Fluffy Panda A21 Skyrim Tamriel World 6K-10K-16K

7 days to die fluffy panda skyrim tamriel map, 7 days to die prefab, 7 days to die biomes, 7 days to die maps

Skyrim Tamriel World 6K, 10K or 16K designed map with real height map A21
Snowy Mountaintop towns, Custom Roads,
Panda Custom built bridges available on 6K and 10K map
Land Bridges available in 10K and 16K map
all new POI’s, new Traders, included all T5’s ๐Ÿ™‚

heightmap/ is by LenaWolfBravil (credit) / Lady Nerevar (credit)
Used teragon, maptoolz to design and biomes shapes

By FluffyPanda4144 (discord), Old Farks 7d2d

Unzip the folder directly into your mod folder and start game
e.g. C:\SteamLibrary\steamapps\common\7 Days To Die\Mods\Fluffy Panda Skyrim Tamriel World 10K Mod
Or if you use the land bridges versions:
*The land bridges versions (go straight in generated worlds folder instead of modded folder if you use this one)

7 days to die fluffy panda skyrim tamriel map additional screenshot 1

7 days to die fluffy panda skyrim tamriel map additional screenshot 2

7 days to die fluffy panda skyrim tamriel map additional screenshot 3

7 days to die fluffy panda skyrim tamriel map additional screenshot 4

DOWNLOAD (54,4 MB)

If you appreciate Fluffy Panda’s work and you want to show support, use the Paypal/Buy Me a Coffee link.

Credits: Fluffy Panda, LenaWolfBravil, Lady Nerevar

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31 thoughts on “Fluffy Panda A21 Skyrim Tamriel World 6K-10K-16K

  1. Thanks, I installed the map and ran it. But I guess I can’t send it as a picture, no matter how I explain, sections such as bumps occur in section or parcel transitions. How can I send you a picture or video?

  2. I could not find one shotgun messiah factory on the 6k map. Does this POI not have one? If so, where?

    1. Hi Brutus, thanks for letting me know I’ve added a Shotgun Messiah Factory into the 6K version now

      1. thanks for the shotgun messiah add. I assume I need to start over or is there a way to add it to my existing game?

  3. Do you do submitted maps? I have a map that was created by me, but needs populated with new A21 Prefabs. Any chance you could help?

    1. Hi Lunitar , sure I can help with that did you want to msg me on discord and send me a download link?

  4. Hey fluffy just wanted to say your maps are absolutely crushing the rest that are being uploaded on here,
    I have a map idea !
    Have a map thatโ€™s based on the Grand Canyon,
    So like your US map but zoomed in on that region of the US,
    A Caribbean island map would be cool too.

  5. Hi Fluffy Panda. We love the new A21 version although would it be possible to make a version with normal bridges for vehicles? Cheers Hubby of Mad

    1. Hi Hubby… I can either replace with land bridges (basically dirt ones) or the standard modern looking ones , let me know what you prefer ๐Ÿ™‚ thanks

      1. @Fluffy Panda, Dirt would be fine whatever is easy for you, and yes we play the 10k map. I can why you did the wooden bridges for the Skyrim feel but they are very long to run across if your not playing the medievil mod (waiting for that mod to update). Thanks so much. Cheers

        1. Hi Hubby, Landbridges version10K uploaded (same link) enjoy ๐Ÿ™‚
          as it is not a mod it just goes in your generated world folder:
          e.g.
          (C:)/User/โ€YourUserNameโ€/AppData/Roaming/7DaystoDie/GeneratedWorlds/FluffyPanda Skyrim10K Map

          1. Thanks Friend. My wife loves this map and with her been disabled she can’t use normal keyboard so riding around in vehicles is the only way she can play. Cheers

  6. @Fluffy Panda, thanks for sharing this Map!
    I installed it on my private server and I managed to get it to work by putting the files from Worlds folder inside the folder 7D2D_FOLDER\Data\Worlds\SkyrimMap\ and the other things I left inside the 7D2D_FOLDER\Mods\SkyrimMap folder.

    When it is almost finishing the loading I got the following error messages:
    ERR Loading prefab “rwg_tile_gateway_cap” failed: Block “roadRailing” (11600) used in prefab is unknown.
    WRN Could not load prefab ‘rwg_tile_gateway_cap’. Skipping it

    Could you help me to figure out this issue?

    1. I have an Idea what maybe could help:
      Open the “prefabs.xml”-File of this Map (after making a Backup) with the Text-Editor, search the List for โ€œrwg_tile_gateway_capโ€ and erase the complete line.
      Save the File & try again…

      1. I did think about that- and I am sure that it would make the error to go away – but it would also make what ever that prefab is to not be there.

        1. It isn’t actually a prefab anymore, it doesn’t exist in A21 now (basically the trader landscape that used to be there) just decoration

    1. Thank you! I will regen with a21 vanilla poi’s and putting in those 2 bridges to look like skyrim bridges ๐Ÿ™‚

        1. HI Vital, I checked the prefabs there are at least 11 Skyscraper T5’s perhaps in the bigger cities but they are there in the a20 version ๐Ÿ™‚

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