Introduction
In a dystopian world ravaged by zombies, robots were deployed with strict orders to eliminate any signs of life to try and contain the outbreak. As a result, many remaining survivors that had not been infected were wiped out and the animals that once roamed the grasslands became extinct. The year is now 2034 and the zombie outbreak still rages across the wastelands fuelled by a mysterious glow that keeps the undead alive. Inspired by sci-fi games such as Generation Zero, Prey and Detroit: Become Human.
Features
- Added robot types: androids, cyborgs, mechs, droids, drones and animals
- Updated trader characters with a sci-fi look
- Reworked skill tree into 6 specialized perk trees plus a general tree
- Added a radiation danger system
- Many new sci-fi guns, melee weapons and tools with multiple progression tiers
- Harvesting crops leaves the seed behind, similar to previous alphas
- Plants can be grown in farm plots or directly in the ground using the Farming Multitool
- Reintroduced empty glass jars, fillable at water sources
- New workstations added: Blast Furnace, Fabricator and Auto Miner
- Added Cobalt as a high-tier resource, found in the wasteland
- Added Charcoal, used for crafting flare rounds
- Overhauled forest biome: new trees, rocks, stumps, logs, sticks and branches
- Updated snow biome: new trees
- Added many new sci-fi vehicles on roads
- Removed trader protection and invisible walls
- Land claim blocks placeable at traders in single-player
- Traders always open for easier questing
- Added new driveable sci-fi vehicles, including land and air vehicles
- Overhauled HUD with a sci-fi look
- Backpack increased to 96 slots and crafting queue to 10 slots
- POI doors can be lockpicked
- Many decorative blocks can be picked up and moved for base decoration
- Doors can be picked up and relocated for convenience
Contributors
- Scrubo – POI Builder
Credits
- Custom Particle Loader – by closer_ex
- MPLogue’s V1.0 Prefabs – by MPLogue
Changelog
V2.3.4 Stable
Fixed
- Updated for V1.2 (b27)
- Typo on the farming multitool overheat tooltip
- Error when using the secondary action of the farming multitool
Previous Updates
V2.3.3 Stable
Fixed
- Custom road vehicles were missing an explosion particle
- Some drone kills were not counting towards the kill drones challenge
- Bomber droid kills were not counting towards the kill droids challenge
- Kill shocker robot challenge was not working
- Soldier droid was not dropping a weapon on death
- Custom road vehicles not harvesting for all parts
- Plasma pickaxe was worse than the steel pickaxe when harvesting stone
- Auto miner and blast furnace cause an error if sold to a player rented vending machine
- Anti radiation pill buff is removed when reloading the game
Changed
- Reduced the quality of weapon that can be dropped by the soldier droid so that the maximum quality is 4
- Increased the drop chance of a weapon from the solider droid by 20%
- Anti radiation pills buff can now stack up to 10 hours
- Increased the health of radiation barrels
- Increased the overall stats of the plasma shotgun
- Quality 6 swords can now be found at the trader
- Improved the loot of the intro buried supplies
V2.3.2 Experimental
Fixed
- Trader Luna (MPLogue poi) shows up as trader rekt on the tracker
- Robot dog wake up animation is too long, so they glide on the ground for a while after waking up
- Advanced combat dog disappears if you get too close to it
- Salvageable vehicles exploding if wrenched or a quest started in some POIs
- Energy revolvers not benefiting from enforcer perks
- EMP grenade causing an error for clients on servers
- Mechs causing an error when spawning in on blood moon
Changed
- Updated the auto miner description so it’s less confusing
- Added a conditional statement to MPLogue orb safe so it does cause an error if MPLogues prefabs is not loaded
- Added a clarification to the exterminator mod description to make it clear that it doesn’t affect standard robots like androids and cyborgs
- Removed the sound from the radiation warning tooltip when entering the wasteland (it was annoying)
V2.3.1 Experimental
Fixed
- Custom vehicles not counting for harvest car challenge
- Custom vehicles not aligning to terrain changes
- Luxury sedan throws an error when placed
- Hover car thruster sound plays when the vehicle particles are off
- Anti radiation pill missing from airdrop loot
- Knuckle parts are not craftable
- Combat dog firing sounds are not working
- Mechs still occasionally cause an error when exiting the game
