Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.

Added

  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.

Capabilities

  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of moreā€¦

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

  • Go to the game options to the steam and click on “recalculate the cache.”
  • Go to the game folder and delete folder “Mods”.

Important

  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.

PS: Sorry for English, it’s not Sergant1000’s native language.

Changelog

Mod Updated to Version 46.379

Added

  • Added Vultures that spit fire and acid.
  • Added resource drops from some blocks.
  • Added a recipe for a nail made from a broken nail.
  • Added “Sodium Water” to the cutting table. Removes Acid Debuff.
  • Added icon for baton cover.
  • Warming ointment has been added to remove the debuff from frosty zombies.

Changed

  • The swing time of hoes has been reduced.
  • IRP water addition has been removed.
  • The amount of loot in top chests has been increased.
  • Reduced the chance of shuriken appearing.
  • Increased shuriken damage.
  • Fixed a bug when drinking rainwater.
  • Reworked quest rewards.
  • The storage time of loot bags has been increased.
  • Increased damage from baton coating.
  • Changed the name of zombies from “level” to “mutation”.
  • Localization edits.

Mod Updated to Version 46.346

Changed

Turnoffed an immortal animals.

Mod Updated to Version 46.345

Added

  • Added 33 buildings from various builders. Available at Random.
  • Added loss of resources from lamps and chairs.

Changed

  • Text edits.
  • The small stone model has been corrected.
  • Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%.
  • The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x.
  • The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again.
  • Changes have been made to the “Dendrologist” skill.
  • Increased damage of bombs, grenades, C-4.

Additionally

  • When receiving a new tier of tasks, an error occurs.
  • When passing near some buildings, an error occurs.

Alpha 21 Version
DOWNLOAD Mod Version: 46.130 for A21 (1,8 GB)
DOWNLOAD Patch Version: 46.130 – 46.166 for A21 (437 MB)
DOWNLOAD Patch Version: 46.166 – 46.346 for A21 (99 MB)
DOWNLOAD Patch Version: 46.166 – 46.379 for A21 (99 MB)
Alpha 20 Versions
DOWNLOAD Mod Version: 45.003 for A20 (2,1 GB)
DOWNLOAD Patch Version: 45.003 – 45.033 for A20 (170 MB)
DOWNLOAD Patch Version: 45.003 – 45.099 for A20 (194 MB)

The forum topic of the mod is here.

Credits: Sergant1000

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15 thoughts on “Experimental Recipes

  1. may just be me but when i try to install the recipe mod it just throws Infinite errors, not sure what i am doing wrong.

  2. This might have been for the a19 version, but if it’s still here, how do I turn off radiation in random areas? Because that annoyed me more than it should. I have not tested the new version yet.

  3. borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..

  4. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

  5. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  6. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  7. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you šŸ™‚

  8. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

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