Description
Want to get rid of those freakish zombie bears once and for all? This mod is for you! It completely removes zombie bears from the game.
To ensure compatibility and avoid potential issues, instead of removing them completely from some areas, I replaced them with the Party Girl zombie.
Note: This mod causes an issue that I have not yet been able to fix when used together with my Remove Dogs, Remove Snakes, Remove Vultures, and Remove Dire Wolves mods. Therefore, please do not use this mod together with the others until I resolve the issue.
Enjoy!
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Credits: CraftManiac

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Those are the Biome section that are left with only “none” after removing all animals making the game crash :
EnemyAnimalsWasteland
EnemyAnimalsWastelandNight
ZombieAnimalsGroup
Game crash because like the og file indicate :
<!– NONE must not be the first entry since first name determines if enemy group –>
> you should remove “none, 1″ from ZombieAnimalsGroup and juste add zombiePartyGirl.
> you should remove none also, then add zombiePartyGirl at 20 for exemple, then add none at 80.
Exemple :
<csv xpath=”/entitygroups/entitygroup[@name=’EnemyAnimalsWastelandNight’]/text()” delim=”\n” op=”remove”>
animalDireWolf, 20
animalZombieBear, 20
none, 60
</csv>
<csv xpath=”/entitygroups/entitygroup[@name=’EnemyAnimalsWastelandNight’]/text()” delim=”\n” op=”add”>
zombiePartyGirl, 20
none, 80
</csv>
Hi !
I don’t know if you’re still modding the game, but I found out your issue with de Remove Zombie Bear mod crashing games in addition to the others… it’s an error due to Biomes animals lists having only “none” left. You have to add at least one creature or zombie then “none”.