Description
In versions 2.0 and 2.1, there’s a game-breaking bug that lets players duplicate items via melee attack consume.
This mod provides a temporary fix until The Fun Pimps release an official solution.
For server side to be enabled, hop into the server mods directory:
Mods\\DisableToolbarCheese\\DisableToolbarCheese\\config.json
Change to this:
{
“modEnabled”: true,
“isServer”: true,
“isClient”: false
}
Changelogs
- (new) Added description on how to run the mod serversided.
- Initial commit.
Download
DOWNLOAD (7 KB)
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Credits: Gerkiz
Gerkiz
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I cannot reproduce it on my gameplay. The glich / hack is when you put a consumable on the toolbar and in next cell some melee attack, then you select the consumable and try to consume it and in a correct timing just switch to the melee attack then the consumable will be “consumed” but without decreasing the number? Is it? or it is another one?
Because above actually is not working on vanilla game (hope they fixed it).
would need server side
For server side to be enabled, hop into the server mods directory:
Mods\\DisableToolbarCheese\\DisableToolbarCheese\\config.json
Change to this:
{
“modEnabled”: true,
“isServer”: true,
“isClient”: false,
“isDebug”: true
}
I did and when other try to join it say server is on a non compatible version
The client needs the mod and the server needs the mod :}
This is not a pure server sided mod because we’re recompiling base functions – hence why both the client and the server needs to have the mod installed.