A little background. In the game you can often find parts from tools, weapons and armor. In the process, they accumulate, but the player cannot do anything with most of them (for example, parts from melee weapons). The player can either sell or ignore when collecting loot. And collecting them for sale is also not very convenient; when completing a tier 5+ task, they take up half of the inventory slots.
The mod is part of the Project Z mod set. You can find information about the set and a detailed description in BlackRabbitMsk’s discord.
What Does the Mod Do
Added a new resource “Universal Parts”.
Any part of a weapon, tool or armor can now be disassembled into a new resource. Parsing is subject to a base penalty of 25%. That is, if you disassemble 1 main part you will get 1 universal one, but if you disassemble 50 at once you will get only 37.
During the game, you accumulate a new resource, and if necessary, you can always create the basic spare part you need.
The creation of basic parts is tied to the crafting skill tree. That is, to create parts for armor, you need to level up the corresponding skill to lvl 50, etc.
The mod is localized in English and Russian.
If you like his mod – Like it.
Have an interesting game everyone!
Changelog
- (new) Fixed bug with parsing some parts. Current version 1.1.1
- Fixed a bug when parsing any items was unavailable. Now all items are disassembled into universal parts. When opening a craft, the player will be able to create the ones he needs. re-uploaded the mod.
DOWNLOAD (5 KB)
The forum topic of the mod is here.
Credits: BlackRabbitMsk
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Server, Client, or both?
Is it intentional that armor parts are not obtainable through UniversalParts ”items’?
Looks interesting