New Food and Plants

7 days to die new food and plants

Update-fixed the problem on where the burning forest biome was missing chunks. Also fixed the rendering view of the fryer station and temporally fix the plants hitbox, you have to back up a little bit to hit the plant.

working on adding new crafting stations for a future overhaul mod, you can view them in the video below.

only client side

added new cooking station. “fryer station” with custom animation when crafting food.

Developers- croxsibid and Parzival

Plants, fruit and veggies that are in this mod currently watermelon, beetroot, sugar beets, strawberry, sugarcane, carrots, turnip, pineapple and onions.

There aren’t dishes and recipes for this mod yet except seeds and the list names of fruit and veggies below are labeled “done” are the ones in this mod and the ones that aren’t are going to be added in the future, but will be many and varieties of food recipes to make from this mod in the future.

Feed back on this mod will be appreciated both negative and positive for improvements and if there’s a food, plant and fruit you would like for us to add leave a comment on what you would like to see in this mod or join our Discord to share your ideas with us.

If you enjoyed this mod and want to support us for a future complete overhaul mod for 7 days to die, you can leave a donation in PayPal. any and all donations will go straight into the this mod and the future overhaul mod.

Installation:
download the file.
Extract the “7days to die mods” folder.
go into the folders until you see “new food and plants”.
go to your 7 days to die on steam and right click on it.
go to manage then browse local files.
if you don’t have a Mods folder create a folder named “Mods”.
drag and drop the “new food and plants” in the Mods folder.
start game.

plants take 45 minutes to grow into maturity then harvest

fruit and veggies-
peanuts
grapes
pineapple-done
watermelon-done
beets-done
sugar cane -done
strawberries-done
onions-done
turnips -done
tomato
squash
peppers
apples
peaches
mangoes
bananas
plums
avocado
carrots
cabbage
kiwi
cilantro
mint
pomegranate
lemon
figs
coconuts
rice
prickly lettuce
blue berries
raspberries
grapes
pears
potato remake
garlic
Brussel sprouts
asparagus
sugar beets-done
coco beans
shrooms (psychedelic)
diamond black apple
wheat
marijuana
fictional fruit- blue rasp berry
by cross breeding blue berry to raspberry
animals-
cows
duck
pig
turkey
fish
fish types- blue gill, carp and catfish
fish trap
hard-shell fish trap
chicken coops
animal snare trap
cooked food-
chicken dinner
steak dinner
pasta dinner
turkey dinner
duck dinner
Cooking stations-
oven- not in yet
fryer

7 days to die new food and plants additional screenshot 2

7 days to die new food and plants additional screenshot 1

7 days to die new food and plants additional screenshot 3

7 days to die new food and plants additional screenshot 4

DOWNLOAD (210 MB)

Credits: croxsibid and Parzival

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

34 Comments
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shrader971
shrader971
November 14, 2024 5:37 am

I have a question may I use this in my overhaul and alter it? also if you answer thank you for your time.

croxsibid
croxsibid
November 15, 2024 7:31 pm
Reply to  shrader971

yes you can most likely use this mod in other overhauls, but some may not work because since this mod does have carrots in it so does darkness falls for example. but if you are going to try it out with this mod and a overhaul I would do a test world to see if the mods are compatible from one another just to be safe. my partner and i will test this to see if it works properly if needed. you should try it too in a new test world just so we can see if it works on your end too.

shrader971
shrader971
November 16, 2024 12:59 am
Reply to  croxsibid

my i have a discord link the one up there is broken

Parzival
Parzival
November 16, 2024 3:31 am
Reply to  shrader971
Kei
Kei
November 7, 2024 4:10 am

Hello, this mod is great job. There are some crops I’d like you to add. I’d be happy if you could add them if you have the time.

・Soybeans
・Cumin

Soybeans can be processed into a variety of foods, and these processed foods are essential for making Japanese food.
Cumin is a spice that can be used to make curry-flavored foods.

