Update: All Schematics Now Appear In Trader Sale Lists More Frequently!
V1.0:
I have never been a fan of the pocket mods at all. Or the perk Pack Mule. This mod allows the player to use only one armor mod to unlock player backpack slots instead of haveing to put pocket mods on all pieces of armor. A big help if your armor is low quality. Each Backpack unlocks a specific number of Player Backpack Slots. Lowest unlocks 6 slots and the best unlocks 18 Slots(Whole Backpack). They can only be equiped to Outfit Armor!
Adds:
3- Schematics
4-Resources
3-Craftable Backpacks
1-Backpack that is found in various loot or sold by a Trader
Removes:
Perk Pack Mule
All Pocket Mods
All Pocket Mods Schematics
V1.5:
Is basicly the same as the original mod. But Does NOT Remove the Pack Mule Perk, all Pocket Mods and Their Schematics From the game.
Adds:
3- Schematics
4-Resources
3-Craftable Backpacks
1-Backpack that is found in various loot or sold by a Trader
V2.0:
Designed to work with a 72 Slot Player Inventory Mod. This Virsion Simply Adds The Backpacks To Work Alongside The Pocket Mods To Unlock Player Inventory Slots. Smallest Backpack Unlocks 8 Inventory Slots. And the Largest Backpack Unlocks 33 Inventory Slots.(If You Downloaded V2.0 Before Oct. 12th. Please Redownload For The Corrected Version)(Sorry Again For Any Inconveniences.)
(Note: 3 Quad Pocket Mods Will Still Be Needed to Unlock All Player Inventory Slots Without Putting Any Skill Points Into the Pack Mule Perk)
Adds:
3- Schematics
4-Resources
3-Craftable Backpacks
1-Backpack that is found in various loot or sold by a Trader
V2.5:
Designed to work with a 90 Slot Player Inventory Mod. This Virsion Simply Adds The Backpacks To Work Alongside The Pocket Mods To Unlock Player Inventory Slots. Smallest Backpack Unlocks 15 Inventory Slots. And the Largest Backpack Unlocks 48 Inventory Slots.
(Note: 3 Quad Pocket Mods Will Still Be Needed to Unlock All Player Inventory Slots Without Putting Any Skill Points Into the Pack Mule Perk)
Adds:
3- Schematics
4-Resources
3-Craftable Backpacks
1-Backpack that is found in various loot or sold by a Trader
DOWNLOAD V1.0 (45 Slot Inventory) (1 MB)
DOWNLOAD V1.5 (45 Slot Inventory) (1 MB)
DOWNLOAD V2.0 (72 Slot Inventory) (1 MB)
DOWNLOAD V2.5 (90 Slot Inventory) (1 MB)
Credits: Wraith_83
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Good mod and nice idea with craft. But it doesn’t work with the EFT mod. Is there any way to delete some files from EFT so this mod will work? Thank you.
I am unsure what to delete from the EFT mod to get my mod to work. I personally haven’t played EFT. But I will look into it. No promises. I am new to modding(this being my first mod), but I will see what I can do. Thank you.
You can try to force my mod to load first by renaming the unzipped folder. Just add three a’s to the beginning of the name of the mod folder so it looks like this “aaaWraith’sCraftableBackpacks” or “aaaWraith’sCraftableBackpacksV1.5″ect.. (Depending on what mod version you are using.) This should force my mod to load first. I cannot guarantee that this will make my mod compatible, but it is worth a try.
Nice mod! Thanks!
Thank you! I appreciate any and all feedback!
Had a question about Probability chance to find schematics at the Traders.
.9 is 90 percent? just want to confirm cause we are on day 70 and have not seen it once at the trader. Ghost Schematic
During testing, the Ghost schematic did appear in trader sale list frequently. Not sure why it hasnt appeared for you and your at day 70. I will make a small xml adjustment and update. My wife has been in hospital for days. I will fix it as soon as possible. Thank you for letting me know. I appreciate the feedback!
I adjusted the trader.XML to make the schematics appear in trader sale list more frequently. Please let me know if the adjustments I have made did not fix the issue your having. And I’ll make as many changes or adjustments needed to fix any and all issues. Thank you for letting me know about the issue you noticed with the schematics appearing for sale at the trader.
Do I need to download all 4 mod files?
