Suicide Screamers
Screamers will explode 5-10 seconds after they scream.Range is adjustable in json file that is created during first run. This is my first mod for …
Top Community Mods
7 Days to Die Zombie Mods
Screamers will explode 5-10 seconds after they scream.Range is adjustable in json file that is created during first run. This is my first mod for …
WalkerSim transforms the way zombies and hordes behave in 7 Days to Die.Instead of relying on random spawns, it runs a persistent simulation of zombie …
Adds a Zombie Behemoth to the Blood Moon Hordes – beginning with GameStage 247 all the way to end game. Not added to biome, screamer …
This mod replaces normal screamers with feral screamers in the ZombieScouts entity group, which means you will rarely (if ever) see normal screamers now, and …
Screamers will not attack, scream, or summon scout hordes. Additionally, they have been made a bit smaller to add to the cuteness factor. Absolutely necessary …
Negated the nerf on zombie fall damage, a fall from 3 blocks or less does nothing. 20+ block fall should be fatal. Only had limited …
“Fancy Zombie Variants” adds 52 new variants for the each “tier” of the vanilla zombies (standard, feral and radiated), for a total of 156 new …
Radiated vultures do not have radiated texture in the vanilla game. This mod adds radiated texture to the radiated vultures. Added irradiated particle, texture doesn’t …
Sets a separate positive or negative body and head damage multiplier for various zombie groups. This does not affect trap damage or any damage from …
Modification “Plague Rat” – Adds to the game plague, rats, tincture and vaccine to treat plague. Works on version 1.3 (B9) Added Plague Rat to …