CinematicKill

cinematic kill v4 mod

Description

Adds automatic slow motion on zombie kills. Can be limited to the last nearby enemy for “finisher” moments.
Can optionally trigger on dismemberment. Lets you tune how strong, how long, and how often slow-mo happens.

Where to Edit the Settings:

Go to your 7DTD install:
Mods\KillCamSlowMo – Last Enemy Restricted\Config\KillCamSlowMoSettings.xml
Open it with Notepad / VS Code, change the value=”” entries, save, and restart the game.
 
Options (very concise)In <KillCamSlowMoSettings> you have:
Enabled – true/false
Turn the mod’s slow-mo logic on or off.
SlowScale – e.g. 0.35
How slow time gets (0.2 = very slow, 0.5 = half-speed, 1.0 = normal).
Duration – e.g. 1.25
How many real-time seconds slow-mo lasts after it triggers.
Cooldown – e.g. 2.5
Minimum seconds before another slow-mo can trigger.
IgnoreCorpseHits – true/false
If true, doesn’t trigger on already-dead bodies.
OnlyLastEnemy – true/false
If true, only triggers when this was the last hostile in range.
EnemyScanRadius – e.g. 15.0
Radius (meters) to search for other enemies when OnlyLastEnemy is true.
TriggerOnDismember – true/false
Allow dismember events to trigger slow-mo.
DismemberChance – 0.0–1.0

Changelogs

Version 4.0

  • Added a ton of experimental features, most important being projectile. Please test and make a post about inconsistencies/stuff that needs to be fixed. I will continue working on this next week. Your posts on this mod page will heavily improve this mod.
Previous Updates

Version 3.1

  • Reduce menu height by half
  • Change default keybind to ~ (BackQuote)
  • Create
  • KeyCodes.txt
  • reference file
  • Make menu opaque (Alpha 1.0)
  • Restrict menu open to Paused state only
  • Ensure checks are inside checkboxes

Version 3.0

  • ### Added
  • **In-Game Configuration Menu** (F8 key)
  • Five-tab interface: General, Triggers, Effects, Sound, and Visuals
  • Real-time settings adjustment without restarting the game
  • Clean, modern UI with proper scaling and spacing
  • Subheadings for each trigger event type

Version 2.0

  • Renamed: KillCamSlowMo → CinematicKill Complete visual overhaul with professional cinematic effects Context-aware triggers that respond intelligently to combat situations
  • Hitstop (freeze frame): Brief time freeze on impact (default: 0.1s) with optional crit-only mode that pauses FOV zoom during freeze
  • Cinematic FOV Zoom: Three-phase zoom system (zoom in → hold → zoom out) that auto-scales to match slow-motion duration with context-aware multipliers for crits and long-range kills
  • Vignette: Dark edges with configurable intensity Color Grading: 7 presets (Default, Gritty, Horror, Noir, Toxic, BloodMoon, Cold) with adjustable intensity Screen Flash: Configurable flash effect on trigger
  • Critical Hits/Headshots: Enhanced effects for precision kills Long Range: Extra zoom and effects for sniper shots (20m+ threshold) Low Health: Dramatic emphasis for clutch moments (≤30% health) Dismemberment: Improved integration with new effect system
  • Global cooldown to prevent spam (default: 7.0s) “Only Last Enemy” mode for finisher moments Configurable enemy scan radius (default: 15m)
  • Optional ragdoll force application with adjustable intensity (0-100)
  • 50+ new configuration options including:
  • Trigger toggles and chances for each context type
  • Hitstop duration and crit-only mode
  • FOV zoom amount and phase timings
  • Screen effect intensities and color modes
  • Combat thresholds and multipliers
  • Updated defaults:
  • SlowScale: 0.25 → 0.2
  • Cooldown: 5.0s → 7.0s
  • OnlyLastEnemy: false → true
  • ChanceDismember: 1.0 → 0.4
  • New trigger chances: Crit 0.7, LongRange 0.4, LowHealth 0.6
  • Hitstop now properly pauses FOV zoom for noticeable effect Improved time scale transitions and sequence cleanup
  • Config file renamed: KillCamSlowMoSettings.xml → CinematicKillSettings.xml All source files updated to CinematicKill namespace

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Discord support.

This is my first mod! Send me a penny if you like it 🙂

Credits: SFSorrow1968

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

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