Description
NOTE: These have been updated from the initial release. Proper radiated/charged/infernal glow and slightly smaller folder size.
7 brand new, original zombies, that are made to expand the vanilla experience.
- Lieutenant O’Neil the Female Military zombie. She’s a crawler / jumper. She comes in default, feral, radiated, charged and infernal variants. She has 2 alternate skins. She spawns similar to the Soldier Zombie.
- Mrs. Cheatle the Business Woman zombie. She is the zombie Nurse’s mother. She comes in default, feral, radiated, charged and infernal variants. She has 1 alternate skin. She spawns similar to the Business Man Zombie. She has hair jiggle physics.
- Freddie the Singer zombie. He was the leader of Navezgane’s most popular rock band. He comes in default, feral, radiated, charged and infernal variants. He has 1 alternate skin. He spawns as a standard zombie.
- Dave the Comedian zombie. He was the most successful night club comedian in the north east of Navezgane. He comes in default, feral, radiated, charged and infernal variants. He has no alternate skin. He spawns exclusively in the Snow Biome and during horde night.
- Snow Bunny Kim zombie. She was vacationing with her best friend in the snowy mountains of Navezgane when she got her guts ripped open. She comes in default, feral, radiated and charged variants. She has breast and intestine jiggle physics, as well as realistic looking hair physics. She has 1 alternate skin. She spawns exclusively in the Snow Biome and during horde night.
- Snow Bunny Paris zombie. She is Kim’s best friend. She got caught high up in the mountains and froze to death. She has an icy looking skin texture. She makes unique zombie noises – you can hear her frozen jaw cracking as she growls. She comes in default, feral, radiated and charged variants. She has breast jiggle physics. She has no alternate skin. She spawns exclusively in the Snow Biome and during horde night.
- Florida Man. He is in Navezgane visiting his sister, Party Girl. He’s not a zombie, but he’s high on bath salts and he wants to eat your face. He comes in default and feral variants. He has 2 alternate skins. He spawns as a standard zombie.
Plus you get Double G Zombies 1: Remastered. I’ve updated their rigs, textures and physics. I’ve also added alternate skins for all.
- Zombie Nurse Chase. He has 3 alternate skins. He comes in default, feral, radiated, and charged variants.
- Zombie Officer Lacey. She has 2 alternate skins. She comes in default, feral, radiated, charged and infernal variants.
- Zombie Cadaver Adam. He has 2 alternate skins. He comes in default, feral, radiated, charged and infernal variants.
- Zombie Cadaver Eve. She has 1 alternate skin. She comes in default, feral, radiated and charged variants.
- Zombie Amber. She has 3 alternate skins and updated jiggle physics. She comes in default, feral, radiated and charged variants.
- Zombie Johnny. He has 3 alternate skins. He comes in default, feral, radiated, charged and infernal variants.
- Zombie Firefighter. He has 1 alternate skin. He comes in default, feral (with flames), radiated and infernal variants.
14 unique zombies in all.
These zombies have proper localization so their names will appear appropriately over their heads when in God mode or when using a name-revealing mod.
These zombies are made to work with Version 2.0 and up ONLY. I tested them in 1.4 and they did not work.
If you already have the original Double G Zombies 1, remove them from your 2.0 mods folder and keep them only for pre-2.0 versions of 7 Days to Die.
Special thanks to Xyth for the Zombie Unity Tutorial Project, Tormented Emu for various Unity assets, Khzmusik for the code that puts flames on the Feral Firefighter Zombie and Noe Serrano (artist at the Fun Pimps) for teaching me how to properly make radiated/charged/infernal emission maps.
These need to be installed on both the client and the server.
Images
Videos
Changelogs
2.1
- Redid the radiated/charged/infernal emission maps so they match the brightness, shade and style of vanilla zombies. Reduced overall folder size by 16%.
Download
DOWNLOAD (277 MB)
Credits: Double G
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Great mod!
Is there any way to remove EVE from the pack? I don’t want to be reported for streaming.
As @milo stated just below: Go to entitygroups.xml and remove all cadaver Eve lines.
Sorry for asking the same question and not reading.
Mod works great, and they all look really good. (Although, a little awkward shooting Freddy in the head. Nice job on the sculpt/paint, whatever you had to do. Great likeness!!! Shooting that legend though, damn.)
Ran into a small problem, though. None of your zombie additions, count towards biome completion. My kill count only went up from killing TFP originals.
Any way this can be fixed?
Cadaver Adam/Eve how to delete this skins?
Go to entitygroups.xml and delete all cadaver lines.
i need delete 5000 lines???? https://ibb.co/rKRrJGxx
Why should you have to remove them one by one manually???? AI can do this for you in seconds. Upload the entitygroups.xml file to ChatGPT and tell it to completely remove the lines containing zombieFemaleCadaver, it will do it for you.
Wow, he did it in less than 1 minute, I’m going to try it and see if it works
i just instaled this mod and load my world…First think that i saw is a bunch of wierd blue transparet boxes with “?” sights around one POI..Does anybody know how to fix that?
I have no clue why that would happen. Pull the mod and load back into the world and see if that fixes it.
Won’t this conflict with other mods that add new zombies?
It shouldn’t I do know of one other mod that I personally use alongside EFT which also brings a handful of new zombies and those two work pretty well together.
I believe how it works is as long as the mods that change zombies aren’t too drastic it should be fine but then again I could be wrong you can always test in a different save game to see if you’re concerned about breaking your main.
There should be no conflict at all. There’s no special code. It just new models and XML code.
Could you add/readd the old football player, cowboy and farmer that we lost in the TFP updates? I think a lot of people really miss the football player in particular…
Don’t tell anybody, but I’ve already been working on ripping them and updating their textures for a Classic 7 Days Zombies pack.
It’s crazy that modders like you can add multiple new zombies, but TFP’s can’t…
looks very nice but i think charged and infernals have way too bright colors
They’re not too bright as much as they’re bright all over. I have their brightness set lower than vanilla zombies but I have to figure out how to make it bright only on certain areas. I tried copying how the vanilla artists did it but it’s hard to tell what’s going on in their emission maps because they’re greyscale and most of it looks completely black (black = no glow / white = full glow) but clearly it’s not black because you can see those areas on their bodies glow. I’ll figure it out.
goodluck then, i appreciate your efforts and thanks for the mod
One of the TFP artists came into my chat this morning on my stream and told me how to do it. I’m in the process of updating them all. They look exactly like TFP emission maps now.
awesome, so im waiting for update 🙂
Do you think they will be compatibile with Guppycur zombies and Biome Baddies?
w artist