ENTER: THE LABARYINTH! 7 Days 2 Die in a maze with one big city in the center of the map. I wanted to experiment with how much changing the terrain can effect gameplay. The vertical cliffs makes it seem like zombies are falling from the sky. Its pretty funny.
- World size- 4096
- Game version- Alpha.21.99.0
- 1 city in the center of the maze
- 5 traders- 3 around the parameters of the maze, 1 within the maze and 1 in the center
- Ground is pine forest and desert, the maze walls are snowy mountains
Made with my own heightmap using Photoshop, imported into Teragon version 0.47.3 and then customized using the in game world editor. This map was generated with Teragon’s POI’s but it is otherwise vanilla. I’ve included the additional download link with the Teragon POIs folder, which can be placed in your mods folder at
AppData>Roaming>7DaysToDie>Mods
If there is no Mods folder you’ll have to create one. no biggie.
Extract then copy 7Daze2Maze folder into your generated worlds folder in AppData>Roaming>7DaysToDie>GeneratedWorlds
I have to go make spaghetti now but if you have any questions or have any issues hit me up. At the moment the inside of the maze is pretty bare bones but I plan to expand on it more in the future. This is my first ever mod and I’d love to hear what you guys think. Any and all feedback is greatly welcomed. Have fun!
DOWNLOAD 7 Daze 2 Maze Map (79 MB)
DOWNLOAD Teragon POI’s by Pille (2 MB)
Credits: PhatMoby, Teragon and Teragon POI’s by Pille
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I’m quite intrigued by this world. I imagine it would be fun to try out with low player block damage and longer nights. Any Wasteland biome in there? Just curious.