Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.


  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.


  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game without anti-cheat.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

Go to the game options to the steam and click on “recalculate the cache.”


  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.
  • Run the game without anti-cheat, otherwise nothing will happen.

PS: Sorry for English, it’s not Sergant1000’s native language.


Mod updated to version 39.563


Added the ability to remelt the tool.


  • Unlocked recipe for ICE Engine and moved to the metal workbench.
  • Fixed damage of rocket / grenade launchers.
  • Rewritten 40x46mm freeze and fire grenades.
  • Disabled machines causing errors: Charger black, Charger black2
  • Increased the number of rounds in the shot egg.
  • Increased the price of seeds from merchants.
  • Fixed incorrect position of shelves.
  • Changed Cardio perk.
  • Changed perk Iron Giblets.
  • Women traders, female voice exposed.
  • Changes made to merchants.
  • Changes made to buildings.
  • Fixed Military vest.
  • Fixed perk “Fruit”.
  • Fixed darts for 105 Injector
  • Fixed onion.

Also available on the mod launcher!

If you appreciate this work and you want to show support, please donate: QIWI: +79527902711

The forum topic of the mod is here.

Credits: Sergant1000

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8 thoughts on “Experimental Recipes

  1. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

  2. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  3. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

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