- McTaco’s Maze Challenge 12k
- 20.7
- EAC Safe!
- Dedicated Server Safe!
- Server Side Only Mod!
- Prereq -> Clients MUST install CP48!
Requirements (Server & Client)
- CompoPack 48
- Recommended to install into \AppData\Roaming\7DaysToDie\LocalPrefabs\ for less lag
- Extract the 7z archive to your Desktop and Double Click the Batch file to install automatically
- Extracts into your \AppData\Roaming\7DaysToDie\ folder.
- The folder structure is:
- \GeneratedWorlds
- \LocalPrefabs
- \Mods
- The folder structure is:
- Extracts into your \AppData\Roaming\7DaysToDie\ folder.
Information
- Why is this download so small?
- Your game will build the world dtm.raw and processed files on first launch.
- How did you do this?
- ShilaBuff_Magic.gif
Troubleshooting Steps
- How do I extract a 7z?
- Install 7zip, its open source.
- Don’t see the Map name when starting a new world?
- Use the Batch file to install
- Verfiy the folder scructure as outlined above
- Don’t see the Prefabs in game?
- Install CompoPack 48 to your LocalPrefabs folder
- Red Errors in the Console?
- My Mod folder starts with 6 Z’s on purpose to allow all other mods to load before mine then overwrites their changes.
- Depending on the errors it might be important.
- Should work with many mods
- Report error messages and mod list for help troubleshooting
Screenshots are using SMX mods, (highly recommended)
World Details
- Goal is to reach the center. (0,0) There is a reward waiting for you.
- 12k world of Forest Biome Maze
- Unique 1826 Compopack POIs
- Only CompoPack prefabs used
- No repeats, only one of each POI in the whole game
- The maze walls are Wasteland Biome
- You will get Radidated if you try to tunnel or climb over the walls. Instant Death. So don’t try to cheat.
Mod Details
- (My Mod is ServerSide Only) – Clients still need to install CompoPack48!
- Exp to Level reduced by 50%
- Skill Points per level increased by 200%
- Exp Deficit on Death removed
- Dropped Loot Containers last longer
- Minibike speed increased by ~200%
- Wildlife spawn rate by increased 100%
- Wasteland Biome decorations removed (they’re not needed, results in increase in performance)
- Ambient Light inside buildings increased slightly (no more tunnel vision indoors)
- Craft everything by hand, removed “craft_area” requirements
- Converted forge smelted ore requirements to regular ore.
- Repair Kit Difficulty increased
- Craft Dyes with paint
- Craft Parts
- Craft Acid
- A few QoL recipe changes
- Find/Harvest more Scrap Polymers
- Vehicle storage size Increased
- Stack sizes increased
- Food is more fulfilling
- A few QoL blocks changes
Game Recommended Settings
Stock Settings
- ServerMaxWorldTransferSpeedKiBs = 1300
- GameDifficulty = 3
- BlockDamagePlayer = 100
- BlockDamageAI = 100
- BlockDamageAIBM = 100
- XPMultiplier = 100
- PlayerSafeZoneLevel = 5
- PlayerSafeZoneHours = 5
- DropOnDeath = 1 (all)
- DroponQuit = 0 (none)
- LootAbundance = 100
- LootRespawnDays = 999 (Effectively disabling loot respawn – Highly recommended for all games!!!)
- PartySharedKillRange = 12288 (Share EXP across the entire map)
- LandClaimExpiryTime = 999
- LandClaimDecayMode = 2
- LandClaimOnlineDurabilityModifier = 4
- LandClaimOfflineDurabilityModifier = 0
- LandClaimOfflineDelay = 0
Additonal Recommended Settings
- DayNightLength = 180 (3 hours per day)
- DayLightLength = 22 (15 minutes of night time per 3 hour day)
- BedrollDeadZoneSize = 30
- BedrollExpiryTime = 999
- MaxSpawnedZombies = 64
- MaxSpawnedAnimals = 100
Gameplay Information
There are a few ways you can play this. Difficulty 3 (0-5) is what I normally play on.
However you could play at a lower difficulty and do a permadeath run. That would be a fun idea to see how far you can get. Since this type of map is more for nomad lifestyle (not base building), it wouldn’t be a huge loss to have to start over each run.
You still can build bases and do everything you can in a normal playthrough.
Complimentary/Recommended Mods
(Thes are all the mods I currenly use in 20.7 – Some require EAC disabled)
- 0-ExtendedContainers
- 0-New Food
- 0-Quartz
- Adds More Vanilla Food Recipes
- BeeHives
- ChickenCoops
- Compopack Zs on Streets
- Craft Beaker
- Craft Real Doors
- FunnySounds (Adds new sounds for the Zombie Party Girl)
- HydroponicUndergroundFarming
- IceBurg_Animals_Overhaul
- More Cement Mixer Recipes
- OcbDensityHoe
- OcbMicroSplat
- OcbStopFuelWaste
- quantum-elevators
- Ryuu’s Dancing Traders
- SignCupboards
- SK-EyeAdaptionFix (Integrated into MazeMod)
- SMXcore
- SMXhud
- SMXmenu
- SMXui
- Stallionsdens Open Door Syndrome
- Stallionsdens Stack Size Increaser (Integrated into MazeMod)
- Stronger Food (too OP, reduced and Integrated into MazeMod)
- SX2-MoreAnimals-Predator
- SX2-MoreAnimals-Prey
- Tacos_Parts_Crafting (Integrated into MazeMod)
- Tacos_Solar_Crafting
- Tacos_Taco_Crafting
- War3zuk Healing Bedroll
- ZMXhudCP
- ZMXuiCP
- ZMXuiCPBBM
- ZMXuiCPTFS
- zzOaks_Pet_Animals_and_Guards_A20_2023April18
- zzzdonovan-betterbandages (Integrated into MazeMod)
- zzzdonovan-betterdyes (Integrated into MazeMod)
- zzzdonovan-betterpowertools
- zzzdonovan-longerlootbags (Integrated into MazeMod)
1.1 Scrap Fix
Required Update
- Fixed scrapping to brass, lead, etc
- Removed Forge Schematic
- Removed Forge Recipe
- This will prevent wasting resources
Won’t affect current savegame. No need to restart.
If you need help, you can use this support link.
Credits: McTaco
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.