Forsaken Trail is a complete overhaul of the game and is the successor of Gnamod. The mod focuses on wilderness survival, exploration and improving the overal survival experience. This mod changes most of the game systems in an attempt to create something unique and it does not try to hold the player’s hand that much, making it quite challenging for anyone new to it. The world mostly decides the gamestage so going into higher level POIs or biomes may not be the wisest strategy because of this. You can find any item from the first day due to the unique way loot is generated where player level and gamestage only influence the amount you find.
The mod also comes with a unique character creation system where you select your attributes, skills and background before you spawn into the game. You will begin the game with gear and technology unlocked based on these choices. This gear in addition to a number of tutorial challenges will help you survive your first day and first week.
The zombies and animals in the world are all randomized, their walk, abilities and sizes will be decided the moment they spawn and are further influence by their type. You will encounter zombies that can puke or walk on all four legs. In the more natural biomes animals are more prevalent, while near cities and destroyed areas you will see a lot more zombies. Be careful around buildings as zombies will be awake and roaming around and they have keen ears.
Features
The main feature of the mod is a series of custom biomes (40 in total) that are divided into 5 climate zones (Temperate, Wet, Warm, Cold and Irradiated). These come with a totally overhauled RWG that adds these features. Vanilla maps will not work with the mod, create a new one before playing.
The mod focuses on wilderness survival, overhauling food and drink and making the world far more interesting to explore.
Zombies and animals are randomized in size and behavior. Zombies in the world will only spawn once and when killed not come back. There are no night spawns, but wandering hordes are fully gamestaged.
Zombies in POIs will start to wander when the player comes close and if alerted may break out. Biome and POI tier decide gamestage of most spawns.
New resource and crafting system with quality levels up to 120. Quality is not permanent and lowers on repair, items break when not repaired.
New progression system with 5 attributes chosen on spawn via a new spawn screen. You choose a background and starting skills as well there, which decide what gear you spawn into the world with.
Crafting skills can be obtained through magazines and research papers. The research papers are unlocked via the Research perk and allow you to turn blueprints into a chance to increase your skill without the need to loot.
All firearms and bows are made up of 5 parts (the weapon and 4 mod parts). These decide how strong your weapon is and can be replaced for better parts you loot, buy or take from other weapons.
There are new challenges that are a tutorial to replace the vanilla challenges. These guide new players and give a focus for survival.
Traders are scattered in the wilderness, they do not offer any quests, instead you find bounty notes that give you a quest that can be turned in at any trader for hard cash.
Building is mostly done via blueprint blocks crafted from blueprints. These blocks usually require multiple ingredients to upgrade. The construction perk allows easier and faster construction while reducing stamina and durability use.
Character weight and inventory system allows you to use more slots from the start but also adds weight to every item. You can carry a lot of small items, but only a few fridges before being weighed down.
Many blocks in the world can be harvested from, picked up or otherwise interacted with without the need to bash them. Produce can be harvested from plants, honey searched in stumps and water can be taken directly or added to containers.
Media
(Will be updated further in the neat future)
DOWNLOAD (239,7 MB)
The forum topic of the mod is here.
Credits: Haidrgna
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Nice mod! Thank you!
so you dont want feed back wow
mod crashed null reference error un Handled exception. no other mods just yours icrashed on load screen