Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.


  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.


  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

  • Go to the game options to the steam and click on “recalculate the cache.”
  • Go to the game folder and delete folder “Mods”.


  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.

PS: Sorry for English, it’s not Sergant1000’s native language.


Mod Updated to Version 45.098


  • Text edits to the ExperimentalRecipies block.
  • Birch and maple are returned to world spawn.
  • Recipes with different water have been added to the fuel briquette.
  • Added skill “Search distance”, “Collector”, “Dendrologist”.
  • Added pockets to recipes.
  • Added Materka plant.
  • Added aluminum smelting.
  • Added replacement of a campfire with a campfire container or a campfire station.
  • Roller shutter repair added.
  • Increased inventory by 10 slots.
  • Added unlock skill: Chemistry Cabinet, Molecular Furnace, Matter Separator.
  • A group for drawings and books has been added to the creative.
  • Added recipe and consumables for m-60 and SVD.
  • Added division of spare parts into categories in the lathe.
  • Added quality to the drone from the factory tool.
  • Added sulfuric acid recipe.
  • Added limestone to rock formation.
  • Added “materka” model.
  • Changed interaction: “Barley”, “Buckwheat”, “Rice”, “Rye”, “Wheat”.
  • Added repair of animal farms.


  • Fixed indestructible spear.
  • Fixed meat pack icon.
  • The maple and birch model has been replaced with pine.
  • Reduced lime drop from rock at iron level.
  • Skills for experience for close-range guns have been corrected.
  • Recipe edits.
  • Fixed unlocking injector 88 and 105
  • Increased damage of bladed weapons.
  • Reduced the chance of wild plants spawning in the mixed forest.
  • Fixed washcloth.
  • Changed the chance of seeds falling from trees.
  • Reduced the requirement for the number of spare parts for car repair to 1, but increased the number of resources for its creation. Edits were made to modules z02BdubsVehiclesForER, z11VehicleMadnessOverhaulForER,
  • The texture of the cassetterite block and rutile has been changed to the texture of hematite.
  • Fixed rabbit and pig stages.
  • Fixed the loss of rabbits and piglets.
  • Hay is raised.
  • Fixed the loss of resources from the corral with a cow, pig, rabbit, beehive.
  • Reduced animal growth time.
  • Increased the sale price of packs.
  • Changed durability of roller shutters.
  • Fixed infinite buff from candy.
  • Improved seed recipes.
  • Fixed spamming bug from “zombieWightRadiationShower” in module “z09Snufkin_CustomZombies”
  • Fixed the appearance of cells in the drone, drill turret and drank turret.
  • The name of the sweet potato has been corrected.
  • Fixed endless growth of Sweet Potato.
  • Fixed the quality of the brush and striper.
  • Increased damage with iron darts, steel darts, iron blades, steel blades.
  • Fixed interaction with the algae and fish farm.
  • Fixed cow fence model.
  • Zalowpolines: electric trap, fire trap, iron spikes, kiln.
  • Changed the model to a simplified and interaction: “Grapes”, “Sugar Cane”, “Basil”, “Beetroot”, “Bell Peppers”, “Black Beans”.
  • The number of threads in the set has been reduced.
  • The burning of the character from the large and medium furnaces has been removed.
  • Stamina and HP pill recipe unlocked.
  • Increased dart healing.
  • Changed receiving seeds: “Barley”, “Buckwheat”, “Rice”, “Rye”, “Wheat”.
  • Added the ability to insert a green and orange ampoule into the injector 88.
  • Tier 3 candy recipe has been changed.
  • Fixed the landing radius of a random tree seed.
  • Fixed non-collectible cars.
  • Changed the appearance of the chuck, metal and wood carver, at the merchant
  • Reduced HP loss from health pills.

Download Mod Version: 45.003
Download Patch Version: 45.003 – 45.033
Download Patch Version: 45.003 – 45.099

The forum topic of the mod is here.

Credits: Sergant1000

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12 thoughts on “Experimental Recipes

  1. This might have been for the a19 version, but if it’s still here, how do I turn off radiation in random areas? Because that annoyed me more than it should. I have not tested the new version yet.

  2. borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..

  3. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  6. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  7. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

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