Description
An attempt at adding realistic mechanics while retaining QOL features. Cloud Mod adds an increase in difficulty and includes lots of popular mods.
Cloud Mod = A combination of free to share mods (and permission asked) among the community and a tad bit of effort on my part.
Not Server Side Friendly – Server AND Client MUST Have ALL Files
Not EAC Friendly – EAC OFF
New Game/New World Required
Notable Changes of Cloud Mod vs Vanilla
Altered Start – (Skip the Starting Challenges and Intro Buried Supply Quest. Receive a few Items to get you going for questing.)
AGF HUD – (Slightly Edited)
AGF 84 Slot Backpack – (unchanged)
AGF Health Bars – (unchanged)
Max Level 500 – (More Skill Points)
200 Base Heath and Stamina – (500 at max level with max Endurance Perk)
Encumbrance – (Weight based and slot based)
Lootable/Harvestable Zombies and NPCs – (Loots Zombies… NPCs Drop A Bag)
NPC Tracker – (Hired NPCs appear on your map and compass like an ally. NPC Core)
One Block Crouch – (Fit through one block spaces. SCore)
Craft From Containers – (Craft/Upgrade from local containers.20 Block Distance. No Upgrade/Repair when hostiles are within 10 blocks. SCore)
Wood Logs From Trees – (Gather logs when harvesting trees. Use a table saw to process them into wood. Trees downgrade to a stump.)
Return of Raw Iron – (Iron must be scrapped or smelted)
Return of Glass Jars – (can be filled via any water source including a Craftable Water Well-Left Click, (including sinks etc. Right Click))
New Workstations – (Ovens, Table saw, Furnace, Ice Machine, Water Purifier, Canner, Amazon PC, Healing Beds (and bedroll))
New Gatherers – (Animal Snare, Chicken Coop)
New Perks – (The Prospector, Endurance, Zombie Tracker, Player Tracker)
New Ores – (Copper, Zinc, Titanium, Tungsten)
New Weapons – (Light Sabers, Survivor’s Katana Sword, MagBow, Titanium Knuckles, Bat, Spear, Sledgehammer.)
New Explosives – (Three Late Game Grenades and 3 Late Game Timed Charges)
New Tools – (Titanium Melee Tools, Tungsten Mechanical Tools, Steel Crowbar)
New Blocks – (Log Walls, Large Gates, Chain Link Fencing/Gates and Doors, Reinforced Steel Shapes, Titanium Shapes, Tungsten Shapes)
Radiated Wasteland – (Use a FULL set of Rad Resist Mods, Power Armor, or Anti-Radiation Pills to protect you from radiation.)
Polluted Water – (Water can be gathered with glass jars from any water source, but its polluted and must be purified.)
Bad Medicine – (Bandages must be sterilized. You can’t apply dirty cloth to a wound and expect not to get an infection.)
Food Spoilage – (Food spoils. Use Coolers and Refrigerators to extend its lifetime. SCore)
Action Skills – (Does not control progression, only adds damage, lowers stamina use, improves accuracy etc.)
Charismatic Nature On Self – (Who needs friends anyways)
Starting Bundle – (Select your previous life job/occupation to determine what items you start with)
Craftable Solar – (Electrician Skill)
Lootable Vending Machines – (RARE)
Custom Air Drop – (More Better Stuffs)
Loot Almost Anything – (Lots of previously unlootable containers are now lootable)
No Trader Protection – (no safe space. SCore)
No Invisible Walls – (Traders are not Bubble Boy)
Players CAN Reset Trader Quests – (No Admin rights needed)
No Quest Fail Radius – (No Quest Reset When Log Out/In)
Skyrim Style Lock Picking – (Lock picking mini game applies to doors as well. SCore)
Deploy Multiple Turrets with Unlimited Range – (Increased magazine size & Flashlight)
Working Clocks – (Find/Craft a Pocket Watch to Reveal Time On HUD. SCore)
Working Calendar – (Read Calendars found in the world to discover the Date)
Larger Stack Sizes – (for MOST Items)
Larger Storages – (Including Vehicles)
Improved Hordes – (from FilUnderscore)
Storm Protection – Biome Consumables are useful once more
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Cloud Mod Official Discord Server – Cloud Mod Lounge
Credits – Forgive me if I miss something or someone. Don’t hesitate to correct me.
AuroraGiggleFairy – An Amazing HUD, Backpack, UI
jayfusion – The Zombie Tracker Perk
KhaineGB – Return of Behemoth, His Iconic 15 Slot Toolbelt, & Laying the Footwork for Action Skills
JoeSloeMoe – The Hybrid Learn By Use System (Action Skills)
Xyth – Skyrim Style Lock Picking
Russiandood – Survivor’s Katana, MagBow
guppycur – Working Clocks
Khzmusik – Bad Medicine, Polluted Water, Slow Build, Food Spoilage
SphereII – Score, Skyrim Style Lock Picking, Working Clocks
Redbeardt – Path Smoothing
FilUnderscore – Improved Hordes
pantstain – Light Sabers
magejosh – Scent of Prey
Shado47 – Immersive Calendar
MasterReptile – Custom Icons
Adreden – Working Clocks
Cry-X – Great Screenshots in Media
These are ALL AMAZING MODDERS Who Do AMAZING Work PLEASE SUPPORT THEM wherever they are active!
Images






















Changelogs
Version 0.7.7
- Updated For 2.5+
- Swapped AGF 84 slot backpack to AGF 120 slot backpack
- Dew Collector now requires empty jars
- Removed old smells
- Added new smells to all canned foods.(cooked etc.)
