This mod makes sinks lootable in 7 Days to Die using simple XML patches. It targets five sink blocks—sinkKitchen, utilitySink, pedestalSink, wallMountSinkCommercial, and counterMountedSinkCommercial—adding Class=”Loot”, TileEntity=”LootContainer”, and LootList=”sink” properties.
Loot includes river water AKA MurkyWater(80% chance), scrap brass (1-3, 10% chance), and metal pipes (10% chance), mimicking the toilet looting system.
Key Features:
No DLL required—just drag and drop it in your Mods folder and enjoy!
XML-Only Mod: The mod uses <append> in blocks.xml and loot.xml, which modifies existing game data (blocks and loot tables) at load time without altering base game files. These changes are temporary and only active while the mod is loaded.
The sinks lose the Class=”Loot”, TileEntity=”LootContainer”, and LootList=”sink” properties and then They revert to their vanilla behavior (non-lootable decorations)..
Latest Changelog:
==V2 technical V1.2 Features
Decorative Bathtub is now lootable too aka clawfootbathtub
Previous Changelogs:
==v1.1 and v1 Features
Drinking fountains single and double variants and some shower heads and or empty bathtubs, that are to be lootable, HOWEVER not every shower head or bathtub is lootable as thats semi working.
ASs for previous it was just sinks, then drinking fountains, then shower heads and then bathtubs.
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, as for this mod its XML so it should be safe..
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
THIS IS CLIENT SIDE ONLY, HOWEVER as for testing on a server, client must have the mod on the server and the client for it to work, if not and the mods on the server it’ll say its lootable but for the other sinks or etc it won’t work and cause a looting issue for everything else until you restart the server and vice versa.
im unaware if a game must be a fresh game for this to work with lootable prefabs however tested with existing saves are able to loot most prefabs however if its a place that hasnt had their chunk reset then its unlootable.. kinda a bummer but hey! no issue with files as its using the append feature so its safe to uninstall.
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3 not sure if compatibility will work with older versions of the game.
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming..
TechFreqs Copyright-Free Music:
For royalty-free music to use in your projects or for casual listening.
Feel freeo checkout beacons.ai/techfreq for variety of content – and or for just music, check out the Spotify link,
at TechFreq featuring the album ‘ Spatial Recognition ‘
https://open.spotify.com/album/27ilirWNodQPT6EHGmrCVV
Thank you again for checking out the mod post and i’ll see you around.
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Credits: TechFreq
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