Description
This pack is only for 7 Days to Die 2.0+
- AIO 5.1
- Vanilla replacer 1.3
- Heavy weapon Pack 1.1
Features
- All gun have customized hands animation (First person view only)
- All handgun type have the “holdstyle” mod 1-2 (maybe more in the future) to put in the cosmetic slot (dye slot)
- All guns will use the older FPV hands with a custom visible gloves method. Right now, it has only 5 variants, more will be added in the future.
Tested
- Guns and Ammo are Craftable, Lootable, can be found in traders
- No red Errors
Search keywords: IZY, Gun, Ammo
Installation
- Extract file (with winrar or window’s compression software) then go inside the folder (you will also see the installation.txt there)
- Put all folders in to the “Mods” folder
- Turn off EAC (Easy anti Cheat) before you start the game
Leave balance suggestions / bugs / problems in the comment sections
Support me / Buy me a coffee / Model funding
https://www.paypal.com/paypalme/ThaksinORIzayo
Or just visit any of my Youtube videos, just enough to support the hard work.
Thank you.
Special Thanks: Donors
- RaveGameon for the De lisle .45 ACP Carbine (8.4$)
- Nemesis for the .44 automag Pistol Model (8.4$)
- Rebirth Team
Special Thanks: Technical Support
Alter – sound_override script
closer_ex – customparticle_loader script
Guppy_cur
BFT2020
Chonky (helping with progression.xml)
bdubyah
Zilox
Black_Wolf – Mod tester
Fin (FNS)
Swope25 – 3D modeling
and many community members
Sketchfab free-assets: models credit in the mod folder
Please don’t spam in PMs about release date. Report bugs, suggestion is ok.
Images
Videos
Changelogs
V5.1 Update
Updated to AIO 5.1, HVW 1.1 (Vanilla replacer still the same) + optioal no kick feature
New Weapons
- T2 RPD Machinegun
- T4 Antique Machinegun (MG 34/42)
- T4 M110 SASS marksman rifle
- T4 Katana
- T4 crossbow VH-Automatic Crossbow
- melee weapons is back.
New Features
- Barrel heat: mostly added to automatic type weapon, so player have to rest their gun. (debuff to balance automatic perk weapons)
- barrel heat effect = increase weapon degradation by 1
Improvements
- bug fixeds
- now player can toggle ON/OFF the flashlight / laser by crouching then press active key (F by default). if player are standing the active key will activate kick action instead.
- some new sounds
- Sturm Rifle move from tier 1 to tier 2 with animation improved, and now x4 x8 scope will add night hunter buff (increase damage at night while ADS)
- Scar-H animation improved
Previous Updates
V5.0 Update
- Reworked the existing guns
- Added several new guns.
- Added the Vanilla Replace as a standalone Mod that can be used with the AIO.
- The Vanilla Replacer replaces the game’s original guns with nicer versions
- The Vanilla Replacer also adds a kick attack, can be used with the F-key.
- Added the Heavy Weapons Pack as an optional Mod. The AIO is a Requirement for the Heavy Weapons Pack!
Vanilla Replacer Pack v1.2 Bugs Fix
- fixed lever action x4 x8 scope
- fixed m60 muzzle flash position
- fixed gloves visibility bugs.
Added an Optional Vanilla Replacer Pack Update v1.1
- replaced all of the vanilla guns with minor changes in stats
- new feature (optional): Kick (with flash light / laser toggle key)
- new feature: Reflectsight (reddot) variantion, Hold reflex sight in hand then left or right click to change the variant.
- added sprinting animation
V4.0 Update
- added 11 new guns 1 melee
- bugs fixed
- improved animation for Pipe SMG, MP5k
- new sounds MP5k, KOLT9 smg, PSG1
- some balance changes
Download
DOWNLOAD IZY AIO V5.1 – VALRP V1.3 – HVW V1.1 Pack from Mega (4,4 GB)
DOWNLOAD IZY AIO V5.1 – VALRP V1.3 – HVW V1.1 Pack from MediaFire (4,4 GB)
DOWNLOAD IZY AIO V5.1 – VALRP V1.3 – HVW V1.1 Pack from Google Drive (4,4 GB)
DOWNLOAD No-Kick Patch (176 KB)
if you want to use only vanilla replacer just remove the rest. but I would recommended to use them all together. since some guns in AIO pack are still using sounds from the vanilla replacer pack.
The forum topic of the mod is here.
Credits: Izayo
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
When using the reflex sight, and 2x scope on gun that DO NOT use the default black border. The reticle texture will sometimes appear and then not appear when aiming now sights. (It happens at random.) This happens on multiple guns.
When i launch the game and spawn in, none of the zombies move…is there a fix for that or what am i doing wrong?
Every time the weapon accessories are installed, the sound of weapon damage will continue after long-term use, but after the accessories are removed,
loaded this into a server and we get kicked if we shoot a landmine. our server does not allow uploading of executables and custom particle loader has 2 executables. is this this issue since we had to skip those files?