- Zombies lose their tint color when dismembered
- Doors could be picked up within a land claim area even if the player was not the owner of the block
- Players can get stuck in the trader bob poi if they fall through the gaps
Changed
- Increased the spacing between laser and plasma unlocks
- Plasma items appear later in loot
- Plasma items appear later in traders
- Reduced the amount of workstation books required to unlock the crucible, blast furnace and auto miner
- The starter capsule now contains a forge ahead book
- Lights can now be picked up without a land claim
- Forge cobalt is no longer required to craft weapon and tool parts
2.3.0 Experimental
Added
- New starter series of challenges to replace the basic vanilla start quest
- New exterminator series of challenges to replace the hunter challenges
- Smoke particles for the muscle car
- Burning particles for some custom vehicles
- Dirt overlay texture for some custom road vehicles
- New icon for the exterminator mod
- New particle and explosion sound when running over robots in a vehicle
- Toolbelt message when entering the wasteland warning about radiation exposure
- Storage boxes can be rotated in all directions
- Switches and key racks can be used more than once
- Debuff to robots so they move slower in water
- Spike traps can now be picked up
- Thruster/engine particles to drones and sounds for them
- Replaced eggs in birds nests with rotten eggs
Fixed
- Buff timers not working correctly
- Custom particles attached to entities were not working
- Healing items not giving health over time
- EMP grenade display not showing damage values
- Drone flying sounds play while sleeping
- Custom weapons throw an error when the burning shaft mod is installed
- House Sliding Door can’t be lockpicked
- Heal infection challenge throwing an error when selected
- Player owned doors in traders were unlocking themselves when the game was reloaded
- Crafting skills don’t unlock past quality 5 for custom weapons
- Large mechs still able to be dismembered
- Some weapon sights and scopes were not aligned
- Sound warning for cyborg crawler
- Combat dog particles float in the air after being fired
- Mechs and droids have blood particles when damaged with a knife
- Bomber droid explosion gets cut off before it finishes playing
- Radiation particle on robot is misaligned with the hands
- Secure desk safe missing an icon
- Harvest jars of honey challenge not working on custom stumps
- Animals spawning in downtown
- Robotic animal and droid attack animations don’t play on servers
- Robotic animals and droids slide on the ground after jumping on servers
- Mechs causing an error if the game is closed while they are alive
- Explosions from entities can cause an error in some cases
- Robot dogs get stuck very easily
- The farming multitool can be used more than once on a single block of fertile land
- Drone blades are spinning while its sleeping
- Rad protection buff is not preventing rad exposure from radiated robots and mutated zombie spit
- Farming multitool can remove seeds if the adjacent block is fertilized
- Warning about convex mesh on custom road vehicles
- Feral cyborg crawler not fast like the vanilla crawler
- Plasma grenade launcher holosight is misalinged with the ironsights
- Some workbench recipes are missing the workbenchCrafting tag for faster crafting with Advanced Engineering
- Fabricator and Auto Miner recipes benefiting from workbench crafting speed via Advanced Engineering when they shouldn’t
Changed
- Removed some of the new voice lines from trader luna
- Removed attribute armor mods
- Raw meat challenge harvest changed to harvest nano chips
- zombie vulture challenge changed to kill soldier zombies
- Removed the hunters journal books from airdrops
- Removed legendary parts
- Cobalt crafting is now exclusive to the blast furnace
- Robot projectiles can now go through bars
- Reduced the amount of ammo in military pallets
- Removed stumble forward mechanic from entities
- Allow exterminator mod to be installed with a rad remover
- Removed fusion tier of weapons
- Re-ordered melee and gun tiers so Laser comes first and then Plasma
- Reduced the amount of sticks and stones on the road
- Removed moss covered rocks from biomes
- Increased the health of the large spider bot
- Increased the health of high tier robots
- Reduced the health of zombies back to A21 levels
- Reduced the amount of parts (electrical, mechanical etc) harvested from standard robots
- Added back the infection buff and its medication
- Increased the firing accuracy of robot dogs
