Survivor 2.3

7 days to die survivor

Description

Welcome to Survivor 2.3

Tired of your whole playthrough being driven by the Trader? In Survivor, your choices will determine if you live or die… A true open world survival experience in modern 7 days.

Survivor affects all core aspects of the game, including…

Player Character:

• Players start with 90 Health & Stamina.

• Reaching Level 10 is done through the intro buried supplies quest.

• Level 1 characters do not experience horde night.

• Skill Points are acquired by finding inspiration while looting.

• Inspirations can be stacked and traded.

• Maximum bag space has been increased by 15.

• Encumbrance adjusted to provide the same effect at maximum encumbrance.

• Heat generation is reduced, meaning less early game Screamers.

• Passive food & water drain has been greatly reduced.

• Active food & water drain from stamina use has been increased.

• Players take reduced damage from other players.

World:

• Wild Animals now drop less Meat and drop some Rotting Flesh.

• Chickens have a chance to drop Eggs.

• Zombie world spawns have been increased, including Wandering Hordes.

• Zombies take less damage to the body and more damage to the head.

• Zombies sometimes take a while to get back up…

• Each Biome has a unique zombie type, and zombie health & damage has been adjusted.

• Biome Hazard damage has been increased, and Smoothies have been removed. Forcing players to either complete the challenges, get indoors or loot clothing stores for the necessary gear to deal with the hazards.

• Storm damage has been removed, but Storms now also slow you, reduce your stamina recovery and make jumping slightly more difficult.

• All biome storms have additional unique effects:

o Firestorms: Greatly reduce stamina Recovery.

o Sandstorms: Greatly reduce mobility.

o Snowstorms: Greatly reduce attack and reload speed, and a slight reduction to mobility.

o Radiation Storms: Greatly reduces jump height, and a slight reduction to mobility.

Crafting:

• Crafting of Armor, Weapons and Tools are limited to Level 3.

• Legendary Mods can be crafted using rare materials.

• Repair Kits can no longer be crafted and have increased value.

• Most recipes can now be found as rare drops in appropriate loot, giving players an alternate path from crafting magazines.

• The Dew Collector has been moved to Level 40 Workstations and now requires steel to craft; however, its hit points have been increased and it no longer generates heat.

• The Stability Block is a new craft able block that is stronger than steel and can support a lot of weight.

Traders:

• Traders no longer offer repeatable quests.

• Traders & Vending Machines no longer sell basic food and drinks and candies have an increased cost.

• Traders no longer sell vehicles, ammo, weapons, armor or tools.

• Crafting Magazines and Parts are now sold in abundance at the Traders, but magazines have an increased cost.

Questing:

• A new Legendary Hunt Quest can be started by gathering rare materials from strong zombies in the Wasteland. The Legendary Hunt is a Tier 6 Infested Clear with triple the normal spawns. Completion of this Legendary Hunt rewards the player with a choice of extremely prestigious and rare Military Grade Weapons, which are provided as Level 5 or Level 6 items. The only T4 Weapons in the game.

Loot:

• Weapons in loot are limited to Level 5.

• Armor & Tools in loot can now drop as Level 6.

• All Biomes, except the Pine Forest, have equalized loot.

• Loot is determined by the type and location of the loot container.

• Player Perks and items can also affect loot.

• Armor Crafting Magazines are now more common in loot.

Perks:

• Gathering Perks have had their effect doubled.

• Removed the ability to pickup landmines with the Infiltrator Perk.

• Reduced the chance to 1-hit-kill enemies with the stun baton from 10% to 5% when using the Medic Perk.

• Daring Adventurer Perk changed to increase enemy difficulty and loot level.

• Several perks have had their cost rebalanced.

If you have any questions, don’t hesitate to reach out here or on our discord.

We have a server running on the mod if you want to give it a try. We play on very hard settings though. Good luck Survivor!

Images

7 days to die survivor additional screenshot

Download

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Credits: Loboling

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17 Comments
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Duane
Duane
September 13, 2025 2:35 pm

This makes no sense. One quest and you are stuck at level 10 and then no xp. After that the trader had no jobs. There are very few zombies in the wild. In a whole day I saw 3. I don’t get the purpose.

Loboling
Loboling
September 18, 2025 7:39 pm
Reply to  Duane

Hi Duane, thanks for your feedback. The progression in this mod is through skill points and equipment. The mod is intended to bring back the feeling of playing an open world survival game like minecraft, rather than a looter shooter.

The gameplay challenges are focused on provision scarcity, and loot being rebalanced away from the leveling system, with players having access to most items early game, but the challenge scales with the reward. To add to this, a new tier of weapons was made along with the reintroduction for quests for acquiring the endgame items. Repeatable “Legendary Hunt” Quest.

I run a server of this mod (Insane) with delete all and character erase on death and so far, no one on the server has gotten a minibike or anything above iron tier. It’s day 60. That is the purpose of this mod. To slow down progression, and remove the artificial stopgaps for progression, but introduce new endgame loop once you have become a true survivor.

