Melee Mods

7 days to die melee mods

1. Harvester – Increase crop harvest by one. Equippable on Knives.

2. Assassinator – Increase sneak damage by 200%. Equippable on Knives.

3. Shredder – Decrease target armor by 25%. Equippable on Knives and Spears.

4. Reacher – Increase max range by 2 meters. Decrease weapon degradation by 10%. Equippable on Spears.

5. Charger – Randomly shocks enemies. Equippable on Knives, Sledgehammers, Clubs, Spears and Knuckles.

6. Flinger – Makes your enemies fly. Increase weapon degradation by 10%. Equippable on Clubs, Sledgehammers and Knuckles.

7. Grinder – Turns your chainsaw into an anti-zombie weapon. Massive increase in Entity damage. Massive decrease in block damage. Increase range by 2 meters. Equippable on Chainsaws.

8. Leecher (NEW) – Increase damage by 25%. Gain 1 health on every attack. Equippable on Knives and Chainsaw.

9. Berserker (NEW) – During Blood Moon, increase damage and attack speed by 100%, increase walk and run speed by 50%, increase stamina regeneration by 50%, reduce weapon degradation by 50%, increase armor by 15, gain 1 health on every attack and attacks can cause ragdoll. Equippable on Knuckles.

7 days to die melee mods additional screenshot 1

7 days to die melee mods additional screenshot 2

Update

1.1

  • Added the Leecher and Berserker Mod
  • Changed Grinder’s type from damage to damageWood to replace Wood Splitter mod since it’s not compatible with Grinder when used together.
  • Changed Flinger’s icon.

DOWNLOAD (46 KB)

Credits: Knightlock

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2 Comments
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kyphius
kyphius
September 2, 2024 3:14 am

cool. looking forward to trying it on my other melee weapon added mods.

any chance for these to be craftable?

Knightlock
Knightlock
September 2, 2024 3:46 am
Reply to  kyphius

These are all craftable. You just need to find the schematics or but it from trader.