Rickyralph’s Guns
Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be …
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7 Days to Die Ammo & Weapon Mods
Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be …
Changes ammunition crafting to require specific sized casings and tips. One thing that has always bugged him about this game, is that ammo crafting is …
Bringing back the Blessed Metal Mod, this can be crafted after the schematic is obtained through looting then learned. The schematic loot drop probability is …
Standard ammunition 9mm, 7.62mm and .44 (+ AP and HP) as well as shotgun shells, arrows and bolts (iron & steel) can be crafted per …
Adds a gun mod that will randomly set fire to zombies. Basically burning shaft mod but for ranged. Mod and Schematic can be found in …
This modlet adds a grenade tipped arrow to the game, also makes all the arrows glow like the spear. It is completely xml and adds …
This mod adds a weapon mod for one-hit-kills at head hits. It starts with the creation of an Empty Book, which can be found in …
This mod adds a new ammo type to the blunderbuss called blunderbussBall. It uses a solid lead ball instead of pebbles. The ball is crafted …
This mod adds five new books for the player to find in loot or purchase from a trader. These books will slowly make the stun …
This is Survager’s first mod. He is very confused that the details of weapons and tools are now used only to create these things. It …