I Am Legend

7 days to die i am legend, 7 days to die overhaul mods

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

SYNOPSIS

Six billion people on Earth when the infection hit…
The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.
That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!
Every single person that you or HellsJanitor has ever known is dead! DEAD!
THERE IS NO GOD!

ABOUT THE ‘I AM LEGEND’ MOD

Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…
Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.
There are no traders; all trader compounds have been abandoned.
When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game

As stated above, no zombies spawn outside during the day.
All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.
Zombies move QUICKLY, ALL THE TIME!
Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.
Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.
There are NO TRADERS. You’ll need to generate a fresh map.
The chance of finding dew collector tools is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.
Hybrid Action skills compliment most tool and weapon perks. 50% of the bonuses from perks are from perk points, and 50% from action skills.
Headlamps and nightvision goggles have been removed, as have T3 rifles, machine guns and shotguns.
Each abandoned trader compound has a custom “challenges” vending machine. Completed challenges award old cash.
Old cash replaces Dukes as the world currency. It can be used at vending machines to purchase challenge rewards, food, and drinks.

Main Differences Between the Movie and the Mod

While Darkseekers will not SPAWN outside, they will chase you out of buildings, and follow you outside, regardless of the time of day.
Unfortunately, you don’t have a pet dog. Sorry.
You can’t “capture” a zombie to look for a cure. You just play the game as you normally would.

Hope you have fun with it!

CONTRIBUTORS

Bloodmoon Server status – Kanaverum
Hybrid Action Skills – JoeSloeMoe
No Traders mod – PULLMYLEVER
WMMGameOptions – w00kien00kie

Also thanks to Frantic_Dan and redbeardt for the base XML code for HUD changes, and thanks to Khaine for the basis of the action skills feature.

Changelog

v2.0.0

  • (new) Another update this morning – hopefully, finally, fixed the starter weapon bundle bug, and the vending machine sell price bug.
  • Updated for 7 Days to Die v1.0 with normal, feral, and radiated custom Darkseeker models.

v1.0.1

The loot probability for books and magazines is now tied to the MAGAZINE for that tool or weapon. The more magazines you read, the better chance of finding books or magazines for that tool or weapon.

V1
DOWNLOAD for V1 (604 MB)
Alpha 21
DOWNLOAD for A21 (1,3 MB)

The forum topic of the mod is here.

Credits: HellsJanitor

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

11 Comments
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OrkLord
OrkLord
October 18, 2024 7:53 am

Well, zombies DO spawn in the wilderness, just not very many. They still Sprint though, so stay on your toes. Still on day 1, so maybe mor\e to come. Right now, friendly with most mods (the ones I like, anyway) and very much recommended!!

Kloner
Kloner
September 2, 2024 4:40 am

People. This game was originally intended to be a sandbox. Quests and merchants were added later. And here the goal is not to complete quests or achievements. You can find traders without them. The player sets goals for himself in this game. And he plays at the difficulty and with the modifications he wants. If you don’t like something, don’t play it. Why spoil the mood of the author and other people who like it? Just to express your opinion? So why does any of us need it, your opinion? It is yours and will remain with you. How mine will remain with me.

dejavu
dejavu
August 14, 2024 4:14 am

se puede instalar en servidor?. o es solo para jugar local?

Ry
Ry
August 11, 2024 2:50 pm

Mod feels way too overtuned. We’re seeing feral alphas on night 3 which instantly bypass defences. Feral vision also feels very strong, zombies at night have always instantly honed in on our location despite being crouched, 12 blocks high, and basically AFK. Uninstalled before we hit day 4, very sad as it sounded amazing. 🙁

onion
onion
March 23, 2024 11:56 am

Hello, can you share a MOD that only generates zombies at night and dies at dawn? I love this mode and want to play it on other mods as well.

SPARKLINE
SPARKLINE
March 7, 2024 3:55 pm

The world could be more cinematic if mannequin dolls were spontaneously generated in the same way that automobiles spontaneously generate at a low rate.

Miguel
Miguel
March 7, 2024 12:30 pm

I haven’t tried it with this mod yet, but BlewBarry Pup (https://7daystodiemods.com/blewbarry-pup/) mod can increase the pleasure with this mod.

Redgar
Redgar
March 7, 2024 4:58 am

If there are no traders, what is the purpose of the game? Traders give quests. Without quests, to lurk so that the zombies don’t kill you?

Miguel
Miguel
March 7, 2024 12:18 pm
Reply to  Redgar

In my opinion, having traders in the apocalyptic age is ridiculous. I don’t even feel the need to do any quest. This is a matter of preference.

And most importantly, there is no such thing as a trader in “I Am Legend”. So, it would be ridiculous to have a trader in this mod.

Jon
Jon
September 4, 2024 7:59 am
Reply to  Miguel

Will Smith had a tactical assault rifle(M4) in the movie, but they’ve been removed from this mod apparently. So that’s not true to the movie either.

Papayapapa
Papayapapa
August 7, 2024 6:25 am
Reply to  Redgar

I used to play without traders in past versions. The basic reason to explore each house is to basically try and gather more resources, get stronger, explore the hardest POIs, and get the best items so it’s less terrifying to be outside at night and you can craft whatever you want anywhere.

It’s very similar to Minecraft at that point.

This is not a playstyle for everyone. If you already don’t like the idea, maybe don’t bother playing this mod. I also like playing with the Quest system, so go with preference.