Thank you for your comment. No, only download the version you want to play with. If you are playing vanilla you would only need to download version 1.0 or 1.5. 1.0 removes pack mule and all the pocket mods and Pocket mod schematics. Version 1.5 just adds the backpacks to unlock inventory slots. But doesn’t remove anything from the base game. If you’re using a mod that makes the player inventory larger 45 slots, then you’ll need to download whichever one matches the amount of slots that are in your player backpack mod. (anything over 45 slots)
Sorry shouldn’t of said anything over 45 slots. V2.0 is designed for a 72 slot inventory mod. And V2.5 is for a 90 slot inventory mod. Will not work with any other larger inventory mod.
Like this mod, I tested it with escape from Tarkow +(craft from containers, scg defence solution v2, Script’s melee arsenal legendary weapons, Oakraven v1 mods, alter_weapon racks, BdubsVehicles ) and it’s working with no problems. But with the izy weapon pack, its don’t work. don’t want to add any space. Anyway, good idea to do such a mod not just add space but use this mechanism for it.
Thank you for your comment. I’m not sure why it isn’t working for you. I have tested all versions with Izzy’s newest version of their wepon Pack mod(V4). And different player Inventory mods(72 slot and 90 slot). And it is woorking great for me. What other mods are you using? if i had to guess, i’d say it is another mod that is causing my mod not to work. But i could be wrong. I know that when i tested it myself everything is working as it should. Thank you again for you comment. I appreciate any and all feedback.
I tried to add different versions for everyone. Did notice a error in the V2.0 description. It says that the largest backpack unlocks 36 inventory slots and it should be 30 inventory slots. XML is correct in the download though. Just made a error in the description. I’ll get it fixed as soon as I can. V2.0 and V2.5 should work with any 72 and 90 slot player inventory slot mods. If it doesn’t, please let me know and I’ll fix it as soon as possible. If anyone has any other ideas or changes they would like to see added. Please let me know and I’ll see what I do to get them added. Sorry for any inconveniences.
Well, I was wrong again. It should be 33 not 30. In V2.0. Lesson learned. DONT rush and mistakes will not be made! Sorry again everyone. Ill get It Fixed As Soon As Possible!
90 slot seems to be broken they arent adding any slots on my server using the TheMeanOnes Massive QOL Overhaul v1.0.9 x REIMAGINED mod
Thank you for your comment. I should have specified if the player inventory mod has any customization to the perks, that could be a problem(Sorry). He has modified the perks in his mod and I think that’s why it’s not compatible with my mod. I’m unsure how to fix that. But I’ll take a look at it and see if I can possibly get my mod to be compatible with his mod. Thanks again. I’ll update if I can get it working.
I was able to get my mod to work. But, I have to remove the Pack Mule Perk. TMOs mod heavily changes Pack Mule to benefit unlocking player inventory in their mod. I feel like making changes to that with my mod, without their permission would not a good thing. But if they would give me permission, I can publish a version that is compatible with their mod.
Is it possible to release a version that does not remove anything, but simply adds to your backpacks?
To play comfortably with a 72-cell backpack mod
Thank you for your comment. What is the name of the mod are you using? So I can download it for testing. And I’ll I have the changes you were asking for.
Hello!
I use the PaleRider User Interface Mod No More Smelting V1.0
There are many similar mods, if it is possible to use your backpacks together with vanilla bags to unlock cells it will be great
Working on a version with the changes you have asked for. I’ll release it as soon as I can. I work a lot and don’t get much time recently. Thank you again for your feedback and interest in my mod. I appreciate it!
Cool idea, but could you make version that doesn’t remove a perk? Im using modded perks and Im scared it might mess something up.
But still, great job!
Thank you for your comment. I removed the perk because it isn’t needed and is a waste of skill points. Because the the best backpack unlocks all 18 slots of the player inventory. Making the Pack Mele perk not needed at all. The perk being removed shouldn’t mess with other mods. Unless it is needed for something specific in their mod. But if you want the perk added back, just delete the progression.xml it is located in the configs folder. that should add the pack mule perk back to the game. Thanks again!
Working on a version with the changes you have asked for. I’ll release it as soon as I can. I work a lot and don’t get much time recently. Thank you again for your feedback and interest in my mod. I appreciate it!
Thank You!
Your welcome!
This is so much better IMO! Thanks for this mod!
Thank you!