Description
Tired of the same old zombies? This mod brings a whole new survival challenge to 7 Days to Die! Random Buff Zombies introduces a “mechanics-first, stats-second” random buff system for every enemy in the game. When enemies spawn, they randomly receive 1-9 different abilities based on current biome danger level and their own HP, making every encounter unpredictable and intense. Core Philosophy: Increase difficulty through mechanics (control, displacement, information disruption, resource drain) rather than just stacking HP and damage.
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【Key Features】
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■ 41 Unique Buff Families
Each buff has White/Yellow/Red tiers – higher tiers mean stronger mechanics.
High-HP enemies are more likely to roll high-tier buffs, creating true elites.
■ Biome Integration
– Forest: 1-4 buffs (Entry difficulty)
– Burnt Forest: 2-5 buffs
– Desert: 3-6 buffs
– Snow: 4-7 buffs
– Wasteland/Radiated: 5-9 buffs (Hell difficulty)
■ BOSS System – SEX Fat Mama
Every ~250 regular zombies, this terrifying BOSS may spawn:
– 10m Gun-Free Zone (shooting costs HP)
– 15-second pure invincibility shield
– Summons 10 Infernal-tier zombies
– Drops skill book on kill (+20 skill points)
■ SpecOps Squad System
When heat system triggers scout events, a SpecOps squad with ranged weapons
may spawn:
– Rifle Type: Mid-long range, high accuracy
– SMG Type: Close-mid range burst, strong suppression
– Shotgun Type: Close range high burst
– Pistol Type: Close-mid range harassment
– Rocket Type: Long range AoE damage
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【Buff Abilities Overview】(★ = Implemented | ☆ = Planned)
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【Control & Displacement】
★ Space Warper – Teleports player near enemies on hit
★ Bone Crusher – Slows player movement on hit
★ Blink Chaser – Short-range blink pursuit
★ Unbalancing Blow – Forces camera rotation + violent shake on hit
★ Trickster Thief – Scrambles hotbar, high tier stuffs weapon into backpack
【Resource Drain】
★ Resource Leech – Steals ammo/coins/healing items from inventory
★ Stamina Drain – Drains player stamina
★ Supply Break – Rapidly depletes food and water
★ Silent Plague – Disables all medicine and food use
【Defense & Healing Disruption】
★ No Gun Zone [Elite] – Shooting in range costs HP, forces bow/melee
★ Anti-Armor Shell [Elite] – Greatly reduces gun damage taken
★ Anti-Heal Field – Reduces healing effectiveness in range
★ Fallen Healing [Elite] – Continuously heals nearby zombies
【Visual Disruption】
★ Visual Distortion – Screen blur, color shift, edge warping
★ Headshot Punisher – Releases blood mist/noise/shockwave on headshot
【Damage Mechanics】
★ Blood Frenzy – Speed and damage surge at low HP (global base ability)
★ Hatred Overdrive [Elite] – High-speed pursuit when locked onto player
★ Shifting Weakpoint – Dynamically changes body part damage multipliers
★ Fate Echo – 50% chance good/bad luck per hit
★ Whirling Slash – Multi-hit melee damage
★ Deep Spore – Delayed percentage-based damage explosion
