This mod makes sinks lootable in 7 Days to Die using simple XML patches. It targets five sink blocks—sinkKitchen, utilitySink, pedestalSink, wallMountSinkCommercial, and counterMountedSinkCommercial—adding Class=”Loot”, TileEntity=”LootContainer”, and LootList=”sink” properties.
Loot includes river water AKA MurkyWater(80% chance), scrap brass (1-3, 10% chance), and metal pipes (10% chance), mimicking the toilet looting system.
The TechFreqs Water Collection Mod V4(v1.2), for 7 Days to Die, makes sinks lootable in 7 Days to Die using simple XML patches. It targets five sink blocks—sinkKitchen, utilitySink, pedestalSink, wallMountSinkCommercial, and counterMountedSinkCommercial—adding Class=”Loot”, TileEntity=”LootContainer”, and LootList=”sink” properties.
Loot includes river water AKA MurkyWater(80% chance), scrap brass (1-3, 10% chance), and metal pipes (10% chance), mimicking the toilet looting system.
Latest Changelog:
==V1.2 Features
Decorative Bathtub is now lootable too aka clawfootbathtub
Previous Changelog:
==V1.1 Features
Drinking fountains single and double variants and some shower heads and or empty bathtubs, that are to be lootable, HOWEVER not every shower head or bathtub is lootable as thats semi working.
And or just starting was just sinks, then drinking fountains then trying to attempt to add bathtubs and showers was failure until future revision.
How It Works:
No DLL required—just drag and drop it in your Mods folder and enjoy!
XML-Only Mod: The mod uses <append> in blocks.xml and loot.xml, which modifies existing game data (blocks and loot tables) at load time without altering base game files. These changes are temporary and only active while the mod is loaded.
The sinks lose the Class=”Loot”, TileEntity=”LootContainer”, and LootList=”sink” properties and then They revert to their vanilla behavior (non-lootable decorations)..
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, as for this mod its XML so it should be safe..
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming and or the modding community.
Social Media:
If you appreciate ‘TechFreqs’ work and want to show support, use this donation link, although not necessary. Kofi Page: https://ko-fi.com/techfreq
I appreciate it in general for just checking out the mod posts, sharing and enjoying any of the mods in itself. Thank you again! and Happy gaming!
Love this mod? Got feedback or ideas or need to troubleshoot?
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Source music files are available feel free to ask away, available in the discord! or for more content! TechFreqs Socials: https://beacons.ai/techfreq
Checkout the behind-the-scenes vibes today! Thank you again for checking out the mod post.
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Credits: TechFreq
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.