I know questing is fun, and the mod feels a bit empty in direction. But, because of that, you can truly pilot your own adventure again, like earlier alphas. It’s not some loop, at least not until endgame.

Anyway, I’m glad you were willing to try it, and I’m sorry if it wasn’t to your liking.

Duane
Duane
October 13, 2025 7:35 pm
Reply to  Loboling

Hey, thanks for your response. I didn’t get any notification so I am just seeing it now. I am trying the mod again. I’m sorry but I’m trying to still understand what the purpose of killing zombies is as XP increase doesn’t raise your levels. Thanks for your explanation.

Loboling
Loboling
September 11, 2025 5:05 am

Survivor 2.3 is out! Make sure to start a fresh world on 2.3 for optimal experience.

Missing notes from post:

World:
•  Light penetrates less through buildings and nights are darker. 

Loot:
•  Items now stack to an increased amount.

Jacki
Jacki
July 29, 2025 2:50 am

I don’t see anywhere else to let you know about bugs so sorry if this is the wrong place.

The workstation crafting skill seems to have a bug, When I click it the console opens up with 2 red lines. “Error while updating window group ‘skills’ & Index was outside the bounds of the array”

I can then see that the Forge image is there but it’s labeled as Pipe Baton and even after getting the books needed to make the Forge it’s still locked, but says I have 3/2 books needed.

Loboling
Loboling
July 30, 2025 10:37 am
Reply to  Jacki

That’s very strange. I just went to test it, and didn’t have any errors. My workstations magazine tree looks normal, with the dew collector moved onto the line with the cement mixer.

Are you running any other mods? Are you running on V2.1 (7 days to die beta)?

I’m starting my first official playthrough tomorrow, so hopefully this bug isn’t something I missed.
Made a short video. Just make sure only Survivor 2.0 is in your mods folder and you are using the correct version of the game 2.1.

https://www.youtube.com/watch?v=qhpKhBqXKX0

Jacki
Jacki
July 31, 2025 2:04 am
Reply to  Loboling

Thank you for responding! I re-loaded my save and the issue was gone so was defiantly something on my end.

Xauwoo
Xauwoo
August 1, 2025 4:41 am
Reply to  Jacki

Also having this issue, but reloading my game didnt work unfortunatly. I dont have any other mods on just this one.

Loboling
Loboling
August 6, 2025 7:13 pm
Reply to  Xauwoo

If you’d be willing to hop over onto Discord, I can try and help troubleshoot.
https://discord.gg/FUmad5mYWJ

My main advice is to make sure:
1) Mod is installed in the correct folder. Path should look like this at the end: AppData\Roaming\7DaysToDie\Mods\Survivor 2.0
2) There are no other mods running.
3) Running a clean version of 7 days to die 2.1 stable (The developer recommend reinstalling the game with each update.)
4) You’re not afraid to drink from the toilet.

Hope this helps. -_- You can disregard that last step for troubleshooting though.

Loboling
Loboling
September 11, 2025 12:14 pm
Reply to  Jacki

Just a small update, but this is fixed in 2.3. But 2.3 is not backwards compatible with Survivor 2.0 games.

Adam
Adam
July 29, 2025 12:30 am

Hi, do you have any extra weapons, vehicles, POI or is it just Vanilla ones?

Loboling
Loboling
July 30, 2025 10:40 am
Reply to  Adam

There are no custom assets in this mod, which is why it’s server side. There are custom weapons, but they are just modified versions of existing weapons.

If you want to run additional POIs, there is nothing in this mod that should create conflict, unless by chance one of the mods for POIs is using a custom block called StabilityBlock. Which is in my mod, but it’s very unlikely.

So feel free to add any vehicle or POIs to the mod, it should work just fine. Adding weapons would likely make the mod much easier, but it’s up to you. I don’t think there would be any issues with how I wrote the code, it should be compatible, as long as the mod you bring in doesn’t remove any items.

Jekyll
Jekyll
July 28, 2025 5:40 am

Loboling back at it with another HARD mod :). Make a discord bro!

Loboling
Loboling
July 30, 2025 10:41 am
Reply to  Jekyll

Hey Jekyll, you’re motivating me bro. I’m going to launch a discord this week for the mod and post an updated link here. Thanks for the acknowledgement. I hope you have fun!

Loboling
Loboling
July 30, 2025 9:56 pm
Reply to  Jekyll

Alright, here is the discord link. Added to the main post as well.

https://discord.gg/FUmad5mYWJ

Luke
Luke
July 27, 2025 10:31 pm

Would i need to start a new world or can this be added on an existing world?

Loboling
Loboling
July 28, 2025 12:38 am
Reply to  Luke

You would need to start over. Any mods that influence your progression config will reset your character when you restart.

However, your world will not reset, nor the items inside the world. There should be no issue with installing this mid-playthrough if you accept your character will be reset to Level 1 in the same world. Just put your equipment into storage before installing.

This is how it worked in previous versions, but I believe it’s the same now. I did not remove any items, so it should not cause any errors.