Old West Migration

7 days to die old west migration

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However…

It overhauls the Old West as follows:

  • Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.
  • Increases the amount of Old West Town settlements that can appear in a RWG.
  • Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.
  • Adds custom Old West POIs that can be quested and are in context with the Old West theme.
  • Converts remnant and decorative default Old West POIs to Quest POIs.
  • Adds custom Old West Tiles.
  • Adds decoration POIs to the desert and forest biomes.
  • Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.
  • Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev’s biome progression features aren’t inhibited.

Here are a few images to demonstrate:

This image is using the RWG ‘circle’ setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

7 days to die old west migration additional screenshot 1

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

7 days to die old west migration additional screenshot 2

We also have forest, burnt forest, and snow variants.

7 days to die old west migration additional screenshot 3

A particularly long Old West Street in the burnt forest.

7 days to die old west migration additional screenshot 4

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

7 days to die old west migration additional screenshot 5

Here is a small sample of what custom POIs can be expected. Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

7 days to die old west migration additional screenshot 6

This Blacksmith POI is guaranteed to have a Pickup Truck.

7 days to die old west migration additional screenshot 7

7 days to die old west migration additional screenshot 8

The whole mod (V1-OldWestMigration) can be placed in the ‘Mods’ folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be ‘Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt’

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration… it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

Terms of Use

  • Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one ‘official’ release and reduces the possibility of outdated clones being in the community.
  • Please do not add this Mod to a Prefab/POI pack.
  • This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here.

Changelog

Here is an update for the Old West Migration Mod.

1. Old West Junkville Saloon.
This is a repurposed placement of the default Saloon from the Country Town Junkville Saloon POI with customization. It takes out the Saloon building and places it in a 25 x 25 area to fit the Old West Town tiling. Actually… it was already compatible with 25 x 25 and it is possible it was intended to be added to the Old West at some point but was brought to Junkville Saloon POI instead. Either way, it works out as a T3 POI hooked up to all Quest types. Since the parking area brings any kind of visitor, it is a good chance to mix up the types of vehicles that can appear. A Working Stiff Truck, Mo Power Truck, Police Car, and Pickup have the chance to appear, while a farm truck will be guaranteed.

Since V1 changed back from 7 Quests per Tier to 10, it was helpful to add this T3 POI to increase the variety to 15 options to reduce repetition. It can also carry over to the T4 Infested.

7 days to die old west migration changelog screenshot

V1
DOWNLOAD for V1 (14,4 MB)
Alpha 21
DOWNLOAD for A21 (9,7 MB)

The forum topic of the mod is here.

Credits: arramus

Share this with your friends:
Subscribe
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

8 Comments
Inline Feedbacks
View all comments
ERRORBEAR
ERRORBEAR
September 19, 2024 4:31 am

Must have mod. Keep up the great work! It’s greatly appreciated.

PledgedDruid1
PledgedDruid1
September 3, 2024 3:45 pm

Old west ranger station beta is missing the activation point marker and unable to do quest.

SatansLittleSidePiece
SatansLittleSidePiece
August 21, 2024 9:00 pm

I just wanted to say, thank you for this mod. It really made the wild west towns more worthwhile and interesting. 🙂 While some of the builds don’t load in anymore, the majority do and they are great in 1.0.

sanctum
sanctum
October 9, 2023 2:09 pm

hi can’t download

Sandy
Sandy
August 15, 2023 9:03 am

If friends are joining me do they also need to have this mod installed or is it host only that needs to have it installed?

NoneNone
NoneNone
June 17, 2023 6:09 am

I love this mod in A20. I already started a game before you updated the mod for A21… Next game will definately have it. Thanks for all your work on this game. You modders keep the game way more fresh than the Devs do, keep up the great work!

Gregory Harold Ellis
Gregory Harold Ellis
June 16, 2023 2:36 pm

Where is this to be installed ?

arramus
arramus
June 16, 2023 6:26 pm

In the Mods folder.

Location Choice 1: AppData\Roaming\7DaysToDie\Mods
Location Choice 2: steamapps\common\7 Days To Die\Mods