Description
This pack is only for 7 Days to Die 2.0+
- AIO 5.1
- Vanilla replacer 1.3
- Heavy weapon Pack 1.1
Features
- All gun have customized hands animation (First person view only)
- All handgun type have the “holdstyle” mod 1-2 (maybe more in the future) to put in the cosmetic slot (dye slot)
- All guns will use the older FPV hands with a custom visible gloves method. Right now, it has only 5 variants, more will be added in the future.
Tested
- Guns and Ammo are Craftable, Lootable, can be found in traders
- No red Errors
Search keywords: IZY, Gun, Ammo
Installation
- Extract file (with winrar or window’s compression software) then go inside the folder (you will also see the installation.txt there)
- Put all folders in to the “Mods” folder
- Turn off EAC (Easy anti Cheat) before you start the game

Leave balance suggestions / bugs / problems in the comment sections
Support me / Buy me a coffee / Model funding
https://www.paypal.com/paypalme/ThaksinORIzayo
Or just visit any of my Youtube videos, just enough to support the hard work.
Thank you.
Special Thanks: Donors
- RaveGameon for the De lisle .45 ACP Carbine (8.4$)
- Nemesis for the .44 automag Pistol Model (8.4$)
- Rebirth Team
Special Thanks: Technical Support
Alter – sound_override script
closer_ex – customparticle_loader script
Guppy_cur
BFT2020
Chonky (helping with progression.xml)
bdubyah
Zilox
Black_Wolf – Mod tester
Fin (FNS)
Swope25 – 3D modeling
and many community members
Sketchfab free-assets: models credit in the mod folder
Please don’t spam in PMs about release date. Report bugs, suggestion is ok.
Images







































Videos
Changelogs
V5.1 Update
Updated to AIO 5.1, HVW 1.1 (Vanilla replacer still the same) + optioal no kick feature
New Weapons
- T2 RPD Machinegun
- T4 Antique Machinegun (MG 34/42)
- T4 M110 SASS marksman rifle
- T4 Katana
- T4 crossbow VH-Automatic Crossbow
- melee weapons is back.
New Features
- Barrel heat: mostly added to automatic type weapon, so player have to rest their gun. (debuff to balance automatic perk weapons)
- barrel heat effect = increase weapon degradation by 1
Improvements
- bug fixeds
- now player can toggle ON/OFF the flashlight / laser by crouching then press active key (F by default). if player are standing the active key will activate kick action instead.
- some new sounds
- Sturm Rifle move from tier 1 to tier 2 with animation improved, and now x4 x8 scope will add night hunter buff (increase damage at night while ADS)
- Scar-H animation improved
Previous Updates
V5.0 Update
- Reworked the existing guns
- Added several new guns.
- Added the Vanilla Replace as a standalone Mod that can be used with the AIO.
- The Vanilla Replacer replaces the game’s original guns with nicer versions
- The Vanilla Replacer also adds a kick attack, can be used with the F-key.
- Added the Heavy Weapons Pack as an optional Mod. The AIO is a Requirement for the Heavy Weapons Pack!
Vanilla Replacer Pack v1.2 Bugs Fix
- fixed lever action x4 x8 scope
- fixed m60 muzzle flash position
- fixed gloves visibility bugs.
Added an Optional Vanilla Replacer Pack Update v1.1
- replaced all of the vanilla guns with minor changes in stats
- new feature (optional): Kick (with flash light / laser toggle key)
- new feature: Reflectsight (reddot) variantion, Hold reflex sight in hand then left or right click to change the variant.
- added sprinting animation
V4.0 Update
- added 11 new guns 1 melee
- bugs fixed
- improved animation for Pipe SMG, MP5k
- new sounds MP5k, KOLT9 smg, PSG1
- some balance changes

Download
DOWNLOAD ✔ File Scanned IZY AIO V5.1 – VALRP V1.3 – HVW V1.1 Pack – Mega (4.4 GB)
DOWNLOAD ✔ File Scanned IZY AIO V5.1 – VALRP V1.3 – HVW V1.1 Pack – MediaFire (4.4 GB)
DOWNLOAD ✔ File Scanned IZY AIO V5.1-VALRP V1.3-HVW V1.1 Pack-Google Drive (4.4 GB)
DOWNLOAD ✔ File Scanned No-Kick Patch (176 KB)
This submission was scanned for viruses and verified safe as of October 27, 2025 using Norton 360. These files are externally hosted and may be updated by the author from time to time.
