Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.


  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.


  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

  • Go to the game options to the steam and click on “recalculate the cache.”
  • Go to the game folder and delete folder “Mods”.


  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.

PS: Sorry for English, it’s not Sergant1000’s native language.


Mod Updated to Version 44.409


  • Added snake nests to the desert in place of birds.
  • Added recipe for gas and charcoal grills. Stove alternative.
  • Updated and converted for a20 module “Snufkin_CustomVehicles”. Disabled “PeNa1979Express” added “CatfishBlimp”.
  • Added 10 hats. (Does not appear in the character menu)
  • Updated module “Snufkin_CustomZombies” to a20. Added new zombies and adapted to the existing system.
  • A plastic bag with meat has been added to the loot. When opened, some good or rotten meat will drop out.


  • Changes have been made to the localization.
  • Fixed gear unlock.
  • Fixed a bug when selecting Shepherd’s Pie.
  • Fixed the display of characteristics for porridge and fried meat.
  • Wheat seed recipe corrected.
  • Fixed the disappearance of the flask when taking water.
  • Reduced the number of olives for vegetable oil.
  • The Butcher skill has been reworked. Opens after pumping a knife, increases the collection of resources for a knife and other tools.
  • Corrected material for blocks made of cobblestone, concrete, Reinforced Concrete.
  • The flagstone and brick upgrade has been removed for the nail gun.
  • Changed the recipe and group of a simple grenade for a grenade launcher.
  • Removed pickup from paintings with a hidden safe
  • Fixed interaction with Geist and zombieScarecrow
  • Increased drop rate for books and blueprints.
  • Webs have been added to the insectarium.


Updated readme file.

Mod Updated to Version 44.325


  • Added recipes for yeast.
  • Black pepper added to the drop.
  • Added oil, buckwheat and buckwheat.
  • Added new icons.
  • Flask added to loot.
  • Added Rabbit Cage and Pig Pen.


  • Changes have been made to the localization.
  • Cooking recipes have been changed.
  • Updated the Bird’s Nest, Rabbit and Pig rearing model.
  • Updated rabbit model.
  • Changed rabbit and pig.

Mod Updated to Version 44.301


  • Added silver and gold scrap metal recipe.
  • Added buff to juices. Increases movement speed by 5%.


  • Fixed seeds in packages.
  • Reduced seed price.
  • Increased fruit price
  • Increased the chance of Rutile, Silver, and Gold spawning in a destroyed biome.
  • Removed electrical parts.
  • Fixed bug with leather windings.
  • Improved lift operation.
  • Increased water addition to juices.


The hdd is died, some of the information on the work done was lost.

Download Mod Version: 44.266
Download Patch Version: 44.266- 44.325
Download Patch Version: 44.266- 44.409

The forum topic of the mod is here.

Credits: Sergant1000

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9 thoughts on “Experimental Recipes

  1. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

  2. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  3. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

  6. borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..

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