A mod that implements the “mostly dead” character death style for 7D2D. The idea is that when a player character dies, players respawn as an entirely new character, but they respawn into a (mostly) unchanged world. It can be modified for traditional “Dead is dead” or “Permadeath” gameplay.
For an explanation of the “mostly dead” play style, see Khzmusik’s “manifesto“.
- The player’s inventory is deleted (the “DropOnDeath” setting is forced to “Delete All”).
- Skill points are reset (not removed), and books that were read are forgotten.
- Bedrolls and beds are no longer spawn points, so players do not spawn on them.
- The player map is reset, including any saved waypoints.
- Player quests are removed, and a quest is given that automatically rewards the player with the items they start with when starting a new game.
- Player vehicles are destroyed.
- The player’s active land claim block is rendered inoperable.
- The player’s ACL (Access Control List – i.e. friends list) is cleared.
- If the player hired any NPCs, those NPCs are dismissed. (Assumes SCore NPCs.)
Major Update: 3.0.0
While making changes to truly support “Permadeath” play styles, he found many, many things in the mod that were either wrong, unbalanced, or just needed improvement. The result is a new major version of the mod.
- Can be modded through XML to support “Permadeath.” He also created a separate mod that makes these changes for you – see below.
- Players restart as new characters at all levels, including level 1.
- If the player did not complete the “Basic Survival” quests, they start over from scratch. (This is so players can still earn the skill points from completing those quests.)
- If the player restarts before level 4, they will be given the “Whiteriver Citizen” quest so they can find a nearby trader.
- If restarting at level 3 or lower, the player will be given the player’s starting items, even if another mod or mod has added starting items.
- Restarting at medium and higher levels has been rebalanced.
- Players are given bundles of items so they have matching armor sets, and their given ammo matches their given weapons. This includes new bow and crossbow bundles (which have custom icons and translations).
You must start a new game after updating this mod to version 3.0.0! If you try to load an existing game, you will lose all progression and skill points.
These features can be customized via XML edits or XPath. See the README.md for details.
Mostly Dead: Permadeath
This mod makes the XML changes necessary to turn the Mostly Dead mod into a “Permadeath” mod. It is for people who do not want to make the XML edits themselves.
You still need to install the Mostly Dead mod. This mod will not work by itself.
- Skill points are reset and removed.
- The player level is reset to level 1.
- The player spawns with the starting items again, except the note from the Duke.
- The player is given the “Basic Survival” quests again.
- The player is given the “Newbie Coat” buff again.
All the other features from the Mostly Dead mod remain unchanged.
Khzmusik just updated the Mostly Dead mod to version 3.0.0, and it now truly supports “Permadeath” play styles through XML edits. While doing so, he noticed that the previous Mostly Dead version had a whole lot wrong with it – to the degree that he doesn’t know if anyone even used it. So there are also many, many other fixes, balancing improvements, etc.
He also made a separate mod, Mostly Dead: Permadeath, which makes those XML edits for you. (You’ll still need the Mostly Dead mod.)
Please note that updating to 3.0.0 is not save game safe. If you already started a “mostly dead” game, you shouldn’t update, you should start a new game. Otherwise you’ll lose all your progression and skill points.
If by some chance you start with Mostly Dead 3.0.0, and decide to move to Permadeath afterwards, that should be save game safe. At least it was when he tried it.
The forum topic of the mod is here.