Experimental Recipes

7 days to die experimental recipes
9

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.

Added

  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.

Capabilities

  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game without anti-cheat.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

Go to the game options to the steam and click on “recalculate the cache.”

Important

  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.
  • Run the game without anti-cheat, otherwise nothing will happen.

PS: Sorry for English, it’s not Sergant1000’s native language.

Changelog

Mod updated to version 40.242

Added:

  • Added recipes for creating ammo blueprints when using blueprint parts.
  • The ability to search corpses in packages has been added.
  • Added new recipes to the sawing table.

Changed:

  • Increased the price of a large furnace
  • Improved damage from DIY shot.
  • Increased damage from chasing.
  • Reduced the damage of the Mechanical Turret
  • Increased the damage of Mechanical Hammer Turret
  • The description of the requirements for the Robber skill has been corrected.
  • Fixed concrete repair.
  • Fixed resource extraction: Vulture, radioactive vulture, zombie dog, cerberus.
  • Removed the sale of some items.
  • Fixed parsing of vegetable fiber bag
  • The resources dropped from the washing machine have been fixed.
  • Increased the chance of useful items falling out of the cabinet with papers.
  • Reduced durability of copies.
  • Fixed the levels of the wooden club.
  • Increased damage of clubs.
  • Changed loot for piles of food.
  • Nail gun increased damage
  • Changed damage depending on the level: nail gun, drill, saw, jackhammer, all Uzi, machine guns, machine guns, rifles and sniper rifles.
  • Changed bait recipes for fishing.
  • Fixed old canned food.
  • Reduced the time to create blocks and resources in a concrete mixer.
  • The price of an average furnace has been increased.
  • Fixed the model of the first and second weapon tables.
  • Increased the speed of electric zombies.
  • Changed the recipe for the Stone Spear.
  • Increased damage from using broken glass.
  • Added bleeding from using broken glass.
  • The boar is now aggressive.
  • Fixed attack on hare and rooster.
  • Removed vanilla resource drops from blocks.
  • Disabled UMA zombies, we are waiting for the developers to make them.

Additionally:

  • There is a bug when creating a Stone Pickaxe. Clogs all inventory.
  • Vanilla resources drop. Write where you got them.
  • When crafting leather from animal fur, if you go out and back in, the entire skin is replaced with a rabbit.
  • The character skill system does not work correctly.
  • Incendiary cartridges do not work.

Download Mod Version 40.001
Download Patch Version 40.001 – 40.242
Also available on the mod launcher!

If you appreciate this work and you want to show support, please donate: QIWI: +79527902711

The forum topic of the mod is here.

Credits: Sergant1000

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8 thoughts on “Experimental Recipes

  1. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

  2. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  3. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

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