- Adjusted stack sizes
- Added a thermometer to reveal temperature on the HUD. (Loot or Trader Only)
Previous Updates
- Version 0.7.6
- Added ALL Biome Effects & ALL Storms to Power Armor Resistance
- Version 0.7.5
- Merged the New Wasteland Biome Effects and the Radiation that I already had.
-The Biome Badge (Radiation Gear Equipment) will only partially protect you from Radiation.
-Fallout Flush protects from all Radiation and Effects as well as Storms. 5 min
-Rad Pills protects from all Radiation and Effects but not storms. 10 min
-A FULL Set of Rad Resist mods will protect from all Radiation and Effects but not Storms. As long as they are worn.
-A FULL Set of Power Armor will also protect from all Radiation and Effects as well as Storms. As long as they are worn.
- Merged the New Wasteland Biome Effects and the Radiation that I already had.
- Version 0.7.4
- Added
-New Boulders for Copper, Zinc, Titanium, Tungsten
-Craftable Chain Link Fences, Doors, and Gates (ALL Chain Link Fencing in the game is Upgradable to Tungsten. Just like the Log Walls)
-Biome Consumables give Storm Protection
-Pack Ammo Bundles at Workbench
Changed
-Removed Intro Buried Supply Quest
-Scuba Mask is now a mod NOT armor
-Increased Sap needed for Glue
-Increased Sap and Cloth cost of Torch
-Removed Sap Candle
-Increased Paper cost of Skill Magazines
-Increased Zombie Spawns
-Lowered Zombie loot (Mainly jars and books reduced)
-Eggs carry Dysentery
Localization Fixes
- Added
- Version 0.7.3
- Increase Copper/Zinc/Titanium/Tungsten ore spawns
- Version 0.7.2
- Update for 2.2
- Version 0.7.1
- Added
-Weight based encumbrance.
Encumbrance not only governed by slots. (how big your bag is)
But also by weight of the items in your inventory. (how many and what type)
Toolbelt and Equipment ARE included in the calculation of weight.
Fixed
-Stun Baton & Lightsaber crafting
-Magbow & Lightsaber sounds
-Tracker sounds
-Insect swarm dead body no longer stays
-Animals can no longer be looted
-Dead bodies now stay for 25 minutes, instead of 5
- Added
- Version 0.7.0
- Fixed Beer Cooler Interaction
Increased Storage of Cooler, Beer Cooler, and Fridge
Adjusted vehicle and drone storage sizes to be more appropriate
Returned workstation heat
-Was reduced by 75%
-Now reduced by only 10%
-Save Safe
Pick up and Replace containers to get new storage sizes..
Vehicle storage size changes only apply to vehicles placed after update..
- Fixed Beer Cooler Interaction
- Version 0.6.9
- HOTFIX!
Add Tag to Lead Car Battery Recipe to prevent crafting over t6 after investing into salvaging.. Which breaks the battery bank
Save Safe
- HOTFIX!
- Version 0.6.8
- 2.1 Update
Remember to update SCore as well.
Fixed variant helper models for hay bale chest, ovens, hoods and bear rug
added a duration to soft hands debuff, hopefully it doesn’t stay on when it shouldn’t be anymore
added mortar and pestle to campfire Resources group to better find and craft
- 2.1 Update
- Version 0.6.7
- More model updates..
save safe
- More model updates..
- Version 0.6.6
- Fixed Canning station recipes
- Version 0.6.5
- More model updates
Return log spike crafting
- More model updates
- Version 0.6.4
- missed table saw model
remove bent nail to nail recipe from forge
save safe
- missed table saw model
- Version 0.6.3
- Updated blocks xml to conform to new model file name structure
If you have placed ANY block that was missing a model, it will appear now.
SAVE SAFE
- Updated blocks xml to conform to new model file name structure
- Version 0.6.2
- Updated for b292
- Version 0.6.1
- Fix Skill Tree
- Version 0.6.0
- Updated for 2.0
-Set SCore dependent features as conditional to allow play on 2.0 experimental without it
-New world/save required
- Updated for 2.0
- Version 0.5.9
- Added
-New Title Screen
Pushed my chain link fence mod to Cloud Mod.
Do you like chain link fences? I like chain link fences.
I wasn’t happy with the hit points of the fencing and the inability to craft a double door.
So…
I’ve set the base hit points of all chain link fencing, poles, doors, and gates to 500 hit points.
The same as wood shapes, instead of the measly 300 hit points they have originally.
I’ve changed the repair item from forged iron to scrap iron.
Now you can upgrade all chain link fencing, poles, doors, and gates anywhere.
Identical to the default upgrade path, the hit points increase according.
500-1500-5000-10000
Lastly, you can craft chain link double doors and gates.
Find them in the forge under the building tab.
Note.
The models will not change texture or color.
They will always look like a metal chain link fence
- Added
- Version 0.5.8
- Changed
-Re-release of 0.5.8
–Reworked the combine toolbox to be a place-able workstation and not a hold in hand item.
–The reason, it was annoying not being able to shift click tools/weapons into the toolbelt.
Added
-Combine Toolbox
–It enables the combine feature from the workbench while on the go.
The Combine Toolbox can only be found or purchased from the trader, not crafted.
It allows you to combine like items to repair and/or upgrade.
Look for Unopened Green Tool Boxes in and around POIs in the world and Pick Them Up.
This keeps the Combine Toolbox Rare, but not impossible to acquire, as it is quite handy for both repair and combine features.
By default, You can combine up to level 2 without spending skill points.
Salvage Operations level 3 unlocks combine to level 3
Salvage Operations level 4 unlocks combine to level 4
Salvage Operations level 5 unlocks combine to level 5
This is designed to not make legendary parts obsolete as well as the combine feature not overpowered to early.
Place the toolbox down and open it as you would any workstation.
To Pickup the toolbox simply destroy it, it only has 50HP.
- Changed
Download
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Requires SCore
Credits: nocloud4u

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.