Description
Changes Storm to exiciting event.
Changes the effect of Storm on player as follows.
- No slip damage. (but player groans be retained to enhance realism)
- Decreases mobility and stamina charge by 20%.
- Decreases reload speed by 20%.
- Decreases damage falloff range by 20%.
- Decreases melee attack speed by 5%.
- Decreases vehicle fuel efficiency by 5%.
- Increases melee attack damage and block damage by 20%. (Adrenaline rush)
- Increases loot drop prob by 500%. (e.g. 4% to 20%)
- Increases game stage and loot stage by 20%.
- Increases exp gain on kill by 20%.
Changes the effect of biome smoothie on player as follows.
- No run speed up.
- Increases stamina charge by 20%.
And…
If you stay in the storm, scout zombies appear one after another.
Changelogs
v1.2.0
- Changed to stop resurrecting zombies and spawn scout zombies continuously.
Previous Updates
v1.1.0
- Added that zombie killed into storm is resurrected again and again.
- Changed the effects of storm on player.
- Added decreases damage falloff range
- Added increases game stage
- Revised loot drop prob
- Fixed an issue where smoothies were still having the effect of increasing run speed.
Download
DOWNLOAD (784 KB)
Credits: goemoncode
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
You should increase zombie spawns more depending on biome, maybe even have them slowly walk where you are. Increase droprates too and make it something of a mini-blood moon that you can avoid more easily.
Thanks for your work, i was looking for a way of fast leveling but fair and lore friendly, however when i kill the resurrected zombies it doesn´t give you extra experience and wasn´t very fun anyway, too predictable, so is there a way to spawning more hordes and or screamers during the storm and delete the resurrection buff, or just spawning random enemies or increasing the chances for hordes and/or screamers?
Thank you for your report.
Changed it in v1.2.0, please try it.
Now we are talking, very challenging, specially at night, i was in a snowstorm trying to escape in the motorcycle but it was like slipping on ice, i don´t know if was your mod or is the normal effect but is very cool.
The zombie resurrection doesn’t appear to work – everything else does. Is there something else I need to do?
I like the changes this does, but even with the damage they did I felt like the storms werent a big deal, any chances you make this exact version but keep the damage from storms? maybe with a config so we can change how much damage each storm from each biome does?
You can adjust it by revising the value of setattribute in the first line of buffs.xml.
If you want different damage for each biome, you can do the following
<setattribute xpath=”//buff[@name=’buffBurnt_Storm’]//triggered_effect[@trigger=’onSelfBuffStart’][@action=’ModifyCVar’][@cvar=’$StormDamage’]” name=”value”>-11</setattribute>
<setattribute xpath=”//buff[@name=’buffDesert_Storm’]//triggered_effect[@trigger=’onSelfBuffStart’][@action=’ModifyCVar’][@cvar=’$StormDamage’]” name=”value”>-12</setattribute>
<setattribute xpath=”//buff[@name=’buffSnow_Storm’]//triggered_effect[@trigger=’onSelfBuffStart’][@action=’ModifyCVar’][@cvar=’$StormDamage’]” name=”value”>-13</setattribute>
<setattribute xpath=”//buff[@name=’buffWasteland_Storm’]//triggered_effect[@trigger=’onSelfBuffStart’][@action=’ModifyCVar’][@cvar=’$StormDamage’]” name=”value”>-14</setattribute>
I pasted this at the top of the config but it didnt seem to do anything, I have no idea how to code or anything sorry
All right.
If you just want to revert the slip damage back to the vanilla one, just delete the setattribute on the first line of the original xml.