If you want to use only vanilla replacer just remove the rest. but I would recommended to use them all together. since some guns in AIO pack are still using sounds from the vanilla replacer pack.
The forum topic of the mod is here.
Credits: Izayo

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I decide to remake the whole things with new arms/hands rigs should take like 1-2 months to finished. (v7.0)
right now try not use sawoff barrel for Trenchgun and foregrip mod for M1thompson. it will crash the game.
newbie here. just saw this is there any way to recover my game after putting on the foregrip
https://www.youtube.com/watch?v=AiMryX6Gc4c&lc=UgwXO6QGNLUo2v-LCgt4AaABAg.AN-HXV_PAQIAN1e2NfbXo8
check out at pinned comment.
this man said its work you can try
are these gonna be vanilla hands so we can see based on armor we have or separate hands?
Sir, please add the Sniper Model “Barrett M82”. It’s my favorite weapon.
Pls Make Mod Weapon Sniper Barret M82. pls sir
T4 Crossbow uncraftable currentely? Bow Level requirement doesnt exist
the t4 auto crossbow, how do we unlock it? no schematic and it dont unlock with max bow. so how, please anyone.
This mod is good except there is one major issue with it. The M1 Thompson has the potential to completely corrupt your game save if you put a foregrip on the gun.
When the foregrip is applied to this gun, the weapon turns invisible, and if you leave the world while holding this weapon your save becomes corrupted. The only way you will ever be able to load into your save ever again if this happens is by resetting your character data for the world in order to remove the gun from your inventory.
My friend and I have discovered this on Day 45 but luckily he doesn’t mind having to start again, as he was the one holding the gun.
This just happened to me yesterday 🙁
There is a easy fix you can do to prevent this from happening, izy mentioned it in a comment and on discord. But well this sucks and even vanilla have problems that can corrupt the game so it is always good, infact necessary to backup the game. Create a backup every time you launch the game or do anything major etc. Lots of stuff can go wrong in the save process of this game and TFP didn’t added a good backup system so even with NO MODS always backup your game.
soo does this still not work for multiplayer
Hi Izayo, Thanks for all the hard work to make this amazing mod.
Just some bugs I found with the 2x Scope, I tested all the Snipers/DMRs and the ones that use an in-game model scope, most of them don’t work.
Only 2 that work is the SVU & PSG-1.
The 4 that have unusable glitched scopes are the Mosin Nagant, M1N Reserve Rifle, M16A2 DMR & Enfield Rifle.
The reflex 1x sights are all working fine.
its turning my crafting menu blank shows nothing, so i uninstalled it, i have used many mods and never had this happen, looks like a great mod though.
Happened to me as well. I believe it’s the visible gloves mod. Not sure what to do about it.
it turns my crafting menu blank, shows me nothing so i uninstalled from mod folder not sure what’s wrong i have used many mods and never had this problem. mod looks cool though.
I’m hoping you’ll be updating this mod for 2.4? Saw it on a YT video and would love to try it, but cant seem to get it to load on 2.4 version.
Hello,
First of all, thank you for these fabulous mods.
Since I installed the latest version of this mod, when launching the game server, the game freezes and I keep getting this message appearing in the console:
2025-11-02T22:53:10 536.190 ERR Unhandled exception in GetBindingValue. Binding name: durabilityfill
2025-11-02T22:53:10 536.190 ERR [XUi] Error while updating window group ‘toolbelt’:
2025-11-02T22:53:10 536.191 EXC Index was outside the bounds of the array.
