Customizable Zombie Damage Multiplier (CZDM)

7 days to die customizable zombie damage multiplier (czdm), 7 days to die weapons, 7 days to die zombies

Sets a separate positive or negative body and head damage multiplier for various zombie groups.

This does not affect trap damage or any damage from buffs like fire or shock. So these will still work fine.

Easy to customize xml and every editable part is commented by, as well as a little documentation on values used at top of file.

By default functions as a headshots only on zombies mod.

Default multiplier settings for this mod are as follows:

  • Regular Zombies / 100% less body damage / 0% head damage
  • Regular Feral Zombies / 100% less body damage / 10% more head damage
  • Regular Radiated Zombies / 100% less body damage / 20% more head damage
  • Regular Spider Zombies / 100% less body damage / 0% head damage
  • Feral Spider Zombies / 100% less body damage / 10% more head damage
  • Radiated Spider Zombies / 100% less body damage / 20% more head damage
  • Regular Zombie Cops / 100% less body damage / 30% more head damage
  • Feral Zombie Cops / 100% less body damage / 30% more head damage
  • Radiated Zombie Cops / 100% less body damage / 30% more head damage
  • Demolition Zombies / 50% less body damage / 20% more head damage
  • Zombie Dogs / 100% less body damage / 10% more head damage
  • Zombie Bears / 100% less body damage / 30% more head damage
  • Regular Zombie Vultures / 100% less body damage / 20% more head damage
  • Radiated Zombie Vultures / 100% less body damage / 20% more head damage
  • Boar Boss Grace / 0% body damage / 0% head damage

All of the above settings have not been tested for balance but was more so thrown in for an example. All settings are easily changeable.

This mod should be compatible with most other mods. However if using a mod that also applies a head shot damage multiplier this mod may need to be adjusted to account for that, same with body damage.

This mod is compatible with added zombie packs as long as the mod author used similar tags to vanillas. For example RevenantWit know it works with Darkstars zombies.

If there’s any zombies added by a mod pack that have special or boss zombies not covered by this mod and you’d like them added let him know and it should be really easy to make a patch for them.

This mod is EAC friendly and can be installed server side only.

Changelog

v1.0.1 Update

  • [FIX] All groups now perform a check to see if there is a boss tag being used before applying the needed tag to a zombie in that group. This will make sure no boss zombies accidentally get lumped in. In vanilla this means the Demolition Zombie but this should also make sure if adding a zombie pack mod any zombies with a boss tag won’t be affected by any multipliers.
  • [ADDED] There is now a group for Demolition Zombies and they can have separate multipliers set for them. After the above fix these are no longer added to the regular zombie group(oops). The default multiplier settings for them are (50% less body damage / 20% more head damage)
  • [ADDED] Boar Boss Grace also has their own group now and can have separate multipliers set for them. The default multiplier settings for them are (0% head damage / 0% body damage). So by default does nothing but the settings are there should someone wish to change them.

DOWNLOAD (17 KB)

The forum topic of the mod is here.

Credits: RevenantWit

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

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