I would be happy if you watched until the end. Thanks

croxsibid
croxsibid
November 7, 2024 10:39 pm
Reply to  Kei

thank you for the feed for the feed back, that sounds like a great idea we can add that.

Jose
Jose
November 6, 2024 6:19 am

Hi, When i first tried this mod it work perfect because i was playing a no trader challenge. Now that I started a new challenge, this time with traders, i realize that the mod conflicts with the ability to talk with traders. My game has 90 mods, so your mod might be conflicting with other mods, the thing is that the moment i remove your mod, i can talk to traders without any issue. Same happened to my brother on his playthrough. He went more in dept checking mod by mod until he got to yours and then everything worked properly after removing it.

Does this mod touches traders in any way? You can access trade by holding E, but you dont get the options to get quests.

My guess is that because the food have no price value, they probably try to populate on the trader, but they dont and thats what might be causing the conflict. The strange part is that no error is populated on the console or logs. I am also in no way a mod expert, my knowledge is very limited, so I know that you guys work really hard on your mod.

Just wanted to point it out in case you guys can troubleshoot it or in case someone is having the same issue and they can elaborate better than me of what the problem might be.

Thanks again for your active updates on your mod and to listen to peoples sugestions, keep up the good work!

Parzival
Parzival
November 6, 2024 3:38 pm
Reply to  Jose

Thank you for the feedback Jose. We are working on fixing the issue with the trader. Should be fixed soon. Feel free to join our discord and let us know if ya got any problems and to see future updates on the mod.

Parzival
Parzival
November 6, 2024 5:30 pm
Reply to  Parzival

mod should be updated. we ran and tested it on our end and the trader issue is fixed.

Jose
Jose
November 8, 2024 2:47 pm
Reply to  Parzival

nice, thanks!

Luis O. Rodríguez
Luis O. Rodríguez
November 4, 2024 7:29 am

nvm about the not being able to access it, I noticed the hitbox is on the top of the station and since I was crouching and the station was one block higher than me that was the reason I was unable to access it.

Luis O. Rodríguez
Luis O. Rodríguez
November 4, 2024 7:26 am

Also noticed i cant access the station at all

Parzival
Parzival
November 5, 2024 5:34 am

Are you still having issues with the station?

Luis O. Rodríguez
Luis O. Rodríguez
November 5, 2024 4:31 pm
Reply to  Parzival

I manage to access it from the top

Luis O. Rodríguez
Luis O. Rodríguez
November 4, 2024 7:24 am

I noticed a problem with fryer station, not sure if is intended or a mod conflict, but when I craft 1, it craft 5 for the cost of one station. So basically you can craft and scrap and you get almost 4 times more metal than what you use to start the craft.

croxsibid
croxsibid
November 4, 2024 3:37 pm

i noticed that when i looked through the xml i already corrected it just need to fix some other things, thank you for the feed back

Luis O. Rodríguez
Luis O. Rodríguez
November 5, 2024 4:30 pm
Reply to  croxsibid

No problem

Jose
Jose
November 2, 2024 6:33 pm

One suggestion can be to allow “pick up harvest” where we can gather the food by clicking E. The hit box is soo small at the moment, that harvesting by tools is annoying.

croxsibid
croxsibid
November 2, 2024 10:18 pm
Reply to  Jose

thank you for the feed back, we’ll get it fix.

Parzival
Parzival
November 3, 2024 1:19 am
Reply to  Jose

thanks Jose for the feed back. Me and Croxsibid will work on get it integrated into the mod soon.

Jose
Jose
November 3, 2024 6:04 pm
Reply to  Jose

thanks guys! 🙂

Parzival
Parzival
November 4, 2024 4:30 am
Reply to  Jose

No problem buddy. Feel free to join our discord and let us know what you’d like to see added or if there are so.e tweaks we need to touch up on.

