Put your tools to work doing more than just hacking trees and banging rocks. Time to make those tools first class weapons and bash some zed heads.
This mod adds a new skill set in the strength tree called Toolman that is focused on using the construction tools (axe, pickaxe, shovel, hammer, nail gun, chainsaw, auger) as main weapons in addition to their building / harvesting utility. Perks have been adjusted, where appropriate, to apply to these tools. The tools have been adjusted to be more effective in combat.
Axes cut down zeds as good as they do trees. The pickaxe brings some armor reduction for those armored zeds. The shovel gives you a bit of melee range. The nailgun shreds zeds (plus it’s almost silent). The once lowly hammer is now a rapid fire good time. If you’re lucky enough to come across Taza’s Stone Axe it’s now more than just a show piece. Unleash Taza’s Wrath on those zeds and let the good times fly.
The following changes are currently implemented:
- Axe, pickaxe, and shovel have knockdown effect (based on Toolman progression)
- Axe, pickaxe, and shovel, chainsaw, and auger cause bleeding (based on Toolman progression)
- Pickaxe has been given armor reduction
- Big and Fast perk applies to axe, pickaxe, and shovel
- Nailgun damage and magazine size has been adjusted to be a more effective ranged weapon. Stats scale with item tier.
- Mod slots have been enabled on the nailgun and scale with item tier.
- Mods currently supported include:
- Weapon Flashlight (boost applies but light does not currently function)
- Laser Sight (boost applies but sight does not currently function)
- Trigger Group: Semi Auto
- Trigger Group: Burst
- Trigger Group: Full Auto
- Retracting Stock
- Magazine Extender
- Drum Magazine
- Cripple ‘Em
- The Hunter
- Rad Remover
- Nails have increased damage
- New recipe for Steel Nails (nailgun AP ammo) has been added
- Penetrator perk applies to Nailgun
- Damage and attack speed of the Claw Hammer has been adjusted for better melee combat
- Hammer has been updated to support additional mods.
- Mods current supported include:
- Barbed Wire
- Metal Spikes
- Metal Chain
- Burning Shaft
- Weighted Head
- Stun Repulsor (grants knockback effect on every 5th hit)
- Fortifying Grip
- Ergonomic Grip
- The Hunter
- Wood Splitter
- Iron Breaker
- Bunker Buster
- Grave Digger
- Structural Brace
- Rad Remover
- Stamina usage has been reduced on the Impact Driver tool
- Taza’s Stone Axe has updated damage, block damage, and repair amount
- Slightly higher damage than steel axe
- Repair amount equivalent to nailgun (1000)
- Instant upgrade on blocks like the nailgun
- Taza’s Wrath buff applied when Taza’s Stone Axe is equipped
- 100% ragdoll / knockback chance
- 100% AOE ragdoll / knockback
- Increased dismemberment chance
This mod can be added to or removed from existing saves without any known critical side effects.
Installation
Copy the enclosed PlaebadToolman folder (only that folder) into your Mods folder
You can place mods in your 7 Days to Die game directory Mods folder
C:\Steam\steamapps\common\7 Days To Die\Mods
-OR-
You can also place your mods in the same directory where your save game files are located
%APPDATA%\7DaysToDie\Mods
In either case you should end up with a path that looks something like:
<YOUR MOD DIRECTORY PATH>\PlaebadToolman
DOWNLOAD (14 KB)
If you need help, you can use this support link.
Credits: Plaebad
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.