This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.
Added
- 1448 items.
- 159 new blocks.
- New zombies and animals.
- 1527 recipes.
- 306 skills.
Capabilities
- Extended blocks for construction.
- Advanced Agriculture and Livestock.
- Extended cooking.
- The ability to recruit from gasoline refueling.
- The need to wash
- Fishing
- Pick-objects.
- Mod “The Master”
- Tips Survivors (from 7DaysFan).
- Extended ore.
- Advanced Materials and ranking system materials.
- Miscellaneous-metal armor, and tools.
- New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
- New Craft table.
- Many skills
And a lot of more…
More description is in the ReadMe.
How to Install Mod?
- Download the archive mod.
- Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
- Run the game.
How to Install the Patch?
- Download the archive patch.
- Copy the contents of the archive in the game directory, while agreeing on a replacement.
- Run the game
How Do I Delete Mod?
- Go to the game folder and delete folder “Mods”.
Important
♥Files fashion spread only in .rar .zip or .7z No selfinstallers.
♥After installing the mod, if you have not played it, it is desirable to start a new game.
PS: Sorry for English, it’s not Sergant1000’s native language.
Changelog
Mod Updated to Version 47.315
Added
- Added blueprints and perks for Bit ‘TPEX’, Bit ‘Lullaby’, Crowbar, Golf Club.
- Added missing skills of books and blueprints.
- Added a separate skill for pumping electric batons.
- Added a recipe for Kevlar from polymers.
- Jackhammer added for sale.
- Added birch seeds to the merchant.
- Added cards for the ore detector, the merchant and in the loot.
- Added a description of treatment to tea.
- Added display of read books.
- Added a recipe for M-60
- Added a table for disassembling firearms.
- Added a recipe for unlocking the 12x70mm “Punching” cartridge.
- Added a stop in regeneration for radioactive zombies for fire cartridges.
- Added a display of quality for transport.
- Added treatment for scratches when using ointment.
- Added the Book ‘Military Materials’. Unlocks the ability to create Kevlar tape.
- Added cooling and warming drinks.
- Added coffee warming effect.
Changed
- Corrected book and blueprint skills in the book skill category.
- The chance of stunning an electric baton has been reduced to 25%
- Removed from pumping skills that open the solar and industrial generator. Only find the blueprint.
- Increased the stack of Rubber Rolls.
- Increased the chance of losing consciousness with less than 3.5 liters of blood from 5% to 20%.
- Increased the amount of slate in the desert.
- Changed the guaranteed respawn of zombies after level 10 to 60% chance.
- Changed the guaranteed respawn of zombies after level 100 to 80% chance.
- Skill edits.
- changed the grip of the sickle and scythe.
- Translation edits.
- Corrected peeled mushrooms.
- Corrected the description of the damage of grenade launcher and rocket launcher ammunition.
- The Farmer set bonus has been fixed.
- The juice buff has been fixed.
- The cement yield has been increased.
- Vehicle repair parts have been moved to vehicle parts.
- The grip of the hoe has been changed.
- The meat yield has been increased when growing a cow and a pig.
- The amount of resources when extracting grown trees has been increased.
- The stack of chemical flasks has been increased.
- “Forge” has been renamed to “Smelting Furnace”
- “Hut” has been moved to hands. The amount of wood has been reduced.
- The icons for the store extenders have been changed.
- The painting of items has been fixed. Works on newly created items.
- Rebalanced vehicle durability, fuel consumption, and tank volume.
- The skills for increasing firearm damage have been fixed.
- The number of levels for firearm upgrade skills has been increased.
- The effect of incendiary cartridges has been changed.
- The position of the left knuckle has been fixed.
- The recipes that require steroids have been fixed.
- The repair of knuckles has been fixed.
- The Botan set has been changed. When gaining a level, there is a chance to get an additional skill point.
- The stack of first aid kits has been increased.
- The position of the brushes on motorcycles has been corrected.
- The skill for opening artifacts has been corrected.
- The Temperature mechanics have been rewritten.
- Changes in temperature at night/day in biomes: Winter -60/0, Desert 0/60, Wasteland -20/0, Mixed forest -10/10, burnt forest 0/20.
- Rebalanced the temperature protection of armor. Primitive +10, Fabric +20, Light +25, Medium +10, Heavy -10.
- Character temperature changes: less than -5 cold, -5 – 10 frozen, 10 – 40 normal, 40 – 50 hot, above 50 hot.
- Display of temperature 10 units before the debuff.
