SuperElixirs

7 days to die superelixirs

The mod is part of the Project Z mod set. You can find information about the set and a detailed description in BlackRabbitMsk’s discord.

Here is another simple, but in his opinion, extremely useful mod. We have all encountered a situation when before the start of the red we need to drink and eat a lot of things to get the most. The same story with merchants, only there is an unpleasant difference in the duration of useful buffs. In general, he propose a solution to this problem.
What the mod does:
The following super elixirs have been added to the game:
Quest Runner (8m) – Adds a set of buffs: Experience, Loot, Disassembly, Steroids
Melee Master (7m) – Adds a set of buffs: Experience, Skull Crusher, Fortbytes
Miner Master (7m) – Adds a set of buffs: Experience, Miner’s Coffee, Rock Busters
Trade Master (7m) – Adds a set of buffs: Experience, Whiskey, Candy, Cheesecake
Horde Expert (7m) – Adds a set of buffs: Experience, Fortbytes, Recog
Now when using 1 item you get all the necessary buffs with the same duration (a little more than separately)
Recipes are opened in the “FOOD” crafting branch starting from level 80 and ending at level 100. Crafting requires the same items that the player uses separately.
Enjoy the game everyone!

Changelog

Fixed console error when viewing the “Food Crafting” window. Current version 1.0.1

DOWNLOAD (6 KB)

The forum topic of the mod is here.

Credits: BlackRabbitMsk

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

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