Putrid Food
Update 1.4 Fixed: Item descriptions have been fixed, no more double stamina entry’s. Also, removed the bonus + stamina from ALL items – just to …
Top Community Mods
Update 1.4 Fixed: Item descriptions have been fixed, no more double stamina entry’s. Also, removed the bonus + stamina from ALL items – just to …
The new cool mod by Uncle Coco! I thought that we should add a tank to the game that would match the game’s lore. It’s …
This mod add in game many items/blocks/recipes and new capabilities like a fishing, takeble grass and some others blocks. It makes the game look like …
As the game loads XML files from mods, RuntimeOCD obsessively analyzes them to detect potential conflicts between them. Once a conflict is detected, it is …
This is Creeper152’s modlet adjusted by Chonky. Only difference is that this version works with the .45 Caliber and 5.56mm ammo from Izayo’s Weaponpack. Only …
Welcome to Ravenhearst a place where your nightmares grow and fester and the world around you is trying to kill you at every turn. Ravenhearst …
Modification “Tractor Taxi” – If you found a tractor, then you are lucky! The tractor does not need roads, it will take you to any …
This mod hides the button to respawn near the backpack and adds a button to respawn in one of the world’s starting spawn points on …
CLASSIC Style HARDCORE continues to develop the original idea laid down in the early Alphas of 7 Days to Die. These great tools used to …
Vanilla 7 Days to Die defaults to an 18-hour daylight + 6-hour night-time cycle, with dusk occurring at 22:00 (10 PM). If you are anything …