Double G Zombies 2

7 days to die double g zombies 2

Description

NOTE: These have been updated from the initial release. Proper radiated/charged/infernal glow and slightly smaller folder size.

7 brand new, original zombies, that are made to expand the vanilla experience.

  • Lieutenant O’Neil the Female Military zombie. She’s a crawler / jumper. She comes in default, feral, radiated, charged and infernal variants. She has 2 alternate skins. She spawns similar to the Soldier Zombie.
  • Mrs. Cheatle the Business Woman zombie. She is the zombie Nurse’s mother. She comes in default, feral, radiated, charged and infernal variants. She has 1 alternate skin. She spawns similar to the Business Man Zombie. She has hair jiggle physics.
  • Freddie the Singer zombie. He was the leader of Navezgane’s most popular rock band. He comes in default, feral, radiated, charged and infernal variants. He has 1 alternate skin. He spawns as a standard zombie.
  • Dave the Comedian zombie. He was the most successful night club comedian in the north east of Navezgane. He comes in default, feral, radiated, charged and infernal variants. He has no alternate skin. He spawns exclusively in the Snow Biome and during horde night.
  • Snow Bunny Kim zombie. She was vacationing with her best friend in the snowy mountains of Navezgane when she got her guts ripped open. She comes in default, feral, radiated and charged variants. She has breast and intestine jiggle physics, as well as realistic looking hair physics. She has 1 alternate skin. She spawns exclusively in the Snow Biome and during horde night.
  • Snow Bunny Paris zombie. She is Kim’s best friend. She got caught high up in the mountains and froze to death. She has an icy looking skin texture. She makes unique zombie noises – you can hear her frozen jaw cracking as she growls. She comes in default, feral, radiated and charged variants. She has breast jiggle physics. She has no alternate skin. She spawns exclusively in the Snow Biome and during horde night.
  • Florida Man. He is in Navezgane visiting his sister, Party Girl. He’s not a zombie, but he’s high on bath salts and he wants to eat your face. He comes in default and feral variants. He has 2 alternate skins. He spawns as a standard zombie.

Plus you get Double G Zombies 1: Remastered. I’ve updated their rigs, textures and physics. I’ve also added alternate skins for all.

  • Zombie Nurse Chase. He has 3 alternate skins. He comes in default, feral, radiated, and charged variants.
  • Zombie Officer Lacey. She has 2 alternate skins. She comes in default, feral, radiated, charged and infernal variants.
  • Zombie Cadaver Adam. He has 2 alternate skins. He comes in default, feral, radiated, charged and infernal variants.
  • Zombie Cadaver Eve. She has 1 alternate skin. She comes in default, feral, radiated and charged variants.
  • Zombie Amber. She has 3 alternate skins and updated jiggle physics. She comes in default, feral, radiated and charged variants.
  • Zombie Johnny. He has 3 alternate skins. He comes in default, feral, radiated, charged and infernal variants.
  • Zombie Firefighter. He has 1 alternate skin. He comes in default, feral (with flames), radiated and infernal variants.

14 unique zombies in all.
These zombies have proper localization so their names will appear appropriately over their heads when in God mode or when using a name-revealing mod.

These zombies are made to work with Version 2.0 and up ONLY. I tested them in 1.4 and they did not work.

If you already have the original Double G Zombies 1, remove them from your 2.0 mods folder and keep them only for pre-2.0 versions of 7 Days to Die.

Special thanks to Xyth for the Zombie Unity Tutorial Project, Tormented Emu for various Unity assets, Khzmusik for the code that puts flames on the Feral Firefighter Zombie and Noe Serrano (artist at the Fun Pimps) for teaching me how to properly make radiated/charged/infernal emission maps.

These need to be installed on both the client and the server.

Images

7 days to die double g zombies 2 additional screenshot 8

7 days to die double g zombies 2 additional screenshot 9

7 days to die double g zombies 2 additional screenshot 1

7 days to die double g zombies 2 additional screenshot 2

7 days to die double g zombies 2 additional screenshot 3

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7 days to die double g zombies 2 additional screenshot 5

7 days to die double g zombies 2 additional screenshot 6

7 days to die double g zombies 2 additional screenshot 7

7 days to die double g zombies 2 additional screenshot 10

7 days to die double g zombies 2 additional screenshot 11

7 days to die double g zombies 2 additional screenshot 12

7 days to die double g zombies 2 additional screenshot 13

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7 days to die double g zombies 2 additional screenshot 16

Videos

Changelogs

2.1

  • Redid the radiated/charged/infernal emission maps so they match the brightness, shade and style of vanilla zombies. Reduced overall folder size by 16%.

