This 7 Days to Die mod multiplies zombies hit points by 2.5, multiply zombie melee damage by 2.5 (but not puke/explosion), and multiply headshots on zombies by 2.5.
Dcsobral wanted something to make headshots very important, so he made difficulty Insane. At which point he realized that not only the gamestage skyrockets, but rage becomes insanely (pun intended) common, which is a problem since he wanted to do blades as melee weapon, and bleeding is a rage machine. This mod, when played at Nomad difficulty, gives the tougher zombies of Insane difficulty without any of the drawbacks, while keeping headshot at Nomad difficulty.
The forum topic of the mod is here.
Credits: dcsobral
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.