I’m loving this mod, just like all of your previous weapon mods, but have noticed some bugs that I would like to bring to your attention.
For some of the dual pistol weapons, the laser sights (particularly those mounted on top of the weapons) have a pink missing texture at the front.
Another issue that I’ve noticed is that for some of the weapons, the laser sights don’t work at all.
Please make an additional version without gloves.
common thompson has a bug with grip attachement break current save
Nevermind
Would be nice to still use this for 1.4 considering some of us don’t like the new 7DTD
Why take away the 1.0 version
Can the war3zuk mod be used?
I used the translator: When reloading the MG42, the gun did not stop but continued to reload. The same happened with other guns. When using the SCAR to climb the ladder, the gun couldn’t fire and showed that it didn’t meet the usage conditions. Currently, only this one has been found to have the problem. Also, could the weapon’s heat effect be made an optional function? The weapon’s durability is consumed too quickly.
The correct translation should be: When reloading with the MG42, switching to other quick-access items does not interrupt the reloading animation; instead, the reloading process continues.
The data for many weapons have not been fully listed. For instance, the firing rate data of the L96 sniper rifle has only been found for this one model, and further checks are needed for each individual model.
I can’t upload pictures. Bug found: The Colt 9mm submachine gun (T4) seems unfinished but has still been included in the loot drops and can be obtained from the reward box. The Scorpion EV03 assault rifle (T4) did not display a sight frame when the scope was installed but instead presented a sight-like state similar to a machine scope. However, the scope model was clearly visible on the front of the rifle. No tests have been conducted on other firearms yet.
I can’t add images to this comment sadly but if you have discord I can send screenshots. The 2x scope mod for the rifles are acting odd since you updated the mod. Most of the rifles using the scope seems to have a big white square in replacement of the red dot in the middle of the scope.
However the Enfield rifle has it the worst displaying a bright pink overlay as if the textures are just gone.
You can upload the images to a site like imgur and share the link here. BTW I completely agree with you about Discord. This mod deserves its own Discord server.
Thanks to Idris I realized I could put a imgur link here. This is the texture issue I was refurring to that seems to only effect the enfield rifle; https://imgur.com/a/seakr2z
missing reddot texture. give me the name of the guns is enough I’ll add in my bug list.
So far it’s only the sniper rifles and only the 2x scope. The ones I’ve tested are the Mosin Nagant, M1N Reserve Rifle and the Enfield Rifle and the SVU.
The SVU is fine.
The Mosin has a large white square in place of the red dot. The M1N is the same. And the Enfield Rifle is the result of this image on Imgur. https://imgur.com/a/seakr2z
so im having issues loading the mod has the mod install does not contain a modinfo.xml file for the game to load it is there a fix to that or am i just loading it wrong
OMG! They added a katana!
Hey , can you play this mod with ProjectZ overhaul? Sorry if this question was asked before
Works great with it. Been using it for weeks.
Hey and thanks for your hard work! Love this mod.
I had a question about the FNN FAL. In the previous version, it was uncraftable and the level of the gun did not increase along with machine gun books.
Is it listed as a marksman rifle or machine gun / battle rifle? I would have thought MG / BR?
machinegun magazine
Issue SVU when using the Reflex sight. Sometimes the Reticle does not appear when aim down sights. FYI. I am using robotic turrets are well not sure if they are causing the issue but its something I think you should look into.
sometime game doesn’t recognize that you’re aiming the gun. the reddot will appear only when player aim the gun. so best way to fix it now is to re-aim the gun.
hello IZY can i just ask if the barrel heat can be optional? its a nice real feature and brings a real problem and danger but i think it can be optional?
the only debuff you get from this effect is +1 weapon degradation . it doesn’t produce that kind of “heat” that will call the screamers.
Sorry about that—I had my translator on, so I accidentally sent the message in Chinese. My English isn’t great, so I used translation software to report the bug.
In version 2.2 testing, multiple firearms still cannot properly toggle their red dot sights and flashlight modules when equipped. I pressed the F key and heard the sound cue indicating the flashlight was turned off, but the flashlight on the weapon remained active. The same issue occurs with red dot sights.
Just one last thing—your mod is really well made, I absolutely love it!!
sometime game doesn’t recognize that you’re aiming the gun. the reddot will appear only when player aim the gun. so best way to fix it now is to re-aim the gun.
在 2.2 版本测试中,多支枪支在装备时仍然无法正确切换其红点瞄准器和手电筒模块。我按下 F 键,听到声音提示,指示手电筒已关闭,但武器上的手电筒仍然处于活动状态。红点瞄准器也会出现同样的问题。
Hello, could you kindly explain what this “No-Kick Patch” file (176 KB) is for, and whether I need to download it for single player?
pretty sure its about the kick ability tied to pressing the F key and this patch removes it so they wont need to crouch to switch on and off their light mods or laser sight mods
I cant play thig game without your mod. Is it maybe possible to upgrader lower tier weapons? I love the g36 but its tier 2 and cant use it at day 200
Does not work on multiplayer, sadly it leaves the joiners if they have the mod or not in the loading screen
Great mod! Thank you for all your hard work!
