The TechFreqs Extra Fuel Saving Mod For Vehicles V1, determines how many kilometers a vehicle can travel per liter of fuel given the Fuel Saver Mod is installed on the vehicle. Approximately 1k reached will decrease 3-4 percent instead of the known 8 to 10.
Increasing the Existing Fuel Saver Mod values so that way it makes the vehicle run more fuel-efficient.
Key Features:
How This Works:
fuelKmPerL Property:
This property determines how many kilometers a vehicle can travel per liter of fuel.
Increasing this value makes the vehicle more fuel-efficient.
Example:
Vanilla Minibike: fuelKmPerL = 4.17 (travels ~4.17 km per liter).
Your Mod Minibike: fuelKmPerL = 50 (travels ~50 km per liter, 12x more efficient).
Fuel Consumption Calculation
Formula: Fuel Used = Distance Traveled / fuelKmPerL
Example:
Minibike travels 1 km:
Vanilla: 1 / 4.17 = 0.24 liters used.
Your Mod: 1 / 50 = 0.02 liters used.
Reverting to Vanilla:
When your mod is uninstalled:
The game will revert to its default fuelKmPerL values.
If the Fuel Saver Mod is installed, it will continue to function independently.
Compatibility with Fuel Saver Mod
If the Fuel Saver Mod also modifies fuelKmPerL, the effects will stack. For example:
If the Fuel Saver Mod doubles fuelKmPerL, and your mod increases it by 12x, the total effect will be 24x fuel efficiency.
Summary of Changes:
Vehicle Vanilla fuelKmPerL Your Mod fuelKmPerL Effect
Minibike ~4.17 50 (12x) Travels 50 km per liter of fuel.
Motorcycle 5 20 (4x) Travels 20 km per liter of fuel.
4×4 Truck 0.5 5 (10x) Travels 5 km per liter of fuel.
Gyrocopter 1 10 (10x) Travels 10 km per liter of fuel.
But for basics essentially the, 4x4Truck traveling about almost 1k meters in game from destination to another, with the fuel saver mod installed on a vehicle its a 3
percent decrease, given in my example at 100 percent to 97ish 96 percent as for standard its an almost 8 to 10 percent drop per 1k meters reached.
and not only for the 4×4 truck, but all vehicles, minus the bicycle
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, as for this mod its XML so it should be safe..
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming and or the modding community.
Social Media:
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Credits: TechFreq
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