Experimental Recipes

7 days to die experimental recipes

This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.


  • 1448 items.
  • 159 new blocks.
  • New zombies and animals.
  • 1527 recipes.
  • 306 skills.


  • Extended blocks for construction.
  • Advanced Agriculture and Livestock.
  • Extended cooking.
  • The ability to recruit from gasoline refueling.
  • The need to wash
  • Fishing
  • Pick-objects.
  • Mod “The Master”
  • Tips Survivors (from 7DaysFan).
  • Extended ore.
  • Advanced Materials and ranking system materials.
  • Miscellaneous-metal armor, and tools.
  • New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
  • New Craft table.
  • Many skills

And a lot of more…

More description is in the ReadMe.

How to Install Mod?

  1. Download the archive mod.
  2. Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
  3. Run the game without anti-cheat.

How to Install the Patch?

  1. Download the archive patch.
  2. Copy the contents of the archive in the game directory, while agreeing on a replacement.
  3. Run the game

How Do I Delete Mod?

Go to the game options to the steam and click on “recalculate the cache.”


  • Files fashion spread only in .rar .zip or .7z No selfinstallers.
  • After installing the mod, if you have not played it, it is desirable to start a new game.
  • Run the game without anti-cheat, otherwise nothing will happen.

PS: Sorry for English, it’s not Sergant1000’s native language.


Mod Updated to Version 40.644


  • Added improved fertilizer.
  • Added the ability for choppers to improve normal soil.
  • Added skill for getting improved fertilizer.
  • Added improvement of blocks of sand, snow, broken stone to the ground.
  • Added boxes for fruits and resources, for sale.
  • Added missing recipes for improving seeds.
  • Added Paracetamol (Acetaminophen) to treat concussions.
  • Added “Creature Pack Animals” mod by “Xyth”. Fox, goat, 4 birds, 2 bats, 10 insects, wolf.
  • Added bone cudgel.
  • Added fish cutting on the cutting table.
  • Added fish fillets and bones.
  • Wild plant gathering has been added to the sickle and scythe.
  • Added mod “ZT-Paintings Posters”


  • Fixed negative experience when improving blocks.
  • Removed poisoning from mushrooms on a stick.
  • Experience gain from hammers and nail guns has been changed.
  • The farm plot has been renamed to a garden bed.
  • Farming. improved seed improvement.
  • Reworked the skills for unlocking seeds and spores.
  • Fixed the sheet with the starting quest.
  • Merchant Tatarin. The assortment of goods has been changed to a unique one, and now he sells vehicles and spare parts for it.
  • Updated “Snufkin CustomVehicles For ER”. Removed transport added.
  • Updated “Snufkin CustomVehicles For ER”. Reworked skills.
  • Updated “Snufkin CustomVehicles For ER”. All vehicles have been added to the merchant.
  • Updated “BdubsVehicles For ER”. Files from the “War3zuk” mod.
  • Updated “BdubsVehicles For ER”. Removed transport added.
  • Updated “BdubsVehicles For ER”. Reworked skills.
  • Updated “BdubsVehicles For ER”. Blueprints changed.
  • Updated “BdubsVehicles For ER”. All vehicles have been added to the merchant.
  • Updated “BdubsVehicles For ER”. Transport added to the spawn of the game world.
  • Updated “BdubsVehicles For ER”. Added the ability to assemble vehicles in the world with a wrench and Spare Parts, just like in the “Ultimate Vehicles Mod”.
  • Updated “Ultimate Vehicles For ER”. Removed transport added.
  • Updated “Ultimate Vehicles For ER”. All vehicles have been added to the merchant.
  • All machines that can be assembled with a wrench have a (Repairable) attachment added.
  • Changed the “Mechanic” skill
  • Added skill “Mechanic spare parts”
  • The description of the skill of opening iron blocks has been corrected.
  • Zombie loot has been changed.
  • Brutalam has the same loot as the Feral.
  • Zombie policeman, unique loot exposed.
  • Fixed collection of resources from vehicles “BdubsVehicles For ER” and “Ultimate Vehicles For ER”.
  • Hunger and thirst changed. debuff start reduced from 50% to 40%
  • The calf was added to the merchant’s sale at stage 6.
  • Piglet added to the plant vendor’s sale at stage 5.
  • The bunny was added to the sale of the plant merchant at the 4th stage.
  • Brass was added to the sale of the resource merchant at the 1st stage.
  • Zinc was added to the resource vendor’s sale at stage 3.
  • Zombie nurse, unique loot exposed.
  • Increased damage to clubs.
  • Removed unique HP from vanilla zombies.
  • Radioactive zombies have increased health by 25% of the level.
  • Increased the amount of material from trash items.
  • Clubs have been corrected to spend stamina per hit.
  • The sickle and scythe now break completely.
  • Dried fish is unlocked through the skill.
  • Changed recipes with fish.
  • Bookshelves no longer collapse.
  • Increased the chance of falling out of books in shelves and piles.
  • Piercing material changed to silver.
  • Taken into account the waste of stamina when running and swimming when pumping Cardio.


  • There is a bug when creating a Stone Pickaxe. Clogs all inventory.
  • Vanilla resources drop. Write where you got them.
  • When crafting leather from animal fur, if you go out and back in, all recipes with skins are replaced with a recipe with rabbit skin. (Do not leave the crafting table) (vanilla error)
  • The character washing system does not work correctly.
  • Incendiary cartridges do not work.

Also available on the mod launcher!

If you appreciate this work and you want to show support, please donate: QIWI: +79527902711

The forum topic of the mod is here.

Credits: Sergant1000

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9 thoughts on “Experimental Recipes

  1. The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found

  2. It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂

  3. Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.

  4. It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB

  5. Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
    Leveling is slower than usual and you put so many skills that will be impossible to be efficient

    I’ll erase it because its frustrating to play.

  6. borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..

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