Hi izy, I downloaded the new version of the mod hoping that the problem with some weapons that did not have icons in the inventory would disappear, as well as not all mods worked on them, respectively, can this be fixed somehow, for example, the mp5k weapon does not have an icon, its sight is broken. For the m249, when an elongated barrel is installed, the barrel itself (texture) disappears, and for the kolt9mm weapon, the collimator does not work, as does the icon in the inventory. how to fix it. I realized that these are weapons that can’t be crafted, but they’re just not ready. I found them in the loot and noticed these issues. The game version is 2.1 Sorry, I’m using a translator.
correction: I’m sorry, I’m an idiot. In the new update, I saw that the weapons are not ready. Another question is, when will they be ready? I would really like to play with these weapons. I’m looking forward to the update!
Safe to update mid-game? With EFT extraction pack?
the real No-kick patch is here . the one in the optional will not work , I added the wrong folder :(.
https://drive.google.com/file/d/1m5pFrNgwla3nFZ-dy4jAE1_9S0WRXZiS/view?usp=sharing
if you want to use only vanilla replacer just remove the rest. but I would recommended to use them all together. since some guns in AIO pack are still using sounds from the vanilla replacer pack.
Awesome! Thanks so much!!
cant download file :/
I downloaded it from Mega, no problems.
Updated : AIO 5.1 / HVW 1.1 / VALRP 1.3
Dear Izayo, thank you for the update. However, why are you still using Google Drive? Just like overhaul mods with large file sizes, you should use Azure or similar services as well.
I downloaded it from Mega, no problems.
Added this mod and now the zombies do not move, they just stand still
It can be fixed deleting the custom particle folder, but it may have made things worse, cannot get my friends i play with to join it holds them at the loading screen and they cannot spawn.
Posting a bug,i have Machine guns skill on 100/100 i can craft m4 carbine(T3) tier 11 and M416 Carbine (T4) only tier 1
Hello, at first this as a awesome mod!
But I have a little issue with this mod. Some weapons dont have sounds when shooting.
Does anybody know how to fix this?
Does this work in v2.1?
When using the Reflex and 2x Scopes on certain guns The 2x Scope will go black and the reflex sight will loose its Red Drop or crosshair.
Also the Kolt 9mm doesn’t show an icon also has sight issues.
I cant animation cancel when reloading which results in some lethal situations. Is there a way you could look into this? Its not with any specific gun, its all of them.
Just wondering, Finally figured out how to install the modpack but it seems to me that the zombies have lost their ability to walk. All the mods I had before were working fine but now that I got the weapons and other stuff in it seems that I have lost the ability to have the zombies move around.
deleting the harmony file will do that, verify your game via steam.
Bug: The flashlight menu for weapons seems to be broken and you cannot turn the flashlight off once you turn it on — the button doesn’t seem to do anything.
The T4 shotguns seem severely under-powered compared to the auto shottty or any other T3 shotgun considering they can’t use drum magazines and hence are limited to 11 rounds max with the tube extender. So they have less than 1/3 the round capacity, do the same or worse damage and cost 10x the legendary parts – why would you ever want to build one? Not only that but the T4 combat shotgun just seems straight up worse than the T4 Browning which has an extra mod slot, higher damage and higher durability vs faster fire rate on the combat shotgun.
Is there a way to disable the kick?
Anyone else having the issues where the zombies don’t move?
I have put all four folders into the correct place and also I out them into other related 7DTD folders, and NOTHING I mean no weapons at all, I even validated steam 5 times to make sure
Any update on when the melee weapons will make it back in?
why does the 45 acp hp description say “breeding effect to target” instead of bleeding xd
Hi,
so currently for some reason enemies are not being normal. They do not aggro onto me. when i go to start it it says something about harmony but i have no idea what to do for that. I tried reinstalling the mod pack as a whole and its still the same
nvm on this one
The mod doesn’t work neither on 2.0 nor 2.1, I get a ton of reds mostly on reading some dll files, the game starts anyways but zombies do not move , they just swing hands if you get close enough
Some of the guns have no audio like the trench shotgun and the short stubby shotgun. Not sure why. If I add the particle mod and the harmony0 mod the game kinda just stops working.
hello i love ur mod, does any mod that we can get tier 5 weapons from missions rewards ? thxxxxx <33
I already love this weapon pack, and I look forward to seeing what you post in the future. I did look through your older mods and noticed a lot of weapons from older packs are missing from this pack, do you plan on adding platforms such as 30-06 back in?