at ItemValue.ModifyValue (EntityAlive _entity, ItemValue _originalItemValue, PassiveEffects _passiveEffect, System.Single& _originalValue, System.Single& _perc_value, FastTags
1[TTagGroup] _tags, System.Boolean _useMods, System.Boolean _useDurability) [0x00072] in <af8fe50b988940849fcde241ddfed80f>:01[TTagGroup] tags, System.Boolean calcEquipment, System.Boolean calcHoldingItem, System.Boolean calcProgression, System.Boolean calcBuffs, System.Boolean calcChallenges, System.Int32 craftingTier, System.Boolean useMods, System.Boolean _useDurability) [0x000ab] in <af8fe50b988940849fcde241ddfed80f>:0at EffectManager.GetValue (PassiveEffects _passiveEffect, ItemValue _originalItemValue, System.Single _originalValue, EntityAlive _entity, Recipe _recipe, FastTags
at ItemValue.get_MaxUseTimes () [0x0001e] in <af8fe50b988940849fcde241ddfed80f>:0
at ItemValue.get_PercentUsesLeft () [0x00000] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiC_ItemStack.GetBindingValueInternal (System.String& _value, System.String _bindingName) [0x00476] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.GetBindingValue (System.String& _value, System.String _bindingName) [0x0001c] in <af8fe50b988940849fcde241ddfed80f>:0
at BindingItemStandard.GetValue (System.Boolean _forceAll) [0x00013] in <af8fe50b988940849fcde241ddfed80f>:0
at BindingInfo.RefreshValue (System.Boolean _forceAll) [0x0001a] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.RefreshBindings (System.Boolean _forceAll) [0x00010] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiC_ItemStack.Update (System.Single _dt) [0x00494] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.Update (System.Single _dt) [0x00084] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.Update (System.Single _dt) [0x00084] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiC_Toolbelt.Update (System.Single _dt) [0x00141] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.Update (System.Single _dt) [0x00084] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.Update (System.Single _dt) [0x00084] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiC_ToolbeltWindow.Update (System.Single _dt) [0x00000] in <af8fe50b988940849fcde241ddfed80f>:0
at XUiController.Update (System.Single _dt) [0x00084] in <af8fe50b988940849fcde241ddfed80f>:0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <af8fe50b988940849fcde241ddfed80f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()
It’s impossible to continue the game. You have to press Alt+F4 every time. It’s impossible to continue the game. I have to press Alt+F4 every time. Do you see the problem, and do you have a solution if it’s related to the mod?
Thank you so much
Hi Izayo — I noticed that dragon’s breath shotgun ammo is no longer available in game. I see that it appears in items.xml, but not in the gun Magazine_items for individual guns. Was this intentional? Would it be OK to add dragon’s breath back to the guns?
man i came across a bug with the flamethrower i think where i made me reload all my guns super fast and set them to a fix magazine capacity, i had a 90 bullet dual DE, and most amazing of all is an RPG with 60 rocket in the magazine, yes you heard me right AN RPG WITH 60 BULLET IN 1 MAGAZINE oh man what an amazing bug but i’ve lost it and now i can’t get it back anymore :((
Ive got the gun mod and its fantastic, but there’s an issue, the sounds for the gunfire are not coming through, the reload sounds are working perfect but the gunfire sounds arent responding right. Is there a glitch i am having issues with? is there something i am missing from this mod or is this mod need an update? im using V1.4 to play this with my game.
this mod is only for 2.4v. Sounds changed from 1.x to 2.x that’s why you are not getting some sounds. And possibly another stuff will bug out aswell. Update the game to 2.4.
Hey guys. I’m looking at adding this to a world already in progress. Can I do that without damaging anything or do I need a fresh world to add this in? I know POI packs you have to start over so they can be added at time of map generation, but I wasn’t sure about this. The only mod I’ve added so far is just for larger bags.
Thanks!
Also, is this Server, Client, or is it needed on both?
I just did and had no issue
Maybe a Basic question but… Katana says something about 90 atk speed or soemthing like that: Is that the base and max for the Katana atk speed or just one or the other? I want to make sure I understand what it means.
does this work with A20.7?
Is it compatible with Escape From Tarkov?
i can not seem to find the flamethrower any help finding it would be nice thanks.
where is the flame thrower it dont seem to be in the game?
hey is this compatible with stable yet?
have you tried with 2.3?
The Marksman weapons will the full auto mod seem to be the most overpowered weapons in the game, the Prototype SVU beating all guns ( this is also without any perks ).
Also the Vector Carabine deals less damage than the M3 Grease gun, even though the vector has a higher damage stat and they use the same bullets, not to mention it is carabine
Thank you for your work.
quick question i saw a flamethrower how do i obtain that and other heavy weapons that i saw on the heavy weapons pack? are they craftable or are they only purchasable and lootable
for now you can find them in trader only with very rare chance, I suggest you to have restock everyday trader.
not a complaint and sorry to ask but weapon flashlight keeps being off and even if i crouch and press F to turn wep flashlight back on- it does your kick attack move( which is very very cool btw)
then cos kick attack is on cool down then i press f again ( while crouched) and wep flashlight does turn on but then as soonj as i switch away from that weapon, when i go back the flashlight is off again
i just cant get wep flashlight to stay on
maybe i did something wrong in install?