【Environment & Traps】
★ Terrain Breaker – Greatly increases block damage
★ Shadow Mark – Leaves spike trap on death
★ Acid Footprints – Leaves damaging + slowing acid trail
★ Lingering Shrine – Death leaves buff aura for nearby zombies
★ Loot Decoy – Drops fake loot bag on death
【Summon & Synergy】
★ Decoy Mirage – Spawns weakened clones at low HP
★ Soul Link [Elite] – Zombies in range share damage, extremely hard to kill
★ Thick Air – Reduces player attack/reload speed in range
【Other Abilities】
☆ Bloodthirst Tracker – Prioritizes injured players
☆ Weapon Disarm – Knocks weapon from player’s hand
☆ Perception Block – Interferes with minimap and HP display
☆ Temporal Prison [Elite] – Slows all actions in range
☆ Vengeance Mark [Elite] – Stacks vulnerability on player when attacked
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【Installation】
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1. Download and extract the mod files
2. Place “RandomBuffZombies” folder into your game’s Mods folder
Example: …\7 Days To Die\Mods\RandomBuffZombies\
3. Launch the game
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【Configuration】
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Rich configuration options available in Config/rbz_settings.xml:
■ Global Settings
– GlobalRandomBuffChance: Random buff trigger chance (default 1.0 = 100%)
* Single-player recommended: 1.0
* Multiplayer server recommended: 0.3-0.5 (reduces server load)
■ Individual Family Toggles
Each buff family can be enabled/disabled separately
■ Elite Family Weights
Elite buffs (No Gun Zone, Anti-Armor Shell, etc.) have ~20% default chance
to enter random pool, ensuring rarity
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【Compatibility】
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■ Game Version: 7 Days To Die V2.4
■ Server Support: Supports multiplayer (recommend lowering GlobalRandomBuffChance)
■ Other Mods: Compatible with most mods, please report conflicts
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【Known Issues & Suggestions】
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– Many buff zombies during multiplayer blood moon may stress servers
– Some visual effects depend on vanilla post-processing
– BOSS summons many zombies, may cause lag on low-spec machines
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【Credits】
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Author: 真好玩 (ZhenHaoWan)
Inspiration: Frustration with vanilla’s repetitive zombies
Questions, suggestions, or bug reports? Leave a comment!
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Thanks for playing, good luck!
(Before you get teleported into a zombie horde)
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中文版本
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【模组简介】
厌倦了千篇一律的僵尸?这款模组为《七日杀》带来全新的生存挑战!
Random Buff Zombies 为游戏中的每一只敌人引入了一套”机制为主、数值为辅”的
随机BUFF系统。敌人生成时会根据当前生物群系危险度和自身血量,从BUFF池中随机
获得1-9个不同的异能,让每次遭遇战都充满未知与紧张感。
核心理念:用机制变化(控制、位移、信息干扰、资源消耗)增加难度,而不是单纯
堆血量与伤害。
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【主要特性】