Download

DOWNLOAD (277 MB)

Credits: Double G

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24 Comments
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Poyraz K.
Poyraz K.
August 23, 2025 2:19 pm

Great mod!

Viga
Viga
August 23, 2025 1:17 pm

Is there any way to remove EVE from the pack? I don’t want to be reported for streaming.

Leon
Leon
August 23, 2025 2:42 pm
Reply to  Viga

As @milo stated just below: Go to entitygroups.xml and remove all cadaver Eve lines.

Viga
Viga
August 23, 2025 10:40 pm
Reply to  Leon

Sorry for asking the same question and not reading.

Krycon
Krycon
August 19, 2025 1:32 am

Mod works great, and they all look really good. (Although, a little awkward shooting Freddy in the head. Nice job on the sculpt/paint, whatever you had to do. Great likeness!!! Shooting that legend though, damn.)

Ran into a small problem, though. None of your zombie additions, count towards biome completion. My kill count only went up from killing TFP originals.

Any way this can be fixed?

Kabish
Kabish
August 17, 2025 1:30 pm

Cadaver Adam/Eve how to delete this skins?

Milo
Milo
August 17, 2025 2:15 pm
Reply to  Kabish

Go to entitygroups.xml and delete all cadaver lines.

Viga
Viga
August 23, 2025 10:51 pm
Reply to  Milo

i need delete 5000 lines???? https://ibb.co/rKRrJGxx

Milo
Milo
August 24, 2025 7:13 pm
Reply to  Viga

Why should you have to remove them one by one manually???? AI can do this for you in seconds. Upload the entitygroups.xml file to ChatGPT and tell it to completely remove the lines containing zombieFemaleCadaver, it will do it for you.

Viga
Viga
August 24, 2025 9:16 pm
Reply to  Milo

Wow, he did it in less than 1 minute, I’m going to try it and see if it works

Voiderman
Voiderman
August 6, 2025 10:16 am

i just instaled this mod and load my world…First think that i saw is a bunch of wierd blue transparet boxes with “?” sights around one POI..Does anybody know how to fix that?

Double G
Double G
August 12, 2025 1:14 pm
Reply to  Voiderman

I have no clue why that would happen. Pull the mod and load back into the world and see if that fixes it.

Kiki
Kiki
August 2, 2025 3:43 pm

Won’t this conflict with other mods that add new zombies?

TheRebelGreaser
TheRebelGreaser
August 2, 2025 7:01 pm
Reply to  Kiki

It shouldn’t I do know of one other mod that I personally use alongside EFT which also brings a handful of new zombies and those two work pretty well together.

I believe how it works is as long as the mods that change zombies aren’t too drastic it should be fine but then again I could be wrong you can always test in a different save game to see if you’re concerned about breaking your main.

Double G
Double G
August 3, 2025 3:30 am
Reply to  Kiki

There should be no conflict at all. There’s no special code. It just new models and XML code.

Essex6626
Essex6626
August 3, 2025 3:03 pm
Reply to  Double G

Could you add/readd the old football player, cowboy and farmer that we lost in the TFP updates? I think a lot of people really miss the football player in particular…

Double G
Double G
August 4, 2025 8:04 am
Reply to  Essex6626

Don’t tell anybody, but I’ve already been working on ripping them and updating their textures for a Classic 7 Days Zombies pack.

Mike G
Mike G
August 2, 2025 12:49 pm

It’s crazy that modders like you can add multiple new zombies, but TFP’s can’t…

AdvIsoR
AdvIsoR
August 2, 2025 2:20 am

looks very nice but i think charged and infernals have way too bright colors

Double G
Double G
August 3, 2025 3:21 am
Reply to  AdvIsoR

They’re not too bright as much as they’re bright all over. I have their brightness set lower than vanilla zombies but I have to figure out how to make it bright only on certain areas. I tried copying how the vanilla artists did it but it’s hard to tell what’s going on in their emission maps because they’re greyscale and most of it looks completely black (black = no glow / white = full glow) but clearly it’s not black because you can see those areas on their bodies glow. I’ll figure it out.

AdvIsoR
AdvIsoR
August 3, 2025 11:27 pm
Reply to  Double G

goodluck then, i appreciate your efforts and thanks for the mod

Double G
Double G
August 4, 2025 8:03 am
Reply to  AdvIsoR

One of the TFP artists came into my chat this morning on my stream and told me how to do it. I’m in the process of updating them all. They look exactly like TFP emission maps now.

AdvIsoR
AdvIsoR
August 4, 2025 10:42 pm
Reply to  Double G

awesome, so im waiting for update 🙂
Do you think they will be compatibile with Guppycur zombies and Biome Baddies?

matsiv
matsiv
August 5, 2025 8:02 am
Reply to  Double G

w artist