Welcome to Resident Evil: Reimagined!
Have you got what it takes to go back to where it all began? Enter the Survival Horror!
The Spencer Mansion Incident is a 7 Days to Die overhaul mod that plays a LOT more like Resident Evil than it does 7 Days to Die, with an end goal to aim for, escape.
Setup
- Requires version *** v1.1 *** vanilla files to work.
- It will always be night, so be sure to change the Zombie Night Speed to your liking. (Walk is recommended)
PLEASE NOTE
- The Spencer Mansion Incident is a unique and challenging mod, and will test your combat and maneuverability skills.
- Are your observation skills good enough to make it out alive?
- Two-player is NOT supported anymore! (Custom code isn’t compatible and bugs out, he’s sorry!)
- Twitch Integration is NOT supported!
KEY FEATURES
- Limited Inventory: You’ll be restricted to the 10 slot toolbelt.
- Doors are indestructible, however, zombies can open unlocked doors.
- You cannot jump.
- Zombies can revive into Crimson heads if not dispatched correctly!
- Ink Ribbons for Manual Saving!
- If you die, simply exit your game and reload your save (requires saving first).
FOR EXTRA IMMERSION
- Increase the volume of ambient sounds about 50%.
- Set music to play 100% of the time.
- Lighting is balanced for 50% brightness. There is a portable light source to be found.
Changes for v1.1
Removed
- AK-47.
- Rocket Launcher.
- About 40 revivable zombies.
Added
- Grenade Launcher
- Grenade Shells, Acid Shells and Incendiary Shells for the Grenade Launcher.
- Classic Mode (Jill & Chris): Adds restrictions similar to Resident Evil 1.
Changed
- Increased non-boss enemy health by 40% to compensate less enemy count.
- Reworked difficulty levels, including amount of ammo found.
- Revival times are slightly quicker.
- Nitro Compound now explodes if you run with it. (Thanks HellsJanitor)
- Key and mask pickups now have custom models. (Thanks HellsJanitor)
Spencer Mansion Incident now works on the latest v1.1 (b14) release.
There is still the known issue, which you WILL get if you’re playing using the mod launcher. But it is easy to deal with:
Known Issue: DirectoryNotFoundException
For those who installed using the Mod Launcher, you’ll likely get this error.
Could not find a part of the path ‘C:\7D2D\v1\SpencerMansion_Incident-Resident_Evil\Spencer_Mansion_Incident-_Resident_Evil_Jill_Valentines_Story\Saves\YourPreviousMapYouPlayed\YourPreviousGameNameYouPlayed’.
You will need to navigate your PC directory to the ‘Saves’ folder, then create both of these new folders that the game is trying to access. First folder inside the Saves folder, then open the newly created folder to create the second folder. The spelling needs to be exact.
V1
DOWNLOAD for V1 (316,7 MB)
A21
DOWNLOAD for A21.2 (70,7 MB)
The forum topic of the mod is here.
Credits: FranticDan
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
EXC MissingMethodException Method Not Found: void .AssetBundleManager .LoadAssetBundle (string,bool,bool)
Doesn’t work, infinite loading screen
For some reason the mod just get stuck in a infinite loading loop when launching the game
This mod makes me very happy, it’s so well done.
I can’t get this mod to run properly either.
Here’s how I got it working;
Step 1; Download the mod
Step 2; Extract it using 7zip
Step 3; Copy all the mods inside the extracted folder into your mods folder (don’t copy the extracted folder directly or you’ll have a folder inside a folder and the mod won’t read correctly)
Step 4; Delete the 0_TFP_Harmony folder that came with your mods folder – one comes with the mod so the one that came in your folder is fine to delete
Step 5; When launching 7 days make sure EAC is off
Step 6; When making the world you NEED to select “spencer mansion” world (you’ll find this where navezgane and the pregens are)
Also, remember to make a backup of your files from before you done all the above for when you stop playing the mod. Hope this helped.
thank you
What zombie speed do I set it to? The settings about it is kinda confusing. It’s set to sprint but it says something along the lines of “always night”
iwant game this
cant get mod to work even if using mod launcher
I can’t get this mod to run properly either.
How do you manual save? i have ink ribbons yet it says their useless?
No screenshot and video to have idea ?