RWG Patch

7 days to die rwg patch, 7 days to die trader, 7 days to die biomes, 7 days to die maps

This mod patches RWG to fix various issues.

  • No more trader will sticks to biome.
  • Single-biome world can be generated.
  • The world generation settings will be permanent. It is also used in the simple generation on the New Game.
  • The world map preview can be zoomed in/out with mouse scrolling, and can be moved by mouse dragging.
  • Fix a problem in which the unevenness of the world map preview appears to be reversed.

Generator Options

This mod changes following options.

  • Biome Layout
    • Change “Line” in the last option to “Single”. The world will be generated with biome that the highest weighted of them.

This mod adds following options.

  • Traders
    • Amount of trader spawns.
  • None
    • No any traders will be spawned.
  • Few
    • For large worlds (6k+) it will be less than the default, but for small worlds there will not be much change.
  • Default
    • Enough traders will be spawned. (But maybe less than vanilla.)
  • Many
    • Many traders will be spawned. (Almost the same as vanilla.)
  • Spawn Range
    • How many meters away from first trader (or city) should spawn points be placed?
  • Short
    • Spawn points are placed within 600 meters from a trader if a trader is spawned in the world, otherwise within 600 meters from a city or town. (Simillar to A21)
  • Default
    • Spawn points are placed within 900 meters from a trader if a trader is spawned in the world, otherwise within 900 meters from a city or town. (Almost the same as vanilla.)
  • Long
    • Spawn points are placed within 1.2K meters from a trader if a trader is spawned in the world, otherwise within 1.2K meters from a city or town.
  • Spawn Biome
    • Which biome should spawn points be placed in?
  • Default
    • Spawn points are placed in forest biomes whenever possible. (Almost the same as vanilla.)
  • Randomize
    • Spawn points are randomly placed in any biome.

DOWNLOAD (221 KB)

Credits: goemoncode

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4 thoughts on “RWG Patch

  1. Does this mess with the trader progression quests? I have tried some mods like this and the one that actually changed the starter trader from Rekt’s to random trader didn’t give me my next trader after completing the 10 required quests. Also would I need to use the world randomizer or would any normal prefab map work?

    1. The issue that traders except reckt not refer other traders has been fixed. Please download the zip file again and check it. thank you.

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