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New Features & Updates
- New Merit Badges have been added!
- Mobile Pharmacy – Generates a Health Pack every 90 seconds
- Cheap Shot – Up to a 15% chance to not consume ammo when shooting (possible with empty magazines)
- Vengeance – Up to +50% damage for each Survivor in Downed or Dead state (resets when they are revived)
- Don’t Make Me Angry – Up to +40% damage when Health is at 40% or lower
- Just a Flesh Wound – Up to -30% damage taken when Health is at 40% or lower
- Players can now sort available lobbies using three filters:
- Region (default)
- Availability — based on the number of players in the lobby
- Alphanumeric — by lobby name
- Added V2 of Airdrop feedback: you now know who looted the Airdrop or if a zombie destroyed the package
- Corrected the low-health/bleeding red VFX
- Updated Campground map music
Bug Fixes
- Fixed an issue where a player could not join a lobby after being invited
- Fixed an issue where the Gut Bomb zombie explosion disabled other zombie abilities
- Fixed an issue where players could not claim their unclaimed rewards
- Fixed an issue where the Zombie Master did not receive Blood Dust after losing a match
- Fixed an issue preventing players from shooting through fences
- Fixed an issue where Carhop Carla appeared in the loadout even when not yet unlocked
- Patched an exploit where pressing F twice while reviving allowed the player to move/attack during revival
- Fixed a synchronization error with the bleed-out timer
Balancing
- Various level design improvements in the Campground map
- Loot placement has been reworked across all maps

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.