Description
What This Mod Does:
Adds seven baby animal variants to 7 Days to Die v2.2, creating more realistic and immersive wildlife families throughout the world.
Baby Animals Added:
animalBearCub – Bear Cubs (50% size, 40% health, 30% damage, flee-focused behavior)
animalWolfPup – Wolf Pups (50% size, 35% health, 25% damage)
animalFawn – Deer Fawn (45% size, 30% health, 20% damage)
animalZombiePuppy – Zombie Puppies (50% size, 40% health, 35% damage)
animalPiglet – Piglets (50% size, 35% health, 30% damage)
animalMountainLionKitten – Mountain Lion Kittens (45% size, 30% health, 40% damage)
animalCoyotePup – Coyote Pups (50% size, 40% health, 30% damage, very skittish)
Features:
Realistic scaling – All babies are roughly half the size of adults
Balanced stats – Reduced health and damage to match their size
Realistic behavior – Bear cubs prefer fleeing over fighting, coyote pups are extremely skittish
Natural spawning – Babies spawn alongside adults (20-35% chance)
Biome-appropriate spawning – Individual baby spawns in suitable environments
Menu spawnable – Available via F6 spawn menu for testing
Reduced loot – Baby animals provide appropriately smaller resource yields
Spawn Integration:
Bear cubs appear with bear families (25% chance)
Wolf pups join wolf packs (30% chance)
Fawns accompany deer herds (35% chance)
Zombie puppies follow zombie dog packs (20% chance)
Piglets roam with boar families (30% chance)
Mountain lion kittens stay near adult mountain lions (25% chance)
Coyote pups travel in coyote packs (35% chance)
Family Groups Available:
BearFamily, WolfPack, DeerFamily, ZombieDogPack, BoarFamily, MountainLionFamily, CoyotePack
Images
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Credits: CrazTheKing
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.