Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.

Added

  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.

Capabilities

  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

  • Go to the game options to the steam and click on “recalculate the cache.”
  • Go to the game folder and delete folder “Mods”.

Important

  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.

PS: Sorry for English, it’s not Sergant1000’s native language.

Changelog

Mod Updated to Version 45.033

Added

  • After player death, action with 50% water/food speed.
  • Smell enabled.
  • Added the ability to raise pictures of the block
  • “War3zukPostersForER”
  • Returned to the assembly of the z12CompoPack module. Updated.
  • Added variable transport for crates. replaces the usual one. The size is set to 10×11.
  • Added new dishes. Temporarily blocked.

Changed

  • Fixed drop of spores from mushrooms.
  • Corrected the definition of requirements for the “Butcher” qualification.
  • Fixed yucca model.
  • Damaged resource drops from windows.
  • Text corrections in the ExperimentalRecipies block.
  • Text recommendations in the z02BdubsVehiclesForER block.
  • Fixed the sound of opening / closing transport.
  • Increased acid stack.
  • Increased food gain from nigirishi and makizushi.
  • Removed unnecessary recipes for cooking fish.
  • Reduced amount of oil for frying.
  • Improved skill level “Transport”.
  • Increased the number of grenades dropped.
  • Thirst debuff fixed.
  • Reduced thirst debuff activation 1 from 50% to 30%.
  • Reduced Thirst 2 debuff activation from 40% to 20%.
  • Changed hunger debuff. maximum health.
  • Stamina bar color changed to yellow.
  • Removed the brightness of the display of indicators.
  • Rewritten “War3zukPostersForER” block, optimized.
  • The item “Meat in the package” has been changed.
  • Corrected the model of the electric club.
  • “Electro baton” removed non-breakability.

Download Mod Version: 45.003
Download Patch Version: 45.003 – 45.004
Download Patch Version: 45.003 – 45.033

The forum topic of the mod is here.

Credits: Sergant1000

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11 thoughts on “Experimental Recipes

  1. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

  2. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  3. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

  6. borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..

  7. This might have been for the a19 version, but if it’s still here, how do I turn off radiation in random areas? Because that annoyed me more than it should. I have not tested the new version yet.

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