Description
Modification “Active Claim Block” – Adds 3 new ground claim blocks to the game, with active effects in their zone and 3 drinks that provide protection against these blocks.
Works on version 2.3
Stormblock of land claims
In the block coverage area: The player and members of his group receive +25% endurance, + 25% protected from damage.
Other players and zombies are knocked down within the block’s coverage area at intervals of 15 seconds.
Teleports a hostile player outside the claim block a long distance.
Fireblock of land claims
In the block coverage area: The player and members of his group receive +25% endurance, + 25% protected from damage.
Other players and zombies are damaged by fire within the block’s range at intervals of 15 seconds.
Teleports a hostile player outside the claim block a long distance.
Electricblock of land claims
In the block coverage area: The player and members of his group receive +25% endurance, + 25% protected from damage.
Other players and zombies suffer electrical damage within the block’s coverage area at intervals of 15 seconds.
Teleports a hostile player outside the claim block a long distance.
‘Storm’ Tonic
Gives immunity to being knocked down by Storm block for 5 minutes.
‘Ice’ Tonic
Gives immunity to fire from the Fire block for 5 minutes.
‘Atomic’ Tonic
Gives immunity to electric shock from the Electrical block for 5 minutes.
Protective drinks are very difficult to prepare if you are about to take over another player’s base…
The intervals through which blocks cause damage and teleportation of the hostile player are configured in the file “ACBConfig.xml”
Supported languages:
English
Russian
Contact me:
Discord: surviveplaying
My Steam: https://steamcommunity.com/profiles/76561198954270920
Support the author: https://boosty.to/surviveplaying
Модификация “Активный блок притязания на землю” – Добавляет в игру 3 новых блока притязания на землю, с активными эффектами в их зоне и 3 напитка которые дают защиту от этих блоков.
Работает на версии 2.3
Штормовой блок притязания на землю
В зоне действия блока: Игрок и члены его группы получают +25% выносливости, + 25% зашиты от повреждений.
Другие игроки и зомби с периодичностью 15 секунд сбиваются с ног в зоне действия блока.
Телепортирует враждебного игрока за пределы блока претензий на большое расстояние.
Золотой блок притязания на землю
В зоне действия блока: Игрок и члены его группы получают +25% выносливости, + 25% зашиты от повреждений.
Другие игроки и зомби с периодичностью 15 секунд получают урон огнем в зоне действия блока.
Телепортирует враждебного игрока за пределы блока претензий на большое расстояние.
Алмазный блок притязания на землю
В зоне действия блока: Игрок и члены его группы получают +25% выносливости, + 25% зашиты от повреждений.
Другие игроки и зомби с периодичностью 15 секунд получают урон электричеством в зоне действия блока.
Телепортирует враждебного игрока за пределы блока претензий на большое расстояние.
‘Штормовой’ Тоник
Дает иммунитет к сбиванию с ног от Штормового блока на 5 минут.
‘Ледяной’ Тоник
Дает иммунитет к возгоранию от Огненного блока на 5 минут.
‘Атомный’ Тоник
Дает иммунитет к удару электричеством от Электрического блока на 5 минут.
Защитные напитки очень сложно приготовить, если вы собрались захватит базу другого игрока…
Интервалы через которые блоки наносят урон и телепортация враждебного игрока настраиваются в файле “ACBConfig.xml”
Поддерживаемые языки:
Английский
Русский
Связь со мной:
Discord: surviveplaying
Мой Steam: https://steamcommunity.com/profiles/76561198954270920
Поддержать автора: https://boosty.to/surviveplaying
Images
Changelogs
V2.5
- Fixed the bug, now the blocks do not cause damage to the allies.
- Исправил ошибку, теперь блоки не наносят урона союзникам.
Previous Updates
V2.0
- Removed debugging information from the game console and fixed an error in the block model.
- Убрал отладочную информацию из консоли игры, исправил ошибку в модели блока.
Download
DOWNLOAD Active Claim Block (Server Side) V3.0 (14 KB)
Credits: Survive Playing
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
The mod is great, but I have a big problem: the blocks are the vanilla block size (41). However, if I change it to 21, the protection is respected, but the buffs still affect the size (41). Is there a way to manually set the protection size for each block and for the buff itself?
When I have free time I will correct this mistake. Thank you for reporting the problem.
Hello, I wanted to ask when the settings file will be released, because if zombies can run around for 1.5 minutes, that’s too long in my opinion. I’d like to set it more often.
I will try to do it within 7 days if I find free time.
Does EAC have to be on or off?
I test all my mods with the EAC function disabled.
@ Survive Playing – how do I got about changing how often the effects trigger? I’m looking in the buffs.xml and am not sure which line to change. Any input please?
C#. In the next version of the mod, I will make a settings file to select the trigger frequency and different buffs for the blocks.
Could we have a PvE version please? So players dont get the debuffs, like burning or shock. Thank you!
Players added to the group by the block owner will not suffer damage.
А как быть если хозяин клайма не в сети а ты зашёл на сервер и тебя бъ.т эффекты блока?
Thanks for that awesome mod but could you please remove that debug output from the console? =)
Removed debugging information from the game console and fixed an error in the block model.
Thank you very much!
Your mod has incredible potential to fix issues that previously could only be addressed with scripts, CMM, and similar tools. For example, it could include a land claim that automatically teleports out non-friendly players (since it’s essentially just a buff). Would it be possible for you to add something like that?
If you add teleportation, your base will be completely impregnable until the block is destroyed by ranged weapons.:)
Thats what i want on a PvE server =)
In the buffs.xml file, change the effects to your own or add them to mine (triggered_effect, passive_effect), and there will be a teleport. Don’t change the name of buffs – they are tied to blocks in C# code
mod works fine. only thing ide chage is number of blocks you can have at one time. thier are 5 traders, and your home bases somewhere you need to be able to have like 5 of them, or 2 at least 1 for main 1 for 7th day.
I’m using this on 1.3 and i see it works because i see a blue shield on my hud , but i can’t craft the blocks in your pictures
I didn’t understand the question. If your block works, did you create it?
The block model is standard and all blocks look the same in the game world, they have different colors only in the inventory. Are you talking about this?
Hi, can you create a block with lob area protection? making everything around him indestructible.
For what? Then you need to make the player immortal and what will be the meaning of the game?
No, it would just be an area where players are born.
I agree the immortal zone isn’t a good idea, is it possible to make a claim block that does repairs? You feed it the materials and it repairs damage done?