A collection of small modifications that should make your in-game life more convenient.
These are intended to be modifications that are uncontroversial, and do not require any custom assets.
- ✔ Server side only (clients do not need to install the mod)
- ✔ EAC safe (clients and servers do not need to disable Easy Anti-Cheat)
Features
- The “already read book” icon is now a semi-translucent green check mark. Inspired by this post on the forums: Mod that lets you know you’ve already read a book?
- The time it takes to scrap or smelt brass is reduced by half.
- If you have the required knowledge to craft ammo bundles, you can craft them from loose ammo (not just from raw materials).
- Dropped loot bags stick around for 60 (real-time) minutes before despawning.
- Anvils can be scrapped for iron, or smelted in the forge.
- The wood resource no longer makes the wood “grab” or “place” sounds when dragged and dropped. No other UI sounds are affected. (New for v1.0.1.0)
- The “Lock” icon colors have a bit more contrast, and the lock/unlock sounds are different. (New for v1.0.1.1)
- Location name fix for the “White River Citizen” quest to find a trader. (New for v1.0.1.1)
- Large bushes and hedges give slightly more wood than small, dead bushes. (New for v1.0.1.1)
- Slight increase in the amount of small rocks spawned on the ground. (New for v1.0.1.1)
Technical Details
This mod uses XPath to modify XML files, and does not require SDX or DMT. It should be compatible with EAC. It does not contain any new assets (such as images or models). Servers should automatically push the XML modifications to their clients, so separate client installation should not be necessary.
Starting a new game should not be necessary, but is always recommended just in case.
Ammo Bundles
There are new recipes for all ammo bundles, where the ammo itself is the required ingredients, not the raw materials.
These should take exactly as much ammo to craft as they give back. If players want the raw material bonuses, they have to use the raw materials.
However, the bundles made from ammo also take 2/3 the time to craft. This seem more “realistic,” and takes into consideration the time the player may have spent crafting the loose ammo.
Modifying the Icons for Read/Unread Books
It is possible to also change the icons for both unread and already-read books. If you want to change them, uncomment the relevant XML code in this mod’s items.xml file.
The current XML in that file changes the icon for already-read books to a green check mark. There is also commented-out code to change the icon for unread books to a plus sign. But you can add any icon(s) you like.
Open controls.xml, and look at the “sprite” attribute for this entry in the item_stack node:
<sprite depth="8" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
Now, match up the variables (in {}) with these properties in the “schematicMaster” item in items.xml:
<property name="ItemTypeIcon" value="book"/>
<property name="AltItemTypeIcon" value="book_read"/>
Putting it all together, khzmusik found the ui_game_symbol_check.tga filename, stripped out the “ui_game_symbol_” prefix, and used it as the value of the “AltItemTypeIcon” property.
He did the same for the “ItemTypeIcon” property, except that he chose the ui_game_symbol_add.tga file. (This is in the code that is commented out.)
There’s a list of ui_game_symbol_{x} TGA files in the XML.txt file.
There is also a table of available icons here. That website is not associated with 7D2D or The Fun Pimps, so the link might be stale in the future.
Changelog
- (new) khzmusik released a patch update for the Quality of Life mod. It is mainly small fixes and updates, but it also includes an update to both the icon colors and sounds used when locking items in your backpack.
- Updated for V1.0.
V1
DOWNLOAD for V1 (8 KB)
Alpha 21
DOWNLOAD for A21 (7 KB)
The forum topic of the mod is here.
Credits: khzmusik
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Thank you for a detailed description.
Way more informative than the ‘Makes things better things’ description other modders use.
I love this mod but I have a question about it. Is there anyway to make it lock the slots on the bottom right hand side back. Kinda in reverse order. I like to keep all my stuff on the bottom of my bag that I keep in my inventory. Thanks for any help.
I just realized I posted this on the wrong mod page….ugh, the issues with to many tabs open and not paying attention…….LOL!
Some Help with instaling this mod ? Its my 1st time.
inside 7DaysToDie directory where the exe is located > create a folder named “Mods” > then extract the Zip file inside “mods” folder.