also equip all the other mods up to 5 in total.
Custom horn sound.
Craftable in the workbench.
The mod is for V1 or later versions of 7 days to die.
Big thanks to all the nice and awesome people in Guppy Modding Discord and the friends in WaywardEko server for whom this mod was made .
And always a special thanks to Mumpfy
Hope you enjoy the mod . Let it be known too if you have suggestions or find bugs.
Frequently Asked Questions
1- Is your mod compatible with X, Y or Z mod? : Yes, this mod should be compatible with the vast majority of other mods. Mods that indiscriminately delete big parts of vanilla game xml, specially in items.xml or recipes.xml might cause problems. In that case rename this mod folder to make it load after the offending mods, so the edits made by the mod remain unchanged. That should solve most incompatibility problems.
2- Can the mod be used server side only?: No. Since it includes custom assets, the mod needs to be installed in both the server and players computer for multiplayer game. if you play solo instead of multiplayer then you install the mod as usual.
3- Will you add X, Y or Z to the mod?: Always open to suggestions or requests .
Images
Videos
If you want to see the Tractor in action go check the included youtube video.
Changelogs
FULLY COMPATIBLE WITH 2.0
Updated to work with version V2 of the game. Compatibility with v 1.0 to 1.4 is maintained, so you can keep using the mod in both V1 and V2.
Previous Updates
UPDATE 1.1.1
The Tractor has been updated with some improvements, some fixes, and a requested variant. Hope you like it .
- Adjusted colliders for the new vehicle mods, to make it easier to drive up-hill with the mods installed. A different question would be if you should be able to drive up-hill with a huge harvester installed in the front o your vehicle, but oh well
.
- Fixed harvest giving double yield.
- The re-seeder/crop protector mod will now be properly hidden until it is installed in the vehicle.
- Added a vehicle variant with grey smoke after a request, that was forgotten in the previous update.
- Increased mod slots to 6 to make it easier to have the harvester mods equipped together with other mods.
- Adjusted LOD so painting will stay visible even when far away from the vehicle.
- Added custom effects and sounds for when the vehicle is very damaged or broken, and changed the explosion effect.
UPDATE 1.1.0
- Added OPTIONAL functionality for harvesting crops, replanting crops, and harvesting grass and plants. Adds new custom visuals for the new vehicle mods when you have them installed in the tractor. This feature REQUIRES installing ocbmaurice lawn tractor (Thanks to Maurice for allowing this feature to be added to the tractor). This is only needed if you want to make use of those additional functions, otherwise the vehicle will work perfectly fine without any other mods installed.
- Tweaked tire patterns, so they look the same in both sides and they are properly aligned.
- Improved arms and hand positions when driving.
- Added new visuals for the “Fuel Saver” vehicle mod when you have it installed in the tractor.
- Added a little more detail to the tractor model.
Hope you find the update fun and you keep enjoying the tractor!
Download
DOWNLOAD (43 MB)
Credits: LittleRedSonja
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
does this harvest plant fibers?
Hi!
Yes, if you install the required vehicle mods in the tractor you can harvest plant fiver and crops, and also replant seeds, like a real tractor.
Updated to work with version V2 of the game. Compatibility with v 1.0 to 1.4 is maintained, so you can keep using the mod in both V1 and V2.
The links are the same you have here in 7daystodiemods, just an updated file.
If someone wonders, Yes I will also add the mods, this one and all the others not already there, in the official forums again whenever I am less saturated, right now I can barely keep up with the updates and the new official forums do not make it easy to add all the mods again from scratch.
I hope you like the update and have fun!
Another player wanted to ride with me. I added the following to my mod’s vehicles.xml file so that I wouldn’t change yours directly. If you want to put it in yours, you have my permission. You could have come up with this on your own anyway. I only use the Grey” tractor so….
<conditional>
<if cond=”mod_loaded(‘LittleRedSonja_Tractor’)”>
<insertAfter xpath=”/vehicles/vehicle[@name=’vehicleSonjaFarmerSageTractorGrey’]/property[@class=’seat0′]”>
<property class=”seat1″>
<property name=”position” value=”0, 1, -1.25″ />
<property name=”pose” value=”0″/>
<property name=”rotation” value=”0, 0, 0″ />
<property name=”exit” value=”-.8,0,0 ~ .8,0,0 ~ 0,0,-1.4 ~ 0,0,1.4 ~ 0,1.5,0″ />
</property>
</insertAfter>
</if>
</conditional>
Or for those that don’t just use the grey smoke tractor.
<conditional>
<if cond=”mod_loaded(‘LittleRedSonja_Tractor’)”>
<!– <remove xpath=”/vehicles/vehicle[@name=’vehicleSonjaFarmerSageTractor’]” /> –>
<insertAfter xpath=”/vehicles/vehicle[starts-with(@name,’vehicleSonjaFarmerSageTractor’)]/property[@class=’seat0′]”>
<property class=”seat1″>
<property name=”position” value=”0, 1, -1.25″ />
<property name=”pose” value=”0″/>
<property name=”rotation” value=”0, 0, 0″ />
<property name=”exit” value=”-.8,0,0 ~ .8,0,0 ~ 0,0,-1.4 ~ 0,0,1.4 ~ 0,1.5,0″ />
</property>
</insertAfter>
</if>
</conditional>
Farming simulator with zombies ….. you should make a game of this!
That would be a fun game for sure hehe

I am glad to see you like it
Thank you ^^
Thank you!
Girl, you dont know how much ive waited for a mod like this one aaaaaa thank you aweasome mod <3
Thank you, I hope you have fun with it