Jonirex
Jonirex
November 1, 2024 11:25 pm

Hello Croxsibid, thank you for responding, you have discord for a suggestion regarding agriculture and fishing, I show you the mods that I fixed but due to lack of further knowledge I cannot finish but my mods work

croxsibid
croxsibid
November 2, 2024 10:20 pm
Reply to  Jonirex

we don’t have a server on discord for that specifically but we can, but my partner and I might do that. If we do we’ll add the link for it.

Parzival
Parzival
November 3, 2024 1:18 am
Reply to  Jonirex

Jonirex, are you asking if we have a discord for suggestions? if so, yes we do me and Croxsibid are going to be updating the post with a discord link so that if anyone has ideas or suggestions for us then youll be able to post it there.

Luis O. Rodríguez
Luis O. Rodríguez
November 1, 2024 4:55 am

I really love the mod, but I think you should lower the health, food and water received by the fruits and veggies. With this mod I don’t even need to get water, cook or even use bandages because the fruit and veggies are a bit OP in my opinion.
For example, a watermelon gives 20 water, around 5 health and 5 food, Murky water gives around 15 water and normal water gives around 20 water. A watermelon plant gives around 3 or 5 watermelons. Not sure if it’s your mod or another mod, but plants spawn int he wild, which i really love, but since they are so OP atm, it makes it more efficient to harvest the plants than building a dew collector or even cooking anything vanilla or moded.

Other thing i noticed is the hit box of the plants, wild ones and planted ones. The hit box is so small that you have a hard time trying to harvest them and end up damaging the plots or terrain, even when you can see the plants name sometimes the hit box is not there.

My suggestion is, lower the food, water and health received by the ingredients. I understand watermelon are a good source of water, but for balance purposes it shouldn’t give more water than murky water maybe making it gives around 5 water could be better since you get at least 3 from a plant. That way drinking actual water or drinks will be better than just eating a single watermelon.

Same for the amount of health given. Since they are ingredients and not a cooked meal, I think no more than 2 health per ingredient should be balanced, that way you will need to use bandages and healing items instead of eating a few ingredients.

About the food, the same thing, make it gives around the same amount of vanilla ingredients, so cooking will be actually a better source of food than the raw ingredients. That way when you add actual cooking to the mod, you won’t need to add OP food to compensate for the ingredients.

This is just my humble opinion, no intentions on be rude or disrespectful.

I love your mod and how the plants look in the game and the fact that plants spawns int he wild, a beautiful touch.
Keep up the good work.

croxsibid
croxsibid
November 1, 2024 10:57 am

Thank you so much for the detailed feed back it really helps. we’ll definitely make those changes since it does sound OP. to answer you question this is entirely our mod croxsibid “i” and my partner Parzival we’ll fix the hit box as well, is there any recommendations or something you like to see in the future?

Luis O. Rodríguez
Luis O. Rodríguez
November 2, 2024 7:20 am
Reply to  croxsibid

So far you listed all what I had in mind, I was thinking about traps and animal husbandry but I see it is in the future plans. Thanks a lot for your reply and keep up the good work 🙂

Doverslewt
Doverslewt
October 31, 2024 4:04 am

This mod causes my burnt forest biome to have chunks constantly disappearing.

croxsibid
croxsibid
October 31, 2024 12:17 pm
Reply to  Doverslewt

thankyou for the feed back, ill get the issue fixed.

Retro75
Retro75
October 29, 2024 9:19 pm

Really like the mod and look forward to the stats for each item.

croxsibid
croxsibid
November 2, 2024 10:21 pm
Reply to  Retro75

we really appreciate the feed back. what did and didn’t like about the mod so far?

jon
jon
October 27, 2024 3:38 pm

hello croxsibid y Parzival I really like your mod. Question: Will there be fruit trees in future updates?

croxsibid
croxsibid
October 28, 2024 5:01 am
Reply to  jon

yes there are going to be fruit trees and animals such as fish we are going to be adding a lot more.