Description
Welcome to Soul Daze X
A hardcore serverside modpack for V2.2. Fight your way through hordes to go from fledgling survivor to god-slaying menace. This pack overhauls the entire game from armor, to weapon sourcing, and much more. Embark at your own risk, as death grasps at you around every corner.
Instructions:
- Download the latest version from the google drive link.
- Place the archive in your game’s “Mods” folder.
- Extract the files to the “Mods” folder. (There should be 27 files and 1 TXT document.)
- Create a new game, and copy the “Required Settings” to ensure balanced gameplay.
- Enjoy.
Credits
Making mods takes a lot of time, so please consider checking out my patreon if you enjoyed. Also, please support the other mod devs, as this project wouldn’t be possible without them:
AuroraGiggleFairy
Black Wolf
KhaineGB
PureFyre
Solvita
Features
Enchantments:
• Completely overhauls the armor system to give much lower armor values.
• Removed the per-item armor bonuses to mimic Minecraft modpack armor bonus systems.
• Adds 72 total item mods that provide the core progression system of the game.
Enemies:
• Features the Biome Baddies mod that adds scores of new enemies and bosses.
• Each biome has unique enemies that you must prepare to kill.
• 5 endgame bosses that provide a final challenge for fully geared players.
Baubles:
• Adds 16 unique armor mods that grant immunity to various debuffs and status effects.
• Ankh Shield inspired crafting tree to combine all the effects into one item.
Survival Aspects:
• PureFyre’s Weather Returns mod brings back player temperature and wetness management.
• Armor and mods can be used to brave the elements.
Core Gameplay Balances:
• Removes weapons and armor from trader inventories so you’ll have to explore and craft your way to godhood.
• Lootbag drop rates increased/refined to enhance zombie slaying progression.
• Bullets fly further and behave more realistically.
• Improved armor bonuses.
• Charismatic Nature doesn’t require playing on a team.
• Level cap raised to 750 and added many more skills to unlock.
• Reworked/increased mod slots.
QOL:
• Tons of QOL mods enhance the core gameplay.
• Larger backpacks/storage crates reduce the need for tedious inventory and item management.
• Lootbags stick around much longer.
• Reworked item stacks to further minimize inventory management.
• Vehicle performance reworked to make traveling more enjoyable.
UI Overhaul:
• Greatly improved iron sights.
• Removed crosshair on aim-down-sights to maximize immersion.
• AGF’s HUD overhaul brings the game to life.
• Added health bars.
Please check out the discord if you have any questions or comments. Good luck :).
Download
DOWNLOAD (252 KB)
If you appreciate Xanin’s work and you want to show support, use this donate link.
If you need help, you can use this support link.
Credits: Xanin
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
2025-08-26T02:19:01 32.773 WRN XML patch for “buffs.xml” from mod “Bettermods” did not apply: <set xpath=”//buff[@name=’buffBandolierLegs’]/effect_group[1]” (line 12 at pos 2)
2025-08-26T02:19:09 40.304 WRN XML patch for “traders.xml” from mod “EnchantmentsOverhaul” did not apply: <remove xpath=”/traders/trader_item_groups/trader_item_group/item[@name=’modArmorPlatingReinforcedSchematic’]” (line 5 at pos 3)
2025-08-26T02:19:10 41.778 WRN XML patch for “biomes.xml” from mod “DifficultyAdjusts” did not apply: <set xpath=”//biome[@name=’pine_forest’]/@lootstage_max” (line 2 at pos 3)
2025-08-26T02:19:10 41.779 WRN XML patch for “biomes.xml” from mod “DifficultyAdjusts” did not apply: <set xpath=”//biome[@name=’burnt_forest’]/@lootstage_max” (line 3 at pos 3)
2025-08-26T02:19:10 41.779 WRN XML patch for “biomes.xml” from mod “DifficultyAdjusts” did not apply: <set xpath=”//biome[@name=’desert’]/@lootstage_max” (line 4 at pos 3)
2025-08-26T02:19:10 41.780 WRN XML patch for “biomes.xml” from mod “DifficultyAdjusts” did not apply: <set xpath=”//biome[@name=’snow’]/@lootstage_max” (line 5 at pos 3)
2025-08-26T02:19:10 41.780 WRN XML patch for “biomes.xml” from mod “DifficultyAdjusts” did not apply: <set xpath=”//biome[@name=’wasteland’]/@lootstage_max” (line 6 at pos 3)
These are the only warnings that i got. But ingame everything seems fine so far. I am running it on a dedicated server, If that helps at all. I like the new zombies. and the fact that their tied to their biomes. The rest of the game I’ll have to figure out as i go. But thank you for the overhaul mod.
Same for me. Those are for redundancy or previous versions, thank you. I hope you enjoy :3
Inventory capacity remained the same as vanilla
There should be a difference, if the mod is loading correctly:
Vanilla
Modded