Avalaible TongoMod 3.4, all features are included.
- New recipes, machines, weapons, tools, mods etc…
- New quest radial type from trader every day
- Over 300 class quests
- Include quest documentation and basic manual in docs folder
- Craft any book or schematic
- Dismantle any ammo to get all components
- Farm as alpha 19
- Backpack with up to 84 slots
- HUD changes
- Modification in the biomes
- Custom TongoMod boxes
- Diferent types of light helmet
- All English and Spanish translation
- New complete progression system
- Exclusive POI
- New prefabs on biomes
- Variant Zombie Types
- Fire and electric mods
- And much more in TongoMod 3.4
DOWNLOAD from GitHub (20,2 MB)
DOWNLOAD from Mega (20,2 MB)
If you need help, you can use this support link.
Credits: Tekja, Edgar
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
whi in tongo skils not let learn , ” the mad gunslinger” “uncle the rod” and “squire”? others let on start lvl 1. and how more level up?
Just check the unlock requirements, Tongo perk branch points are unlocked every 10 character levels
I accidentally clicked cancel quest on soldier quest line. anyway to enable again?
You can recover any mission from the F1 command panel.
Write “givequest” (without quotes), and then start the quest you want, for example “givequest quest_Soldier1”, just change the number to the quest you need to recover, the class will continue from there.
Got game breaking errors on both 1.0 and 1.1 so could not try it. But i think part of the problem is that TFP have added a mod to 1.1 called “0_TFP_Harmony” is the Mods folder, maby that is what is missing?
This mod requires the “0_TFP_Harmony” folder, please do not delete it
can anyone confirm that downloading the mod from the mega link and it works? we get the block error downloading it from github because the mega link is not there.
mega link is obsolete and remove, github link is the actual and update version
Hello! English is not my native language. Could you tell me where I can find these 300 quests? Do I need to get them from a trader, or are there other places where I can obtain quests?
When you start the mod you have a red book that activates all class missions, you can find the same place of trader quest or treasure quest
I’ve tried with two separate maps and around 1600 to 1700 both times on the first day, the game crashed with the “nullreferenceexception: object reference not set to an instance of an object” error. The red text is repeated over and over in the console and we can’t move. I am running a dedicated server here at the house and everything is set up correctly as we play a lot of overhaul mods. My wife and I love the mod so far and would like to continue to play.
Hi, all the tests of the mod were carried out in single player, we were not aware of the problems in multiplayer, we are working on it to solve it
Having exactly the same issue. version 1.1 on both client and serer. Error seems to corrupt character data, as the errors resume on logging out and logging back on. Wiping the server and starting over results in the same nullreferenceexception spam within the first day.
You need to update server and client to the latest version, many people have tested it and works fine
Hi, the problem with the online mode is now fixed, you can update the mod from github or from mod launcher if you installed it from there, thanks for your patience
Having the same issue updated the mods and as soon as it hits 2200 first night start getting error messages
You need to update server and client to the latest version, many people have tested it and iworks fine
updated to the latest version 876c6 and it still gets errors as soon as it hits 2200
I use the same version on both server and client, I just checked it right now and it works correctly.
If you want we can continue this conversation on discord being a bit more personalized.
I also invite you to try our test server “7 Days To Die TongoMod Test”, the access details will be provided to you on discord.
the discord link above is invalid.
Right thats a obsolete link, chech this. https://discord.gg/9G3JeVnJS5
Exclusive POI
New prefabs on biomes
Variant Zombie Types can you make them separate mods?
It is an interesting option, perhaps in future versions
Hi, somewhere in your mod the paths to the resource of the item or block are incorrectly specified and various errors occur
My apologies, I uploaded a wrong version and when I deleted to upload the new one I left a file, it is already repaired on github, the alternative Mega download works fine
I downloaded and tried from GitHub and Mega and still same error
Several people have confirmed to me that the mod works correctly.
Have you checked if you have the TFP_Harmony extension? Many mods require it, including TongoMod.
I really liked the mod, very thought out.
Maybe I’m wrong but after day 2 the mobs disappeared from the street, the animals too.
I noticed that armor progression is backwards? You see?
Omelet recipe is missing. I don’t think I have received that recipe when doing chef quest. Now I’m stuck. Is there a way to cheat it with command?
Hi
You can repeat the mission from the command console
givequest quest_Chef5
or take it from creative mode
mn.. I’m level 55 and didn’t unlock the chem bench yet. only other category is cooking etc on level 1.. An we are 3 ppl collecting books..
man.. progression is kinda slow.
My apologies for the inconvenience.
If you are already at Lv 55 you will have a lot of money and access to the trader’s quests with high rewards.
Can invest extra money for buying “surprise packages of books and recipes” at “books machine”, you will get many books and recipes, and scrap for the blue papers you need.
Find this information in the official TongoMod documentation at the following path.
Mods\Z_Tekja_TongoMod_A21_V3_3_Base_Core\Docs\English
What base version of 7DTD is required to run this?
TongoMod 3.0 and 3.3 work on alpha 21.2
maybe better the skills are blocked if you remove some skills not everyone will like your mods me i like the blocks that change by breaking them also the plants that grow back what annoys me are the skills
hi
The change in skills is an essential part of TongMod.
I think it’s more fun, since it allows you to try different skills by merging all the branches into one.
In alpha 21 it will be reconsidered.
HELLO IT HAS FISHING MODE
Hi
Fishing is not included……
Very good idea! keep up the work! Thank you.