- Robotic animals will no longer attack other robots
- Updated the localization of the starting note
- Changed the glow color of zombies to blue
- Increased the damage of the bomber droid
- Renamed drug side effects to Nausea
- Adjusted bloom moon horde groups so that higher tier robots show up sooner
- Added mechs spawns to high gamestage blood moons (GS 300+)
- Removed stat display from farming multitool
- Increased the saturation on the custom motorcycle model
- Rotate motorcycle model so that its not standing by itself on roads
- Reduced the salvage HP of the motorcycle road vehicle
- The farming multitool can no longer destroy crops or glass windows when using the clearing function
- Weapon descriptions now indicate what type of ammo is required for the gun
- Changed the color of the locked slots to blue in the backpack
- Removed steel knuckles loading tip about harvesting meat from animals
- Changed the description for the intro trader quest
- Removed ambient biome animal sounds
- Reduced the headshot damage of the soldier zombie
- Changed fabricator recipe to require scrap iron instead of forged iron
- Reduced duct tape cost of the fabricator
- Changed localization of the infection buff
- Changed blast furnace fuel icon to gas
- Increased the output slots of the blast furnace to 3
- Increased experience gain from inferno and shocker robots
- Resized loading screen images
- Removed player name from the main menu
- Added missing weapon and melee tags for armor bonuses
- Reduced multidim size of branches to stop it from throwing an error
DOWNLOAD (2,4 GB)
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Credits: Zilox
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what was the last version this mod worked on??? on steam i can revert my game to any previous version as needed. i had to revert to alpha 21 for darkness falls. district zero is next on my list.
Changelog
V2.3.4 Stable
Fixed
Updated for V1.2 (b27)
So I guess 1.2
district zero v2.3.4, v1.1(b14)
am geting
ERR [XUI] Error while updating window group ‘radial’
EXC Method not found: void.GameManager.ShowTooltip(EntityPlayerLocal,string,string,string,ToolTipEvent,bool)
When I loot the container
Great mod, The robots could use more HP though. They are really weak. And that air BNB place thats dug into the ground gives huge loading lags on live servers, Even if the client has the map in their generated worlds. Don’t know why. But everything else was smooth.
Hey is there anyway to get the ability to pick up stuff as a single mod? Really like this feature.
I setup a dedicated server of District Zero, And added a few QOL mods to it that i enjoy. I have to say I Love this mod. When I go to the wasteland, It feels like I’m playing a Terminator game. I really like the colors that you chose for the zombies, And special effects. I hope to see this mod continued, And added to.
What are good mods to combine with this one? Is it even combatable with other mods?
The V1.2 was working 2 days ago for sure but today its saying on the server (Gportal) “Unexpected Data Received. Server is either running an incompatible version or requires the client to install mods” i’ve deep wiped and reinstalled the mod, the message remains. any solutions?
Update your game to V1.3, Gportal servers get automatically upgraded each time a stable version of the game comes out. V1.3 was released recently.
Very interesting mod. Thank you for such a great job. I added along with this mod another mod “Dewtas Paged Backpacks” it is a backpack with 270 slots. Everything works fine until you die with a loaded backpack. When I open my backpack on the ground, there are only 121 slots and the rest are gone. Can you tell me in which file to look for this parameter?
Thanks, no need anymore, I found it.
BUENAS, ESTE MOD FUNCIONA CON OTRO MODS DE INTERFAZ? OSEA PUEDO TENER ESTE MOD Y OTRA INTERFAZ? Y PUEDO AGREGAR MAS? SALUDOS!!
This mod has been a fantastic addition to my dedicated server. And, it wasn’t much effort to ensure my other mods cooperated with it. Out of 50 mods, I think we only lost 2, and one of them I’m already rewriting one to adapt to the new perk category names so we can bring Perks Plus back in at some point.
I would note that their Discord is a bit judgy when you get on there to ask a question about tweaking the mod to make it meet your server’s needs. Very gatekeeping and negative if you don’t play it vanilla–which for a longtime player–this mod only goes so far and requires other mods to add additional QoL features. Other than that, thumbs up.
