Description
This mod is a combination of the More Zombie Spawns (3x), Deadly Cities (3x), More Friendly Animal Spawns (2x), and More Enemy Animal Spawns (2x) mods merged into a single mod.
If you want to use this mod together with any of my other standalone spawn mods, just rename the one you want to combine with a Zzzz prefix to make them compatible.
Changelogs
Version 1.3.2
- Hotfix for compatibility update
Previous Updates
Version 1.3.1
- Adjustment for compatibility with other mods
Version 1.3
- Compatibility with game version 2.2
Version 1.2
- Adjustment for Plague Spitter and Frostclaw. They will no longer spawn too much.
Version 1.1
- Compatibility for V2 game version.
Download
DOWNLOAD (3 KB)
Credits: Abasiyanik
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Firstly, many thanks for your awesome mod which makes the game so much more entertaining to play, the base game feels so empty especially when going into big towns and seeing only 2-3 zombies lingering around, this mod changes this atmosphere.
Secondly, I noticed all the individual mods got an update on 27th August, I only use “More Spawns” Mod, will there be an update to this one also or not required?
Thanks again for your work!
Hi, I’m glad you liked it. Actually, I also silently updated this mod’s file, because this mod didn’t have the issue that existed in my other standalone spawn mods. I just simply made the code structure more convenient. If you are not experiencing any issues when using it with other mods, there is no need to download it again.
Question when I play with your spawn 10X more zombies mod they’re everywhere but when I switch with the 5X more zombie mod They rarely spawn. Is that just how low zombies spawning is in this game or?
Since you’ve gotten used to 10x, 5x may look like there are too few zombies. But they are not few. Also, you can adjust the maxcount values however you like to match your personal preferences.
Hi, is this mod EACfrendly?
Hi! Yes, EAC friendly.
Hi Abasi, I’ve found a problem that unfortunately makes it impossible for me to use your mod at the moment, namely… your mod deletes all spawns related to NPCs, which prevents NPCs from spawning for no reason. Is it possible to make it compatible?
<!– Element removed by: “AbasiyanikMoreSpawns” (XPath: “/spawning/biome[@name=’pine_forest’]/spawn”) –>
Hello! It should be compatible now. You can use Version 1.3.1.
hello, I would like to know how does spawndelay work. I am currently being chased by 2x more zombies as I changed every maxspawn value to 2/3, but it seems like every time I kill one, its instantly replaced, I kill 3 and new 3 comes. I would like to have atleast some time before they replace. How can I manage to do so ?
Hi! If you want to delay respawning, you can increase the default respawndelay values to match your personal preferences. If the change you made doesn’t satisfy you, simply increase the values further and try again.
Would this work with project Z?
I have no idea. You’ll have to try it and see. As long as the mod you’re talking about doesn’t directly interfere with zombie spawns, it should work without any issues.
I didn’t like just how many zombies were spawning, so I went into config and then spawning and changed the maxcount to be more appropriate to how I want to play, hit save and reopened the game but it didn’t seem to make any changes.
Make sure you’ve increased the maxcount values properly. Also, keep in mind that the changes you made will only take effect in new spawns. What I mean is, if you install this mod in an ongoing game, the first zombies you see will come from existing spawns, the mod will only apply to newly spawned zombies.
Could you please give some assistance, I’ve just look into the file and don’t get what “tags” and “notags” are responsible for in spawning.xml
The tags and notags sections aren’t really relevant to you, what you should focus on is the maxcount value. If you’re not satisfied with the default mod, you’re free to increase the maxcount values as you like. This will increase the spawn rate.
Damn, I love this mod. I used to use Deadly Cities and that was OK. But this one is so much better. Many more challenges. I dare anyone to walk 2km during the night.
can you please adjust or tell me how to adjust spawns for specific zombies? this mod nearly make snow and desert unplayable because of the 2 new enemies. especially the snows new frostclaw, it spawns so many
im looking through config and i can see enemy id but i dont know what the dz01 nz04 etc are for
I updated the mod. The new zombies will no longer spawn too much.
Dear creator, shall I just unzip it to mods folder ? I have installed the other two mods for this one to work. But nothing changed as far as I know, same for civilians or bandits
Thank you for the mods and your kind help
Hey! You should not install other spawning mods with this mod. You should install only this one. And a normal installation (https://7daystodiemods.com/how-to-install-7-days-to-die-mods/) is enough; it will work.
How do you adjust the numbers?
You can adjust the “maxcount” values to suit your personal preferences.
5x olarak da güncelleyebilir misiniz?
maxcount değerlerini kişisel tercihlerinize göre düzenleyebilirsiniz.
do this mod works with this one (WalkerSim 2 Beta)
It probably won’t work.
Nice mod! Thanks!
Works like a charm. Thanks!
i think it doesnt work, i still see only few zombies
No, it works fine. If you add to an existing save, you’ll have to wait for new spawns to experience the boost, because the first thing you see when you launch the game are old spawned zombies.
Just installed this on my Insane servers and LOVE it. Thank You