This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like game.
- 1448 items.
- 159 new blocks.
- New zombies and animals.
- 1527 recipes.
- 306 skills.
- Extended blocks for construction.
- Advanced Agriculture and Livestock.
- Extended cooking.
- The ability to recruit from gasoline refueling.
- The need to wash
- Mod “The Master”
- Tips Survivors (from 7DaysFan).
- Extended ore.
- Advanced Materials and ranking system materials.
- Miscellaneous-metal armor, and tools.
- New types of buildings, fashion “Prefabs-Compo-Pack” (from “Magoli”).
- New Craft table.
- Many skills
And a lot of more…
More description is in the ReadMe.
How to Install Mod?
- Download the archive mod.
- Open the archive of the mod and copy the contents to the game directory agreeing to the replacement.
- Run the game without anti-cheat.
How to Install the Patch?
- Download the archive patch.
- Copy the contents of the archive in the game directory, while agreeing on a replacement.
- Run the game
How Do I Delete Mod?
Go to the game options to the steam and click on “recalculate the cache.”
- Files fashion spread only in .rar .zip or .7z No selfinstallers.
- After installing the mod, if you have not played it, it is desirable to start a new game.
- Run the game without anti-cheat, otherwise nothing will happen.
PS: Sorry for English, it’s not Sergant1000’s native language.
Mod Updated to Version 40.644
- Added improved fertilizer.
- Added the ability for choppers to improve normal soil.
- Added skill for getting improved fertilizer.
- Added improvement of blocks of sand, snow, broken stone to the ground.
- Added boxes for fruits and resources, for sale.
- Added missing recipes for improving seeds.
- Added Paracetamol (Acetaminophen) to treat concussions.
- Added “Creature Pack Animals” mod by “Xyth”. Fox, goat, 4 birds, 2 bats, 10 insects, wolf.
- Added bone cudgel.
- Added fish cutting on the cutting table.
- Added fish fillets and bones.
- Wild plant gathering has been added to the sickle and scythe.
- Added mod “ZT-Paintings Posters”
- Fixed negative experience when improving blocks.
- Removed poisoning from mushrooms on a stick.
- Experience gain from hammers and nail guns has been changed.
- The farm plot has been renamed to a garden bed.
- Farming. improved seed improvement.
- Reworked the skills for unlocking seeds and spores.
- Fixed the sheet with the starting quest.
- Merchant Tatarin. The assortment of goods has been changed to a unique one, and now he sells vehicles and spare parts for it.
- Updated “Snufkin CustomVehicles For ER”. Removed transport added.
- Updated “Snufkin CustomVehicles For ER”. Reworked skills.
- Updated “Snufkin CustomVehicles For ER”. All vehicles have been added to the merchant.
- Updated “BdubsVehicles For ER”. Files from the “War3zuk” mod.
- Updated “BdubsVehicles For ER”. Removed transport added.
- Updated “BdubsVehicles For ER”. Reworked skills.
- Updated “BdubsVehicles For ER”. Blueprints changed.
- Updated “BdubsVehicles For ER”. All vehicles have been added to the merchant.
- Updated “BdubsVehicles For ER”. Transport added to the spawn of the game world.
- Updated “BdubsVehicles For ER”. Added the ability to assemble vehicles in the world with a wrench and Spare Parts, just like in the “Ultimate Vehicles Mod”.
- Updated “Ultimate Vehicles For ER”. Removed transport added.
- Updated “Ultimate Vehicles For ER”. All vehicles have been added to the merchant.
- All machines that can be assembled with a wrench have a (Repairable) attachment added.
- Changed the “Mechanic” skill
- Added skill “Mechanic spare parts”
- The description of the skill of opening iron blocks has been corrected.
- Zombie loot has been changed.
- Brutalam has the same loot as the Feral.
- Zombie policeman, unique loot exposed.
- Fixed collection of resources from vehicles “BdubsVehicles For ER” and “Ultimate Vehicles For ER”.
- Hunger and thirst changed. debuff start reduced from 50% to 40%
- The calf was added to the merchant’s sale at stage 6.
- Piglet added to the plant vendor’s sale at stage 5.
- The bunny was added to the sale of the plant merchant at the 4th stage.
- Brass was added to the sale of the resource merchant at the 1st stage.
- Zinc was added to the resource vendor’s sale at stage 3.
- Zombie nurse, unique loot exposed.
- Increased damage to clubs.
- Removed unique HP from vanilla zombies.
- Radioactive zombies have increased health by 25% of the level.
- Increased the amount of material from trash items.
- Clubs have been corrected to spend stamina per hit.
- The sickle and scythe now break completely.
- Dried fish is unlocked through the skill.
- Changed recipes with fish.
- Bookshelves no longer collapse.
- Increased the chance of falling out of books in shelves and piles.
- Piercing material changed to silver.
- Taken into account the waste of stamina when running and swimming when pumping Cardio.
- There is a bug when creating a Stone Pickaxe. Clogs all inventory.
- Vanilla resources drop. Write where you got them.
- When crafting leather from animal fur, if you go out and back in, all recipes with skins are replaced with a recipe with rabbit skin. (Do not leave the crafting table) (vanilla error)
- The character washing system does not work correctly.
- Incendiary cartridges do not work.
Also available on the mod launcher!
If you appreciate this work and you want to show support, please donate: QIWI: +79527902711
The forum topic of the mod is here.