Players started receiving an error when opening loot containers. Opens terminal with error below. Doesn’t happen on all containers, but mailboxes and POI containers. Errors started after server reboot yesterday (Dec 13, 2024). Dedicated linux server with half a dozen players that has been good for a couple weeks (Day 72).
ServerVersion : V.1.2.27
ERR [XUI] Error while updating window group ‘radial’
EXC Method not found: void.GameManager.ShowTooltip(EntityPlayerLocal,string,string,string,ToolTipEvent)
Thanks in advance – we love the mod!!
Please add npc companions, it will be more perfect
You can do that yourself !
does not work in version 1.1
You need V1.2
hummmmm, thanks
I played three maps. The enemies were ok in terms of difficulty, but I never found enough food to survive. Loot is a complete mess in terms of balancing. I just died from lack of resources over and over.
Is this mod but more specifically the music stream friendly?
Yes it is.
When I click on the skill tree the UI disappears but the cursor remains
The Vanilla based knifes are very slow. Is this an animation bug? Is it possilble to fix this?
Promising game. One problem though, you need some futuristic POIs. Like if the robots are expanding and using the undead as cattle or slaves. For me right now the game still feels empty, but I will be there for the next update and the update after that, etc etc
Good mod. Works great. Look what I noted:
District mod notes 2.3.3:
– broken glass that used to craft bones in fabricator
* how I can craft broken glass? No ways to get it (except farming windows in houses), in prev alphas I smelt sand to get this resource.
– Plastic. Why I can’t get 0-15 it eventually from any robot (the bigger robot the more you get)? They are skinned with plastic (looks like)
– Cobalt ore. Why I’m getting it constantly from robo-dog/wolf, but I don’t get even 1 piece from any other regular robot. Looks like a bug.
i love this mod but it just won’t work, theres no npc/zombies/robots anywhere i tried to reinstall the mod countless times even my game just to be sure, yes i have the harmony folder i didn’t delete it, i hope youl fix all the mods in the next update and thank you for your time
Отлично работает.
Mod not work….
There are two mods that I know of that add guns to zombies. To me that doesn’t make sense but adding guns to robots seems to be intuitive.
This has been one of my favorite mods ever since I first saw it, but sadly it wont run, no matter what I do. I’ve tried full uninstall and reinstall of the game and the mod without success. With the Harmony folder the game just faults out to Nullreference errors, and if I remove the Harmony folder I can’t complete the starter quest of opening the capsule (i can open it, but it never shows I’ve done so.)
Cant load the mod, constant error messages about objects not loading
Make sure you have the 0_TFP_Harmony in the Mods folder. Verify your vanilla files on steam if you deleted it.
The mobs don’t move and numerous error messages appear, I hope they can fix it soon.
You need to make sure you have the 0_TFP_Harmony mod in the Mods folder, it comes with vanilla and if you delete it the mod does not work. You can verify your steam files to get it back if you deleted it.
Hello, since the last update of the game the mods no longer work, errors during loading, I hope the mods will be updated soon
Please Update to 1.1 b14
Thank you so much for this awesome mod. Keep up the great work!
It was quite fast played through, really didnt add anything much that special. Sure it was fun to get the laser and plasma stuff, but robots were just reskinned zombies unfortunately. The large ones were cool though, could deal more dmg to players though, they felt like a little to no danger.
Any idea if its possible to make the hovercar faster? it feels like a really slow vehicle to use to move around as the land ones move faster.
what difficulty were you playing on? my robots seem really “tanky”.
I loved this mod, but today whenever I get near a town, I get red text in the console, and it stops me from playing.
got a null reference exception, I uninstalled this mod and that fixed it.
its just this exact thing repeating over and over again. I managed (ingame) to delete the player vending machines and that helped considerably, but this mod is not playable as soon as you render in the trader poi
NullReferenceException: Object reference not set to an instance of an object
at TileEntityVendingMachine.UpdateTick (World world) [0x00012] in :0
at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in :0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00125] in :0
at GameManager.UpdateTick () [0x00073] in :0
at GameManager.gmUpdate () [0x0038a] in :0
at GameManager.Update () [0x00000] in :0
Likely something wrong on your end. No one has reported this and it has been working on my end as well.
i am having this problem too just need it to 1.1 b14
Issue with hover car not loading in when continuing game. Icon is there on map, but car is missing.
