Have you got what it takes to survive in this primitive world?
Ooga booga!
Yaba daba doo!
Key features
- Quality 600 is back from A16.
- Learn By Doing is also back from A16.
- All Tier 1, Tier 2 and Tier 3 items have been removed, except the wrench. You’ll only find and craft Tier 0 items.
- A19 farming is back, however, Living of the Land perk has also been nerfed.
- Reworked skill tree, similar to how it was in A17.
- Some perks have been removed, while new ones have been added.
- Canned food gives an empty can when eaten, which provides a one time use water boiling that doesn’t need a cooking pot.
- You’re less likely to get infected, infection treatment items give an infection immunity buff, however, once you get infected, it’s permanent.
- There is no day, time, compass or map. You’ll have to think of other ways to keep track of these.
- This mod turns 7 Days to Die back into a survival game again, early game you’ll struggle with food and water.
- Trader compounds have been destroyed but still have loot, including a guaranteed water filter.
- Vending machines are lootable and always have appropriate and decent loot.
- Stone Axe can be used as a weapon.
DOWNLOAD (3,6 MB)
The forum topic of the mod is here.
Credits: FranticDan, w00kien00kie, Redbeard, Khelldon, aedenthorn, JoeSloeMore, Mythix, PULLMYLEVER
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
i like the idea for A16 features but can u also include the building block upgrade mechanic ?
i loved how the concrete was working in a16