Welcome Back Wellness!
This Mod restores the Wellness Function while trying to remain as true as possible to legacy
You Gain Wellness as you eat good foods and Drinks and lose it as you take bad injuries like concussions, broken limbs, fatigue, infections and death. there are also some things you can eat or drink to lose wellness.
There is a limit to how much you can gain at once. Once you gain wellness it may take awhile to Gain more again. I should add, due to wellness capping at 200, Its not possible to gain wellness from food or drink for example that gives +4 wellness at level 197 leading to a level of 201. You would have to find a food that provides +3 wellness to reach 200, or +4 at lvl 196 ect.
Wellness loss caps at 50 and gain caps at 200
Complete with original wellness gain/loss sounds. and a mostly legacy accurate tooltip
DOWNLOAD (5 KB)
Credits: XxMasonBoyxX
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Happy you made this mod been wanting it for ages.
Would love to see more like this bringing back some of the original community favourites.
1-600 item level quality
Schematics to unlock new craftables instead of only reading books.
Rng loot economy like a16a15
Learn by doing and action skills like a25/a16
Weapon parts
Wet concrete
I know the higher quality tools are possible, but only with C# I believe.
Schematics Should be pretty easy, I think they still have them in a way but are just magazines now.
Many overhaul mods bring back action skills, but are usually pretty different than legacy, which I would love to make a mod for eventually.
Weapon parts are done pretty well in darkness falls. But you just craft them instead of building them part by part. which to make that work now would most likely be very difficult
Not sure on how easy wet concrete would be to bring back.
and for the loot economy, im not exactly sure what you mean.