A little background. Over the many years of playing on various servers, BlackRabbitMsk has come across many different mechanics for adding radiation to the game. However, almost everyone had one big problem – as soon as the player created a set of modifications with protection, he could simply forget about the mechanics. The radiation simply had no effect on the player. In addition, most of the mechanics had a very primitive implementation – it just accumulates and kills. And lastly, almost no one has integrated this mechanic with other server mods or vanilla game balance. Finally, BlackRabbitMsk decided to present to you his vision of this mechanics and he will be glad to receive any feedback from you.
Description of the Basic Mechanics
The game has the Active Radiation buff which has 7 states:
- Maximum Defense, Medium Defense, Low Defense
- Unaffected state (default)
- Light impact, Medium impact, Strong impact
Any exposure to active radiation on a player leads to the occurrence of Radiation Sickness, which in turn has 3 stages – Initial, active, critical. Depending on the stage of the disease, the player is affected by various weakening of the main indicators (all are in the description of the buffs). If the disease counter reaches 100% the player dies.
Depending on the level of exposure, the player receives different amounts of periodic damage and radiation accumulation occurs at different rates.
Factors of exposure and protection of active radiation:
The following factors have now been released to increase the impact:
- At night in the wasteland +3
- During the day in the wasteland +2
- Anytime in the rain or in water +1
- In a snowy biome at night +1
You can add more if you want, it’s not difficult.
When you are indoors and there is active exposure, the exposure level is reduced by 1.
When in water without exposure to active radiation, the recovery rate from the healing effect is increased by 2 times.
How to protect yourself from this:
Leveling up the Well Insulated perk to level 3 gives resistance to one radiation effect
Armor set bonus NOMAD provides resistance to one radiation effect
Upgrading your armor crafting skill makes it possible to create armor modifications: Radiation protection
- Each type of armor has its own modification.
- Each of them opens at skill level 25,50,75,100.
- Each gives +10% protection against damage and its frequency and increases the speed of recovery after exposure. When installing a full set of mods provides resistance to one radiation effect
Leveling up your medicine crafting skill to level 75 makes it possible to create an ANTIRAD drug. When used, instantly removes 20% of the current radiation, reduces the accumulation rate by 50% and gives resistance to 1 effect. Duration 12 minutes.
If there is a radiation protection buff, the recovery rate from radiation increases.
He hope this modification can diversify your gameplay and you will get a new gaming experience.
If you like his mod – Like it. It’s not difficult for you, but he understand that this mechanics can be developed and refined.
Have an interesting game everyone!
The mod is localized in English and Russian. The mod is implemented on the basic mechanics of the game so it does not require players to download additional files. Suitable for open servers.
Changelog
- The accumulation rate was changed in the original file. It should accumulate faster.
- Armor bug fixed.
DOWNLOAD (14 KB)
The forum topic of the mod is here.
Credits: BlackRabbitMsk
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Hey how can i Learn the Receip for the Anti Rad Drug, becaues when the Medicine Perc is on Max before the Mod is Installed on the Server.,I cant learn the Receip to craft the Drug. Is there an Soulution to this?
Assunto: Excesso de Logs Causando Lag no Painel
Olá,
Estou utilizando o mod Active-Radiation-main no meu servidor de 7 Days to Die, e percebi que o mod está gerando uma grande quantidade de logs repetidos rapidamente, o que está causando lag no painel e impactando a performance do servidor.
As mensagens de log, como $AcRadRegenCount == 0 e $ActiveRadiationStatus == 5, são registradas de forma muito frequente, criando um excesso de entradas nos logs. Isso resulta em um uso elevado de recursos e afeta o desempenho geral.
Gostaria de saber se há uma maneira de reduzir a frequência desses logs ou uma configuração que permita limitar o número de mensagens geradas, para evitar esse impacto no desempenho.
Agradeço desde já pela atenção e pelo suporte!
Great mod. There is a mod option where radiation kills in half a minute in a wasteland? It would be better if there is also intense heat and cold in the snow and desert. Do you need crafting protection from cold snow and intense heat in the desert that kills in half a minute?
I just wanna make it only wasteland and no rain mechanic how to set up?
The radiation trigger is set in the base Status Check buff. If you want to remove the radiation trigger in the winter biome, you can simply set the AcRadSnowNight variable to 0. Or simply comment out this counter. In order to remove radiation from rain, you need to find the _wetness variable in the code and simply comment out the entire trigger that fires it. I hope everything works out for you. Good game
how to increase the chance of radiation in biomes it’s very weak so far I’ve only gotten radiation once
The accumulation rate was changed in the original file. It should accumulate faster. You can set this value in the main buff effect group:
IRRADIATION_Impact – accumulation rate
IRRADIATION_Regen – regeneration speed
Radiation damage is adjusted for each level individually. The buffs buffActiveRadiationImpact1(2,3) are responsible for this.
In them you can set the required value in effect groups: damage_value, damage_period – here you indicate how much and how often radiation damages you. I hope everything works out for you. Good game