- Upgrading skills for protection against temperature, reduces the lower and upper temperature limits.
- Getting wet reduces the temperature.
- Warming and cooling ointments stop the temperature change.
- Being indoors reduces the lower and upper temperature limits.
- Rewritten: mechanics of Protection from Radiation, Fire, Ice, Electricity, Acid.
- Corrected excessive graininess and screen shading.
- Corrected the “alien” Pineapple.
- Corrected the teleporting model of the duster.
- Corrected interaction with trees.
- UH-60 particles changed.
Mod Updated to Version 47.240
Changed
- Changed the material of the engine cover and block to aluminum.
- fixed a patch error.
Additional
- When receiving a new tier of tasks, an error occurs.
- Some vehicles do not have wheels that spin.
Mod Updated to Version 47.239
Added
- Added weapons and tools from scrap metal. Thanks to “theScriptHD”
- Zombie baby added to the level system.
Changed
- Changed prices.
- Changed player fall.
- Corrected “Botanist” set.
- Corrected armor mobility and noise.
- Corrected Hammer 4
- Corrected modification Blazing rod.
- Corrected “OldSemi”.
- Corrected HP and boss loot.
- Corrected Spawn in the world of zombies corresponding to the Stage of the game.
V1
DOWNLOAD Mod Version: 47.218 for V1 (2,2 GB)
DOWNLOAD Patch 1 Version: 47.218 – 47.315 for V1 (167 MB)
Alpha 21
DOWNLOAD Mod Version: 46.130 for A21 (1,8 GB)
DOWNLOAD Patch Version: 46.130 – 46.166 for A21 (437 MB)
DOWNLOAD Patch Version: 46.166 – 46.379 for A21 (99 MB)
DOWNLOAD Patch Version: 46.166 – 46.521 for A21 (370 MB)
The forum topic of the mod is here.
Credits: Sergant1000
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Passed the survival trials, and made it to the Trader, but even though its daytime and the sign says Open, the door is locked. Can’t continue the basic intro quest, so I just watched as zombies poured over the fence and I eventually got overwhelmed.
I get that you like ‘hard’, but this mod is really nothing but a torture chamber. It seems like an incredible waste of work, for what could be a very interesting expansion to the entire crafting system. Oh well.
1 death = one hour penalty of not being able to do anything (stamina at zero) except wait in a corner and watch a series on Netflix, great quality of life!
I’m not going to criticize this mod, just for information, with Distric Zero I’m at more than 300 hours, Cloud Mod also more than 300 hours, War3zuk, I’ve lost count, with this mod I lasted 2 hours including one hour (real time) of penalty not being able to do anything, stamina at zero, good luck.
update for 1.1 please
conflict with mod “SphereII Take And Replace” causes red errors
This mod has many problems, but it is impossible to progress. very very very very hard. It is not possible to deliver the mission to the trader. many problems.
may just be me but when i try to install the recipe mod it just throws Infinite errors, not sure what i am doing wrong.
Very unbalanced.
Something like Ravenhearst, but more raw. IMHO.
LE LIEN EST MORT
How do you activate elevators from the top?
This might have been for the a19 version, but if it’s still here, how do I turn off radiation in random areas? Because that annoyed me more than it should. I have not tested the new version yet.
borked. wont let me load game past the loading screen, just hangs for a time before i force exit. maybe a mod conflict, i wouldnt recommend..
Dude the mod works, it pretty interesting the idea but you have to balance it a bit. Too many zombies since the beggining and takes ages to kill one (if stamina let you do it) Found feral zombies on day 2 and kills me all the time. (difficult lvl 3 when i use to play max on vanilla)
Leveling is slower than usual and you put so many skills that will be impossible to be efficient
I’ll erase it because its frustrating to play.
Is this compatible with War3zuk’s All in one or is there a way to have them work together?
It seems not working with the latest patch. I keep getting an error when connecting to the server about rabbit.unity3d?rabbitB
Any way you can break this down in modlets. Its too big of a package deal and I would not be able to track down what is going on if there are issues with my other mods.
It’s a lot of work, but I’m too meticulous crafting for me at first. It gets tiring after time. The need to wash up when in a generated world swarming with zombies and no water is a joke? I know you’ve worked hard, but a lot of work ahead of you 🙂
The crafting menu is overlayed with other screens so i cant use the menu. And friends cannot join my server. I am getting a error root error not found
not working for me
Your Worktables need work.
The bounding boxes are off, they are hard to place