Again, i am sorry to hassle you with this because you make such brilliant mods and i’ve used for years now
if anyone has issue with the thompson gun and the foregrip, for myself i found a workaround so i could put on the foregrip without anything happening
i made it ignore some lines of code in item_modifiers.xml within …WeaponpackRemastered_45ACP/config/
at line 31-33 i just put <!– in begin and close it in end with — >
i went into the game again, put on the foregrip, shoot around with it and nothing happened/my game didnt crash, maybe it helps anyone trying to get back their save or whatever
2025-09-25T12:28:21 237.262 ERR Loading AssetBundle “IZY_SMG_M1thompson.unity3d” failed: File not found!
2025-09-25T12:28:21 237.276 ERR Transform ‘Attachments’ not found in weapon prefab for leather(Clone).
if you can look into this my game wont load anymore
love the work you do, really enjoy the mods:)
got a little question for you IZY you are the best modder i know can you try to make like a peek or lean movement? is useful for corridors almost all games have it but 7DTD dont… can you give a try?
Поставил мод а половина оружия и патронов не показывается! то есть в изучениях показано что там что то есть но окошко без картинки так же и патроны! в инвентаре лежат патроны но иконка пустая от них как и у половины оружия! не подскажите в чем дело?
I uploaded the mod to my server, and since then, the merchant has been permanently closed, regardless of the time. Has anyone else had this problem, or does anyone know a solution to fix it?
No sound on the trench gun or shorty shotgun. Any idea how to fix?
Yeah that’s been an issue since these mods were introduced. The chances of those being fixed any time soon are slim.
Thanks a lot for your hard work Izayo.
I would ask you or anyone else who maybe found it out.
How to make blunderbuss/flintlock work again?
I’m trying my best via items/recipes files – but nothing helps to make them work.
is this mod working on alpha 21.2
While playing I’ve noticed that a few weapons like MP5 smg and Makarov pistol (perhaps more) have their reflex sight misaligned when aiming down the sight. Also scope mods on AK47 are not rendered on a weapon itself.
why would the custom particle part not transfer into filezilla ive tried removing it and assing it back and it keeps failing to add
My Texture Workbance error why ?
is this version compatible with 2.3 b8 yet?
Please locate the
items.xmlfile in the directory7 Days To Die\Mods\7D1.0_Izayo_WeaponpackRemastered_556pack\Configwithin the game’s root folder. Right-click the file and open it for editing in Notepad.ammo45ACPBulletBallammoand45ACPHighpower. For both entries, addperkDeadEyeto thetagssection under bothEntityDamageandBlockDamage.ammo45ACPArmorpiecingandammo45ACPEnhanced(these two are armor-piercing ammunitions). In addition to performing the same operation as above (addingperkDeadEyeto thetagsunderEntityDamageandBlockDamage), find the 4TargetArmorsections within these two entries and also addperkDeadEyeto theirtagssections.<effect_group name=”ammo45acpBulletBall” tiered=”false”>
<passive_effect name=”EntityDamage” operation=”base_set” value=”52″ tags=”perkGunslinger,perkDeadEye,9mmGun”/>
<passive_effect name=”BlockDamage” operation=”base_set” value=”8″ tags=”perkGunslinger,perkDeadEye”/>
When I use a lever action rifle and mount an 8x scope on it, it doesn’t show up visually when I hold the gun.
Please fix this.
hi Izy’s love the mod but when I open the back pack the icon for wa3zuk is covering the sort buttons is there a fix for this
Hey, recently installed this on a fresh install of the game. Any time i attempt to equip a Izy weapon, it throws up a Null error which duplicates across all players at the same time. Any ideas what causes this?
When using the reflex sight, and 2x scope on gun that DO NOT use the default black border. The reticle texture will sometimes appear and then not appear when aiming now sights. (It happens at random.) This happens on multiple guns.
When i launch the game and spawn in, none of the zombies move…is there a fix for that or what am i doing wrong?
Sounds like you deleted the Harmony Folder, just verify files in steam and the Folder should reappear
Every time the weapon accessories are installed, the sound of weapon damage will continue after long-term use, but after the accessories are removed,
loaded this into a server and we get kicked if we shoot a landmine. our server does not allow uploading of executables and custom particle loader has 2 executables. is this this issue since we had to skip those files?
I’m loving this mod, just like all of your previous weapon mods, but have noticed some bugs that I would like to bring to your attention.
For some of the dual pistol weapons, the laser sights (particularly those mounted on top of the weapons) have a pink missing texture at the front.
Another issue that I’ve noticed is that for some of the weapons, the laser sights don’t work at all.
Please make an additional version without gloves.
common thompson has a bug with grip attachement break current save
any possibility to solve this problem? have the same and cant log in anymore
Nevermind
Would be nice to still use this for 1.4 considering some of us don’t like the new 7DTD
Why take away the 1.0 version