This is likely a server problem, but i’ll look into it.
As others have mentioned, I too am getting red text about particles, etc.
This is being looked at, it’s most likely a server problem. I don’t think this happens in singleplayer.
i keep getting a custom partical loader dll error on client side with this mod. in previous versions i had no issue installing this mod on a server. even if i continue past the error when i try to connect to the server i get that incompatible version error. any ideas what the issue is?
hi i enjoyed 7days to die with your great mod.
thank you .
but one day suddenly the block upgrading doesn’t work.
i didn’t figure out why it doesn’t work.
please help me..
If you have installed the CraftFromContainers mod it would do that. It has some issues and I would not recommend using it with this mod.
Sorry for the spams, but it takes too long to wait for my messages to get approved by moderators and more information happens. The sounds originates from where you selected the car, and it can happen in multiple locations. It also won’t go away when we restart the game.
This has been fixed in Version 2.3.1
I had a friend try it, and they said the moment they selected it while it was in their inventory the noise started and it won’t go away.
I made the Hover Car, but now the jet sound from it is constantly playing even when I have it in my inventory/crates.
El mod no esta bien terminado y da muchos errores en consola, esta muy verde, tiene un buen enfoque pero le falta mucho trabajo.
Será que es incompatible con los mods que estás usando aparte de este porque a mi no me tira ningún error amigo
Its possible to add Double G zombies with the sci-fi look to the mod pack?
https://7daystodiemods.com/double-g-zombies/
Can you guys upload the files to another service on next update? the ones you’re using right now has speed limits, takes like half a hour to download the mod lol
I don’t think there is that big of a speed limit considering it’s only a 2GB file. I can download it within 2 minutes with a gigabit fiber optic connection.
Man, not everyone has that internet but yeah i guess you’re right its not too heavy, still a big mod
A different host will not help if your internet speed is the limit though.
There’s a really big design flaw with trader Bob’s base. You can fall into the cracks between blocks and not get out. I have been able to get out a few times, but I just keep falling back in eventually.
It should be fixed in the latest version.
Just installed for the 3rd time the start quest is bugged cant complete and non of the zombies or bots move they just stand in place lol and when i talk to luna just get a giant wall of yellow erros was excited guess it needs to cook awhile longer
You’re probably one of the weirdos who deleted 0_TFP_Harmony folder.
nope still have it and i kno were on the internet which is why you talk to people the way you do you need to realize that keyboard warrior s… will and can catch up to you in real life you never know who your talking to so chill with the name calling
make sure you have the “0_TFP_Harmony” mod that comes with the base game in your mod folder along with everything else. The issues your having sound similar to an issue I had and was fixed by adding the 0_TFP_Harmony file to my mod folder
Yep, you need to have the TFP Harmony folder that comes with the vanilla game otherwise the aforementioned pointed out will not work.
Hey, I have an issue with xml loader for trader.
its possible to add compatibility with zombie hunter mod and maybe some extra zombies? like double G zombies, Micks’s Special Zombies and such, i feel weird not being able to loot enemies lol
What map it’s best to play with this mod? random gen / navez / custom map-
(fluffy panda/others).
Thx for sharing this great work!!!!!
Random map because this mod changes the biomes and such, any pre-generated world will cause issues, that’s my experience
Yeah, thanks for the tip. I’m playing on a random 6k gen map, having a blast till now pretty fun mod.
how do you update the mod without downloading the full zip file again ?
You can download the updated files one by one. But this can cause you to make mistakes. It’s only 2.4 gb, not 240 gb. Just download it! It really shouldn’t be that hard.
I am sure it would be a real pain but is there any way you can separate the mods so we can pick like the weapons only or only the vehicles?
If not no worries, still a cool mod.