Shus Spawning Modlet

7 days to die shus spawning modlet

Description

This modlet increases the number of zombies spawned.

Pine Biome = ~3x more zombies.
Burnt Forest Biome = ~60% more zombies.
Desert and Snow ~20% more zombies.
Wasteland = ~15% more zombies.

This modlet ONLY modifies the biome spawners and their maximum waves spawned calculations.
It does NOT modify per-entity part of the XMLs allowing for strong compatibility with other mods.

The number of zombies listed are for the open-world part of the spawning. I didnt modify Industrial, commercial or downtown sections of cities because I found them to be on par.
BUT, if you loot a place on the border of a city, heat may cause additional… Fun.
Furthermore, the max number of waves for ALL types (wilderness/city) was increased by 1 if they were below 4.

Summary:
What all of this means is that MORE zombies will spawn at ALL times regardless of where you explore without scaling their HP/Defence past what you set them to be in game or server XMLs.
There are more chances for bigger hordes and random singular zeds spawn more often with more chances for the dangerous zeds like Bikers and Hawaians.
MaxZombies spawned is always governed by ZombiesPerPlayer->MaxZombies; in that order.

In my 670m jaunt to the trader at 10am day 1 I found the following zeds in a playtest once I got out of the safe zone:
1 biker, 3 hawaian, 1 nurse, 1 of those hooded dudes 2 businessmen, 1 bob and 1 electrician

Download

DOWNLOAD (3 KB)

Credits: ShuFlngPu

ShuFlngPu

Share this with your friends:
Get Comment Notifications
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

10 Comments
Inline Feedbacks
View all comments
ShuFlngPu
ShuFlngPu
November 21, 2025 5:24 am

I just updated the spawning modlet here to V1.99. (Hopefully.)
It includes a working buff to zombies where they can stack a buff for increased stats and similar.
I also uploaded a “Complete” version of the mod that includes Learn By Doing and my Spawning modlets (Though you can still use them seperately.)

You can also find my project on Github by my name for beta versions if thats your thing.

Ill be taking a break for a bit. Probably do some balance adjustments after the holidays.
Hope everyone has a good couple months and, Enjoy!

ShuFlngPu
ShuFlngPu
October 27, 2025 8:53 pm

Just updated the modlet to V1.9.
Getting close to being finished. Balancing still needs to happen but the mod is now fairly stable and working.
Enjoy!

ShuFlngPu
ShuFlngPu
October 24, 2025 1:08 pm

Hello again everyone!

I have been hard at work on this modlet.
I have my LearnByDoing modlet complete as of last night (10/23/25). Some might ask why this when “spawning modlet” and its because the spawning modlet is so difficult, its hard without the LearnByDoing system.

That said, im focusing on the spawning modlet now and I have some fun suprises for folks.
ALL zombies, not just wights will have the ‘zombies gain bonus damage around other zombies’ buff. 4% increase per zed to all their stats except health and requires at least 3 zombies to trigger.

2x more zombie max possible (Still gated by gamestage but minimum 10)
Many, many more ferals.
Differences between biomes.
Im still unsure if I want to modify PoI spawning.

WiP but I hope to be complete with this modlet by end of next week or the week after (Aiming for 10/31/25 for official 2.0 release but well see how development goes. I dont anticipate big bugs, itll just take some time to balance.)

Once I get my new modifications to spawning up, ill release a 1.5 release for people to give a test while I balance for 2.0.

Drew
Drew
October 17, 2025 4:35 am

Download link is dead

7DaystoDieMods
7DaystoDieMods
October 17, 2025 10:17 am
Reply to  Drew

Thank you for letting us know we have updated with a working link. Enjoy!

ShuFlngPu
ShuFlngPu
October 13, 2025 5:53 pm

Hello all, sorry for the delay.
V2.4 of 7d2d changed the naming convention for the zombies.
I have put out an update 10/13/25 that fixes this problem and the modlets are working again.
I am still working on balance adjustments and confirming that turrets and crafting skills still work among others and how fast they do or dont level but the modlets function for all weapons, armor, vehicles and similar. Special code cases are still being tested and worked on (Like deployable turrets and seeds vs food) but, should be coming along soon.

Lokermann
Lokermann
September 30, 2025 11:30 am

Hello there,

It would seem that the download link isn’t working (the GitHub one).

I hope to be able to try out your mod soon, since it is exactly what i’m looking for.

Thank you in advance and keep up the good work.

ShuFlngPu
ShuFlngPu
September 22, 2025 9:26 am

Hey all; I saw your comments and have been hard at work fixing the mod to get it working.
I am proud to say as of 9-22-2025 the mods are fully operational and working.

Both Spawning modlet
and
I have a Learn By Doing modlet as well.

Both are compatible with eachother as well as independant. You can run both or just 1.
Sorry about that poor first upload.
Hopefully you can enjoy this one.

Иван
Иван
September 8, 2025 8:13 am

мод не работает

Solvita
Solvita
August 29, 2025 9:51 am

Mod is not working, you dont use append or set – this cant be applied