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■ 41种独特BUFF家族
每种BUFF分为白/黄/红三个等级,等级越高机制越强。高血量敌人更容易获得高档
位BUFF,形成真正的精英怪物。
■ 生物群系联动
– 绿地:1-4个BUFF(入门难度)
– 火烧地:2-5个BUFF
– 沙漠:3-6个BUFF
– 雪地:4-7个BUFF
– 荒野/辐射区:5-9个BUFF(地狱难度)
■ BOSS系统 – SEX大妈妈
每生成约250只普通丧尸,就有机会刷新这位恐怖的BOSS:
– 10米范围禁枪领域(开枪扣血)
– 15秒纯无敌护盾
– 召唤10只Infernal级僵尸
– 击杀掉落技能书(+20技能点)
■ 特战分队系统
当热度系统触发侦察事件时,可能刷新一支携带远程武器的特战小队:
– 步枪型:中远距离点射,高精准
– 冲锋型:近中距离连发,压制力强
– 霰弹型:近距离高爆发
– 手枪型:中近距离骚扰
– 火箭筒型:远距离范围伤害
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【BUFF能力一览】(★ = 已实现 | ☆ = 规划中)
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【控制与位移类】
★ 空间扭曲者 – 命中时随机传送玩家到附近敌人周围
★ 骨碎打击 – 命中时使玩家行动迟缓
★ 连锁闪现者 – 短距离闪现贴脸追击
★ 失衡打击 – 命中后视角强制旋转+剧烈抖动
★ 灵巧扒手 – 打乱快捷栏顺序,高档位还会把武器塞回背包
【资源消耗类】
★ 资源掠夺者 – 偷取背包中的弹药/金币/治疗物品
★ 力量吸虹 – 吸干玩家耐力
★ 断供打击 – 快速消耗食物和水分
★ 沉默瘟疫 – 禁止使用所有医药品和食物
【防御与治疗干扰类】
★ 禁枪领域【精英】- 范围内开枪会扣血,迫使使用弓弩/近战
★ 反装甲外壳【精英】- 大幅减少受到的枪械伤害
★ 反治疗领域 – 范围内治疗效果被削弱
★ 堕落疗愈【精英】- 为周围僵尸持续回血
【视觉干扰类】
★ 视觉污染 – 画面模糊、色偏、边缘扭曲
★ 爆头惩罚者 – 爆头时释放血雾/噪音/冲击波
【伤害机制类】
★ 血怒狂热 – 残血时移速和伤害大幅提升(全局基础能力)
★ 仇恨失控【精英】- 锁定玩家后高速追击
★ 弱点迁移 – 动态改变受击部位伤害倍率
★ 命运回响 – 每次命中50%几率好运/坏运
★ 回旋撕裂 – 近战多段伤害
★ 深坑毒孢 – 延迟爆发的百分比伤害
【环境与陷阱类】
★ 地形破坏狂 – 大幅提高对方块的破坏力
★ 影子标记 – 死亡后在地面留下刺钉陷阱
★ 酸性足迹 – 脚下留下持续伤害+减速的酸液轨迹
★ 余晖殉道 – 死亡后留下强化周围僵尸的光圈
★ 资源诱饵 – 死亡掉落假战利品包
【召唤与协同类】
★ 诱饵分身 – 血量降低时生成弱化分身
★ 灵魂链接【精英】- 范围内僵尸共享伤害,极难击杀
★ 空气凝固 – 范围内玩家攻击/装填速度下降
【其他能力】
☆ 嗜血追踪者 – 优先追击受伤玩家
☆ 武器缴械 – 击落玩家手中武器
☆ 感知屏蔽 – 干扰小地图和血条显示
☆ 时空囚笼【精英】- 范围内所有动作速度下降
☆ 复仇印记【精英】- 被攻击时给玩家叠加易伤层数
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【安装方法】
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1. 下载并解压模组文件
2. 将 “RandomBuffZombies” 文件夹放入游戏目录下的 Mods 文件夹
路径示例:…\7 Days To Die\Mods\RandomBuffZombies\
3. 启动游戏即可
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【配置说明】
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模组提供了丰富的配置选项,位于 Config/rbz_settings.xml:
■ 全局设置
– GlobalRandomBuffChance:随机BUFF触发几率(默认1.0 = 100%)
* 单机推荐:1.0
* 多人服务器推荐:0.3-0.5(降低服务器压力)
■ 各家族独立开关
每种BUFF家族都可以单独启用或禁用,按需调整游戏体验
■ 精英家族权重
精英级BUFF(禁枪领域、反装甲外壳、仇恨失控等)默认只有约20%几率
进入随机池,保证稀有度
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【兼容性】
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■ 游戏版本:7 Days To Die V2.4
■ 服务器支持:支持多人服务器(建议适当降低GlobalRandomBuffChance)
■ 其他模组:与大多数模组兼容,如有冲突请反馈
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【已知问题与建议】
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– 多人血月时大量异能僵尸可能造成服务器压力,建议调低触发几率
– 部分视觉效果依赖原版后处理,如有图形MOD可能表现不同
– BOSS召唤的僵尸数量较多,低配机器可能卡顿
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【更新日志】
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V1.0 (2024-12)
– 首次发布
– 实现31种BUFF家族
– 加入BOSS系统(SEX大妈妈)
– 加入特战分队系统
– 完整的配置文件支持
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【制作人员】
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作者:真好玩
灵感来源:对原版僵尸千篇一律的厌倦
如有问题、建议或BUG反馈,欢迎在评论区留言!
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感谢游玩,祝你好运!
(在被传送到一群僵尸中间之前)
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Images







Changelogs
V1.0 (2024-12)
– Initial release
– Implemented 31 buff families
– Added BOSS system (SEX Fat Mama)
– Added SpecOps Squad system
– Full configuration file support
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