Description
This mod is a combination of the More Zombie Spawns (3x), Deadly Cities (3x), More Friendly Animal Spawns (2x), and More Enemy Animal Spawns (2x) mods merged into a single mod.
Server side only.
Important: This mod is not compatible with my other spawn mods. Please don’t try to use them together.
Changelogs
Version 1.2
- Adjustment for Plague Spitter and Frostclaw. They will no longer spawn too much.
Previous Updates
Version 1.1
- Compatibility for V2 game version.
Download
DOWNLOAD (2 KB)
Credits: Abasiyanik
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
hello, I would like to know how does spawndelay work. I am currently being chased by 2x more zombies as I changed every maxspawn value to 2/3, but it seems like every time I kill one, its instantly replaced, I kill 3 and new 3 comes. I would like to have atleast some time before they replace. How can I manage to do so ?
Would this work with project Z?
I didn’t like just how many zombies were spawning, so I went into config and then spawning and changed the maxcount to be more appropriate to how I want to play, hit save and reopened the game but it didn’t seem to make any changes.
Make sure you’ve increased the maxcount values properly. Also, keep in mind that the changes you made will only take effect in new spawns. What I mean is, if you install this mod in an ongoing game, the first zombies you see will come from existing spawns, the mod will only apply to newly spawned zombies.
Could you please give some assistance, I’ve just look into the file and don’t get what “tags” and “notags” are responsible for in spawning.xml
The tags and notags sections aren’t really relevant to you, what you should focus on is the maxcount value. If you’re not satisfied with the default mod, you’re free to increase the maxcount values as you like. This will increase the spawn rate.
Damn, I love this mod. I used to use Deadly Cities and that was OK. But this one is so much better. Many more challenges. I dare anyone to walk 2km during the night.
can you please adjust or tell me how to adjust spawns for specific zombies? this mod nearly make snow and desert unplayable because of the 2 new enemies. especially the snows new frostclaw, it spawns so many
im looking through config and i can see enemy id but i dont know what the dz01 nz04 etc are for
I updated the mod. The new zombies will no longer spawn too much.
Dear creator, shall I just unzip it to mods folder ? I have installed the other two mods for this one to work. But nothing changed as far as I know, same for civilians or bandits
Thank you for the mods and your kind help
Hey! You should not install other spawning mods with this mod. You should install only this one. And a normal installation (https://7daystodiemods.com/how-to-install-7-days-to-die-mods/) is enough; it will work.
How do you adjust the numbers?
You can adjust the “maxcount” values to suit your personal preferences.
5x olarak da güncelleyebilir misiniz?
maxcount değerlerini kişisel tercihlerinize göre düzenleyebilirsiniz.
do this mod works with this one (WalkerSim 2 Beta)
It probably won’t work.
Nice mod! Thanks!
Works like a charm. Thanks!
i think it doesnt work, i still see only few zombies
No, it works fine. If you add to an existing save, you’ll have to wait for new spawns to experience the boost, because the first thing you see when you launch the game are old spawned zombies.
Just installed this on my Insane servers and LOVE it. Thank You